Behind the scene

Hi, This is the final submission for “behind the scene”. Showing the movie stars interaction in the location.
At the first i composed the scene from a couple of files to achieve the main scene, i added some models and modified it to fit my scene, Also i modeled some assets by 3Ds Max then modified it and added more details by zbrush.
Then i optimized lighting to achieve the sunset mood, in addition to adding people using Anima. Later post Production was done using Photoshop and Aftereffect.
Hope you like it.

University Campus – Final entry

I use the project made from Bammm Architecture Office for the Otaniemi Campus in Espoo (Europan 13, Winner) and i have created my own reinterpretation of space, and how it will look in the future.

So first i defined how the environment could work, using <a href="https://www.ronenbekerman.com/goto/forest-pack/" class="thirstylink" rel="nofollow" target="_blank" title="<a href="https://www.ronenbekerman.com/goto/forest-pack/" class="thirstylink" rel="nofollow" target="_blank" title="forest pack” data-thirsty_gct_link_id=”33210″ data-thirsty_gct_link_name=”Forest Pack” data-thirsty_gct_link_post_permalink=”/enter-challenge/”>forest pack” data-thirsty_gct_link_id=”33210″ data-thirsty_gct_link_name=”<a href="https://www.ronenbekerman.com/goto/forest-pack/" class="thirstylink" rel="nofollow" target="_blank" title="Forest Pack” data-thirsty_gct_link_id=”33210″ data-thirsty_gct_link_name=”Forest Pack” data-thirsty_gct_link_post_permalink=”/enter-challenge/”>Forest Pack” data-thirsty_gct_link_post_permalink=”/enter-challenge/”><a href="https://www.ronenbekerman.com/goto/forest-pack/" class="thirstylink" rel="nofollow" target="_blank" title="forest pack” data-thirsty_gct_link_id=”33210″ data-thirsty_gct_link_name=”Forest Pack” data-thirsty_gct_link_post_permalink=”/enter-challenge/”>forest pack at that point. After that, and by creating some auxiliar geometry i worked with ANIMA.

After that I had to work a bit the topology of people in the foreground, the people sit on the floor.

Rendering with VRay, and some Postproduction on PS.

That´s all, i have enjoyed the challenge and the Anima workflow!!

Hope you like it!!

Corfu Town – Final Entry

Well that was one hell of a mission – and a fun one at that… Starting Saturday just gone, I have literally worked on this every hour i could spare until now… even working into the early hours to get it finished… and now I can finally call it FINISHED – woop woop!

This whole scene was created to try and convey the chaotic beauty and friendly atmosphere contained within the back streets of Corfu. With people shopping, drinking and enjoying the beautiful and historic architecture that Corfu has to offer….. all down a narrow street 😉.

Anyway – I hope you like the final out come. The whole scene ‘pretty much’ has been modeled, textured and rendered by myself using photos that I had taken (after a recent trip to Corfu) as reference and inspiration. I used a couple of Evermotion and Vizpeople models (clothes racks & some furniture etc) in the process – adapting some of them in places.

Anima is a great fun and easy to use piece of software – the ability to go back into Anima, reload the background model, make tweaks to character positions and then just ‘reload’ the scenes in Max made the whole workflow a joy. Also the random texture thingy on the characters is great… must have used the same character at least 6 times +….. see if you can tell 😉

The final image was rendered in Vray and then post done in Photoshop & Lightroom.

I hope you like my Final entry and I wish all other entrants the best of luck!

Chris

Corfu Town – Final Entry

Well, that was one hell of a mission – and a fun one at that… Starting Saturday just gone, I have literally worked on this every hour I could spare until now… even working into the early hours to get it finished… and now I can finally call it FINISHED – woop woop 🙂

This whole scene was created to try and convey the chaotic beauty and friendly atmosphere contained within the back streets of Corfu. With people shopping, drinking and enjoying the beautiful and historic architecture that Corfu has to offer….. all down a narrow street 🙂

Anyway – I hope you like the final outcome. The whole scene ‘pretty much’ has been modeled, textured and rendered by myself using photos that I had taken (after a recent trip to Corfu) as reference and inspiration. I used a couple of Evermotion and VIZ PEOPLE models (clothes racks & some furniture etc) in the process – adapting some of them in places.

Anima is a great fun and easy to use piece of software – the ability to go back into Anima, reload the background model, make tweaks to character positions and then just ‘reload’ the scenes in Max made the whole workflow a joy. Also the random, texture thingy on the characters is great… must have used the same character at least 6 times +….. see if you can tell 😉

The final image was rendered in Vray and then post done in Photoshop & Lightroom.

I hope you like my Final entry! 🙂 and I wish all other entrants the best of luck!

Chris