We believe our vineyard project reflects the fact that the team included both and architect and cg artists. We don’t believe future architecture will be about larger-than-life buildings, or impressive structures that remind us of an spaceship. Maybe it’s because we are from the hometown of Calatrava and we are a bit too used to that style. We wanted our project to be about integration in nature, about taking advantage of the landscape, about adjusting to the light of the environment. We wanted our vineyard to feel as an extension to the mountain, thought for the human dimensions, useful. Unreal was incredibly helpful in obtaining a melancholic, orange, evening light, achieving that sense of autumn, of red dirt and small mountains that you find so often in the vineyards of Spain.