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ABOUT ME

I’m a 3D artist specialized in helping companies and designers to showcase their products through creative virtual images and animations. My passion and knowledge about photography drives the way I work, each virtual set is designed to convey emotions in addition to the pure representation through refined compositions, lighting and attention to details. Currently working as Senior 3D visualiser at Scott Sports. Over the years I worked with important clients like ARUP, Scandurra Studio Architettura, Artemide, MV Agusta Motors, State of Art Academy and many more. Degree in Environmental Architecture at Politecnico di Milano

My Top Software

3dsmax
Corona Renderer
Forest Pack
GrowFX
RailClone

Artemide Light+Building

March 27, 2018 / in 3dsmax, Corona Renderer, Forest Pack, GrowFX, RailClone / by Giona Andreani

Images for Artemide of their new products

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Open Hand - Le Corbusier

March 27, 2018 / in 3dsmax, Corona Renderer, Forest Pack / by Giona Andreani

"Open Hand" is a virtual reportage of a place that has always fascinated me but I haven’t visited yet.

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Artemide Light+Building

Giona Andreani

March 27, 2018 / in 3dsmax, Corona Renderer, Forest Pack, GrowFX, RailClone / by Giona Andreani

Here is a selection of a recent set of images I did for Artemide, one of the global leaders of the illumination sector. All these new product were presented at the Light+Building fair in Frankfurt.

I had a lot of fun working on these scenic images, and for the occasion I also modeled with GrowFX some custom clover, textured with scanned leaves from my garden (my favourite source of greenery textures).

Studio: Giona Andreani
Personal/Commissioned: Commissioned
Location:

Open Hand - Le Corbusier

Giona Andreani

March 27, 2018 / in 3dsmax, Corona Renderer, Forest Pack / by Giona Andreani

Open Hand is my latest personal project,

this time I wanted to present it in a different way. I imagined it as a virtual reportage of a place that has always fascinated me but I haven’t visited yet. The fact of not having been there, lived it and known it, has allowed me to not be influenced in any way, and this has allowed me to imagine the sculpture as if it were a theatrical scene to be manipulated.

For me is important to think the render like a virtual photo and not like only a digital image. I previsualize each image in my mind, choosing the parameters to use to get the result I want.

In these images there is no post production (just a bit of glare on the black and white image done in ArionFX), I thought of everything before, as I do when I shoot with my analogue cameras.

Studio: Giona Andreani
Personal/Commissioned: Personal
Location:

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