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nikos batakis


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My Top Software

Maya
ZBrush
3dsmax
Corona Renderer
Photoshop

A villa by the sea.

October 11, 2019 / in 3dsmax, Corona Renderer, Maya, ZBrush / by nikos batakis

....feel the sense of mass, space and time.

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cabanon housing

October 11, 2019 / in Maya, Photoshop, ZBrush / by nikos batakis

it was a big challenge to create the vegetation and this hard land scape so i tried my best using zbrush for sculpting and maya 2017 (arnold 5 for rendering). i hope you like it.

Read more

A villa by the sea.

nikos batakis

October 11, 2019 / in 3dsmax, Corona Renderer, Maya, ZBrush / by nikos batakis

The main idea behind this project was to create a series of images, based on the modeling of a villa in South Crete. The simplicity of the architectural forms along with the desert-like surrounding environment and the close view to the Mediterranean Sea gave me the opportunity to produce a ‘walk’ through the process of fabrication of a realistic still image. This project is actually a complex research of the various elements that constitute our real world, and an attempt to translate these elements into a 3D environment, where the user will be able to feel the sense of mass, space and time. To achieve this, I created an introductory video and eleven [11] realistic images, using a variety of 3d software and plug-ins to create the 3D environment of the project.

Studio: https://batakis-arch.com
Personal/Commissioned: Personal Project
Location: CHANIA

cabanon housing

nikos batakis

October 11, 2019 / in Maya, Photoshop, ZBrush / by nikos batakis

it was a big challenge to create the vegetation and this hard land scape so i tried my best using zbrush for sculpting and maya 2017 (arnold 5 for rendering). i hope you like it.

the trees (olive tree) is from speedtree but i re- texture it again because there is no export in maya arnold, some rocks are from quixel megascans and again textured in maya. the lighting in the scene is very simple i have used only two arnold lights inside the houses and a skydome for exterior. grass was possible because of the xgen plugin. and i have used z brush for the shell of the houses and some rocks…and very small details in photoshop if you spot it you are very good and me bad..

thanks for your time..

Studio: a.n archviz
Personal/Commissioned: Personal Project
Location: chania, crete

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