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Joe Maganga

i create stuff

joemaganga.co.ke


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My Top Software

Cinema4D
Corona Renderer
Photoshop
cinema-4d

Graveyard Shift

April 10, 2020 / in Cinema4D, Corona Renderer / by Joe Maganga

Priest bracing for the graveyard shift at a local chapel.

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Enkorika Shrine

April 10, 2020 / in Cinema4D / by Joe Maganga

This is an attempt at crafting a naturalistic mood in 3D. The scene depicts the peaceful atmosphere of abandonment and buildings that people are no longer attracted too. Inspired by the photography of João Morgado

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Theatre of the Wild

April 10, 2020 / in Cinema4D, Corona Renderer / by Joe Maganga

Architectural visualization from Africa to the World. The beauty of Sarova Salt Lick Lodge heavily inspired me to try and replicate this architectural marvel in 3D.

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Maji ya Chumvi Camp

April 10, 2020 / in Cinema4D, Corona Renderer / by Joe Maganga

I had a very good time creating this desert oasis camp environment.

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Esalwa Stadium

April 10, 2020 / in Cinema4D, Photoshop / by Joe Maganga

Visualization inspired by Sergio Mereces' Luanda

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Nuuk

April 10, 2020 / in Cinema4D, Photoshop / by Joe Maganga

Visualization inspired by winter-time Nuuk, Greenland

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Bangla

April 10, 2020 / in Photoshop / by Joe Maganga

I was scrolling through the internet streets when I came across these two images below. One was a digital painting by Fei Giap while the other is a photo of the old apartments in Hong Kong city. I was addicted to these images. I remember thinking it would be nice to recreate this ambience in CGI. I dived into Cinema 4D as soon as I had free time on my hands

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The Dungeon

April 10, 2020 / in cinema-4d / by Joe Maganga

The aim for this project was to see how far i could push my lighting skills in the overall quest of achieving photo realism in 3D.

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411

Graveyard Shift

Priest bracing for the graveyard shift at a local chapel.

0

504

Enkorika Shrine

This is an attempt at crafting a naturalistic mood in 3D. The scene depicts the peaceful atmosphere...

0

528

Theatre of the Wild

Architectural visualization from Africa to the World. The beauty of Sarova Salt Lick Lodge heavily...

0

749

Maji ya Chumvi Camp

I had a very good time creating this desert oasis camp environment.

0

676

Esalwa Stadium

Visualization inspired by Sergio Mereces' Luanda

0

545

Nuuk

Visualization inspired by winter-time Nuuk, Greenland

0

689

Bangla

I was scrolling through the internet streets when I came across these two images below. One was a...

0

1916

The Dungeon

The aim for this project was to see how far i could push my lighting skills in the overall quest of...

Graveyard Shift

Joe Maganga

April 10, 2020 / in Cinema4D, Corona Renderer / by Joe Maganga

Priest bracing for the graveyard shift at a local chapel.

Studio:
Personal/Commissioned: Personal Project
Location: Nairobi

Enkorika Shrine

Joe Maganga

April 10, 2020 / in Cinema4D / by Joe Maganga

This place of worship comprises two timber panels angled toward one another, like a pair of hands in prayer. A metallic roof gives a simple and protective external aspect. The semi-enclosed structure simultaneously creates a defined interior while remaining open to nature and the community.

Inside, the covering is supported by wooden beams revealing the constructive simplicity. With a total length of 13 meters, the structure soars high at 9m, indicating a sense of connection with God and the heavens above. The raising of the main beam after the altar increases space depth and highlights this sacral point.

Studio:
Personal/Commissioned: Personal Project
Location: Nairobi

Theatre of the Wild

Joe Maganga

April 10, 2020 / in Cinema4D, Corona Renderer / by Joe Maganga

architectural visualization from africa to the world.

We did Tsavo West National Park recently. Uninterrupted three days, with nature presenting herself at her pace. Our daughter tagged along, not wanting to be left out of the fun.We stayed at the famed Sarova Salt Lick Game Lodge.

Designed by Retired British engineer, John Corry Firth, the lodge is known for its unique architectural concept consisting of 96 distinctive oval-shaped rooms overlooking a waterhole and the vast Tsavo plains.

The beauty of this architectural marvel heavily inspired me to try and replicate this masterpiece in 3D.

Project Link: https://www.behance.net/gallery/84888119/Theatre-of-the-Wild-CGI

Studio:
Personal/Commissioned: Personal Project
Location: Nairobi

Maji ya Chumvi Camp

Joe Maganga

April 10, 2020 / in Cinema4D, Corona Renderer / by Joe Maganga

I had a very good time creating this desert oasis camp environment.

Studio:
Personal/Commissioned: Personal Project
Location: Nairobi

Esalwa Stadium

Joe Maganga

April 10, 2020 / in Cinema4D, Photoshop / by Joe Maganga

Story: Forget tall stories about bhang, Luanda, home to the famous Abasiekwe rain-making clan, has Esalwa Stadium, what’s already being dubbed one of the most beautiful arenas in Kenya. The home of the Itumbu Greens is on Luanda’s west shore, hugging the banks of the mighty Yala River.

Studio:
Personal/Commissioned: Personal Project
Location: Nairobi

Nuuk

Joe Maganga

April 10, 2020 / in Cinema4D, Photoshop / by Joe Maganga

I went for a Nordic winter theme on this one. It was very tricky to find a lighting set-up that would make the architecture look and feel right at home.

Studio:
Personal/Commissioned: Personal Project
Location: Nairobi

Bangla

Joe Maganga

April 10, 2020 / in Photoshop / by Joe Maganga

I was scrolling through the internet streets when I came across these two images below. One was a digital painting by Fei Giap while the other is a photo of the old apartments in Hong Kong city. I was addicted to these images. I remember thinking it would be nice to recreate this ambience in CGI. I dived into Cinema 4D as soon as I had free time on my hands

Studio:
Personal/Commissioned: Personal Project
Location: Nairobi

The Dungeon

Joe Maganga

April 10, 2020 / in cinema-4d / by Joe Maganga

Personal projects are often the most motivating part of my work as a designer. They’re an excellent way to learn new techniques and they provide a platform for me to demonstrate my own abilities and progress. A few weeks ago, I embarked on creating something I’ve never done before, a night scene! It was the perfect opportunity to visualize how my dream home studio setup will look like 1 year from now. God works in mysterious ways.

On the technical side, I started by gathering as much imagery and reference material as possible. Obviously, there are tons to explore online. Certain resources, such as Instagram can be a danger, however, since there are so many people referencing the same small handful of images. I’m a big advocate in looking outside of the motion graphics community for inspiration.

As always, the modelling part was the least interesting for me. With the exception of the cookies, all assets were modeled by myself. The composition is always interesting for me. In fact, it is one of the most important phase of my process.

I wanted to create a “tech-ish” space that is both in order and a mess at the same time thus the placement of what at first glance appear to be random objects on the table not only constitutes overall composition, but also helps adding personality to the scene.

The main light source for the scene was the reading lamp. I used a group of 3 spot lights all positioned at the bulb of the lamp. One spot light illuminates the room, the second one creates the illusion of a glowing light bulb and the third simulates fog.

It’s tricky to get perfect lighting with just one light source even with Global Illumination in use. That’s why I used a fill light with slight blue saturation and positioned behind the camera to further brighten up the scene. In addition to this, I wanted to simulate the impression of moon light falling through the window and onto the chair. I achieved this effect by placing an Infinite light outside the room.

I created more than half of the textures from scratch because I just couldn’t find any suitable textures for some objects like the chair or the cookies. All textures had a minimum resolution of 512×512 while the resolution of specific textures was up to 3K to preserve as much detail as possible.

To finish off with the stats, the images were rendered with Cinema 4D’s Physical renderer (Irradiance cache plus Light mapping). This project was completed over a period of one month, working very occasionally whenever time allowed.

The one thing that saved the project was a remote render farm. Google ZYNC Render was just brilliant. Smooth and painless as far as I am concerned. Using only a laptop I was able to render 4K resolutions with maximum GI settings which would never be possible otherwise. Render time 12 hours locally vs. 6 hours on the farm – you can’t resist this power! Final color tweaks and lens distortions were done in Photoshop.

This project is dedicated to my wife and new born baby girl. It’s nowhere near the level I wanted it to be, but I’m so bored of reworking it over and over that I just decided to post it and move on. Hope you enjoy it nonetheless.

Studio: Authentik Pixels
Personal/Commissioned: Personal
Location:

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