Rush Hour

Bogota has over 8m habitants, so you can imagine how difficult it becomes to arrive any place when every single person is trying to do the same thing at the same time.

The intention with this project was to recreate this feeling of hurry and awkwardness making it even better, because it gets even harder when its raining.

In the same way the recreation of the materials was challenging, because them were wet. Also choosing the right place was crucial, so I decided to locate the scene in Bogota’s downtown “centro international” (international center), because there meet different cultures, taking place a great variety of activities.

Rush Hour

Bogota has over 8m habitants, so you can imagine how difficult it becomes to arrive any place when every single person is trying to do the same thing at the same time.

The intention with this project was to recreate this feeling of hurry and awkwardness making it even better, because it gets even harder when its raining.

In the same way the recreation of the materials was challenging, because them were wet. Also choosing the right place was crucial, so I decided to locate the scene in Bogota’s downtown “centro international” (international center), because there meet different cultures, taking place a great variety of activities.

Rush Hour

Bogota has over 8m habitants, so you can imagine how difficult it becomes to arrive any place when every single person is trying to do the same thing at the same time.

The intention with this project was to recreate this feeling of hurry and awkwardness making it even better, because it gets even harder when its raining.

In the same way the recreation of the materials was challenging, because them were wet. Also choosing the right place was crucial, so I decided to locate the scene in Bogota’s downtown “centro international” (international center), because there meet different cultures, taking place a great variety of activities.

University Campus – Final entry

I use the project made from Bammm Architecture Office for the Otaniemi Campus in Espoo (Europan 13, Winner) and i have created my own reinterpretation of space, and how it will look in the future.

So first i defined how the environment could work, using <a href="https://www.ronenbekerman.com/goto/forest-pack/" class="thirstylink" rel="nofollow" target="_blank" title="<a href="https://www.ronenbekerman.com/goto/forest-pack/" class="thirstylink" rel="nofollow" target="_blank" title="forest pack” data-thirsty_gct_link_id=”33210″ data-thirsty_gct_link_name=”Forest Pack” data-thirsty_gct_link_post_permalink=”/enter-challenge/”>forest pack” data-thirsty_gct_link_id=”33210″ data-thirsty_gct_link_name=”<a href="https://www.ronenbekerman.com/goto/forest-pack/" class="thirstylink" rel="nofollow" target="_blank" title="Forest Pack” data-thirsty_gct_link_id=”33210″ data-thirsty_gct_link_name=”Forest Pack” data-thirsty_gct_link_post_permalink=”/enter-challenge/”>Forest Pack” data-thirsty_gct_link_post_permalink=”/enter-challenge/”><a href="https://www.ronenbekerman.com/goto/forest-pack/" class="thirstylink" rel="nofollow" target="_blank" title="forest pack” data-thirsty_gct_link_id=”33210″ data-thirsty_gct_link_name=”Forest Pack” data-thirsty_gct_link_post_permalink=”/enter-challenge/”>forest pack at that point. After that, and by creating some auxiliar geometry i worked with ANIMA.

After that I had to work a bit the topology of people in the foreground, the people sit on the floor.

Rendering with VRay, and some Postproduction on PS.

That´s all, i have enjoyed the challenge and the Anima workflow!!

Hope you like it!!

Corfu Town – Final Entry

Well that was one hell of a mission – and a fun one at that… Starting Saturday just gone, I have literally worked on this every hour i could spare until now… even working into the early hours to get it finished… and now I can finally call it FINISHED – woop woop!

This whole scene was created to try and convey the chaotic beauty and friendly atmosphere contained within the back streets of Corfu. With people shopping, drinking and enjoying the beautiful and historic architecture that Corfu has to offer….. all down a narrow street 😉.

Anyway – I hope you like the final out come. The whole scene ‘pretty much’ has been modeled, textured and rendered by myself using photos that I had taken (after a recent trip to Corfu) as reference and inspiration. I used a couple of Evermotion and Vizpeople models (clothes racks & some furniture etc) in the process – adapting some of them in places.

Anima is a great fun and easy to use piece of software – the ability to go back into Anima, reload the background model, make tweaks to character positions and then just ‘reload’ the scenes in Max made the whole workflow a joy. Also the random texture thingy on the characters is great… must have used the same character at least 6 times +….. see if you can tell 😉

The final image was rendered in Vray and then post done in Photoshop & Lightroom.

I hope you like my Final entry and I wish all other entrants the best of luck!

Chris

Corfu Town – Final Entry

Well, that was one hell of a mission – and a fun one at that… Starting Saturday just gone, I have literally worked on this every hour I could spare until now… even working into the early hours to get it finished… and now I can finally call it FINISHED – woop woop 🙂

This whole scene was created to try and convey the chaotic beauty and friendly atmosphere contained within the back streets of Corfu. With people shopping, drinking and enjoying the beautiful and historic architecture that Corfu has to offer….. all down a narrow street 🙂

Anyway – I hope you like the final outcome. The whole scene ‘pretty much’ has been modeled, textured and rendered by myself using photos that I had taken (after a recent trip to Corfu) as reference and inspiration. I used a couple of Evermotion and VIZ PEOPLE models (clothes racks & some furniture etc) in the process – adapting some of them in places.

Anima is a great fun and easy to use piece of software – the ability to go back into Anima, reload the background model, make tweaks to character positions and then just ‘reload’ the scenes in Max made the whole workflow a joy. Also the random, texture thingy on the characters is great… must have used the same character at least 6 times +….. see if you can tell 😉

The final image was rendered in Vray and then post done in Photoshop & Lightroom.

I hope you like my Final entry! 🙂 and I wish all other entrants the best of luck!

Chris