Rush Hour

Bogota has over 8m habitants, so you can imagine how difficult it becomes to arrive any place when every single person is trying to do the same thing at the same time.

The intention with this project was to recreate this feeling of hurry and awkwardness making it even better, because it gets even harder when its raining.

In the same way the recreation of the materials was challenging, because them were wet. Also choosing the right place was crucial, so I decided to locate the scene in Bogota’s downtown “centro international” (international center), because there meet different cultures, taking place a great variety of activities.

Life in a City Square

During the work process I’ve tried to explore Anima library looking for characters which could populate my scene. As there is plenty of ways people can spend their time in a city square I tried to pick models with some characteristic features – to simulate lively environement in a compeling way. The idea of work was to pick from crowd interesting model and portrait it, with all surrounding of a city. The important role plays also the light – sun that painting shadows on surfaces and models.

MQ

For this challenge was represented one of the most popular squares in Vienna “Museums Quartier”.
The Idea was to show, how different people spend their time in this place and with Anima AXYZ 3d people it was easy to show spirit and atmosphere of this wonderful place.

Feel The Beat

– The main idea is : Creating the dynamic stage on the 3D,But I don’t want to show just only crowding people. Then, that is how the idea comes up.
– Actually, the first idea was about the people moving out the airport in the chrismast occasion, with snow falling and a little bit of family hug.
– But the problem was happening, I found out that having no people library with hug and winter clothes. That’s why I started turning the idea to be Music festival with people standing and waving excitedly.
– And the working process I have been going from reference of Composition, Stage design ( both aerial view and eye-level view, but after all, I decided to choose 1 view with eye-level because I think this view is going to create the feeling I want, mostly ).