Fashion shopping mall
Department store Selling a lot of clothes. And full of people who come to buy.
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See Entries & Join! About ConvertedDepartment store Selling a lot of clothes. And full of people who come to buy.
A bunch of advanced prototypes, demos, and unique materials of 3D printing technologies being showcased in the expo. People are excited to watch, experience and even touch the reality. My initial plan is to create most model assets (not people) from scratch and with this AXYZ and Ronen Bekerman mini-challenge, it helps me visualize more the feel and excitement of people in the Expo.
TAXI is a concept piece, created from scratch, based on several themes put together to create an atmospheric visualisation of a futuristic city.
I have worked on trying to find ways of creating a scene and capture a moment in time and mood.
Having to work with particles and a fairly detailed scene required a challenge to keep ample memory available on the PC to ensure that render times were not going to cause a problem at the end of modelling the scene.
This is the first competition I have entered.
I hope you like it.
Michael J Fielden
This was originally done for the salon on the second for but I figured since I had access to the plans and elevations, i figured why not backup and do a section of the main concourse and train platform below. The trickiest part was getting the lower level correct since I didn’t have any drawings for that area. I had to go with a lot of photos and guesswork!
Hi, This is the final submission for “behind the scene”. Showing the movie stars interaction in the location.
At the first i composed the scene from a couple of files to achieve the main scene, i added some models and modified it to fit my scene, Also i modeled some assets by 3Ds Max then modified it and added more details by zbrush.
Then i optimized lighting to achieve the sunset mood, in addition to adding people using Anima. Later post Production was done using Photoshop and Aftereffect.
Hope you like it.
I use the project made from Bammm Architecture Office for the Otaniemi Campus in Espoo (Europan 13, Winner) and i have created my own reinterpretation of space, and how it will look in the future.
So first i defined how the environment could work, using <a href="https://www.ronenbekerman.com/goto/forest-pack/" class="thirstylink" rel="nofollow" target="_blank" title="<a href="https://www.ronenbekerman.com/goto/forest-pack/" class="thirstylink" rel="nofollow" target="_blank" title="forest pack” data-thirsty_gct_link_id=”33210″ data-thirsty_gct_link_name=”Forest Pack” data-thirsty_gct_link_post_permalink=”/enter-challenge/”>forest pack” data-thirsty_gct_link_id=”33210″ data-thirsty_gct_link_name=”<a href="https://www.ronenbekerman.com/goto/forest-pack/" class="thirstylink" rel="nofollow" target="_blank" title="Forest Pack” data-thirsty_gct_link_id=”33210″ data-thirsty_gct_link_name=”Forest Pack” data-thirsty_gct_link_post_permalink=”/enter-challenge/”>Forest Pack” data-thirsty_gct_link_post_permalink=”/enter-challenge/”><a href="https://www.ronenbekerman.com/goto/forest-pack/" class="thirstylink" rel="nofollow" target="_blank" title="forest pack” data-thirsty_gct_link_id=”33210″ data-thirsty_gct_link_name=”Forest Pack” data-thirsty_gct_link_post_permalink=”/enter-challenge/”>forest pack at that point. After that, and by creating some auxiliar geometry i worked with ANIMA.
After that I had to work a bit the topology of people in the foreground, the people sit on the floor.
Rendering with VRay, and some Postproduction on PS.
That´s all, i have enjoyed the challenge and the Anima workflow!!
Hope you like it!!