Christmas in library_Finals
Hi guys this is my final images!
Thanks a lot
Domenico
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See Entries & Join! About ConvertedHi guys this is my final images!
Thanks a lot
Domenico
We live in a temporary world, everything is threatened to change and be replaced. As humans, we are in need of stability which is why we keep looking for a place that will remain.
I believe that the Stockholm Public Library is one exemple of these places that shall remain. A landmark that will be ultimately recognized by the observer no matter how many years have passed.
In this image I capture this building in a far away future, where the whole surrounding have been replaced by high uncharacteristic skyscrapers. Although the library appears to have been renovated in an effort to merge it with the nearby style, its uniqueness is obvious.
On a cold winter morning, people run along the frozen river, on their way to the library, seeking shelther from the upcoming storm.Their eyes only seek the library and their souls seek the books inside. Those books are timeless, they are the key of the building’s immortality. There is no time for books, as they are a concrete representation of time passed. Therefore, there is no time for a library, it is everlasting. It is a place that remains.
I had 4 days to perform the visualizations, at the beginning I focused on cropping and showing the good sides of the building. I did not want to show the stores because they do not fit the library. I chose to take one shot from the outside and two shots inside.
1st step – setting the frames
2nd step – setting the filling models to the scene
3rd step – lighting testing
4th step – application of materials and production of textures
5th step – test rendering
6th step – corrections
7th step – final renders
8th step – post-production
At this point, I do not know what I could do better, I think that in a few days and I will come back to these visualizations I will find elements to improve.
Hello !
All the textures you see in this render are made with Substance Painter / Substance Designer, or both. For some textures i started from scratch and for some used Substance Source materials and modified them to my liking. Unwrapping, exporting, importing, going back and forth from 3ds Max to Substance for every object just brings tons of workload (I’m not blaming the software, it is awesome and still pretty much the only way to achieve what i wanted). In the end, the raw render was kind of far from what i expected. So this is where i gave up. Having a full-time job, i realised i just can’t go back and do all the texturing again.
Still, i wanted to finish at least this one scene for my previous efforts. It is very simple : Hdri overcast lighting with a few other lights, 2-leveled environment fog, and a little post production work.
Anyways, thank you for the challenge and i wish good luck to everyone participating.
here is my final submission
Hello everyone 🙂
In my opinion, The absence of light in the city makes the enlighted library present as a point to invite people ! so i used to dark style and warm lighting.
First off , I used a single material to implement my desired custom lighting. Secondly, with taking a look at the reference photos, I came to realize that I should use dark spaces to make the competition subject ( Library ) dray attention with its lighting.
Moreover, In the interior space, I tried to use the contrast of light and shadow to have a soley dark or bright space.
One of the challenges that I face during the course of this process was the texuring and shadering of the library’s interior wall. I unwrapping !
Additionally, In 2nd render it was difficult for me to place the camera since the lawn was covering the lense, However I managed to get desired frame.
Finally , Thanks for the great opportunity you give to 3d artists to get noticed.