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My Top Software

Blender
Cycles
3dsmax
V-Ray
Photoshop

Blue Tiled Kitchen

October 1, 2018 / in 3dsmax, Blender, V-Ray / by AdrParkinson

A kitchen based on a reference image.

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Container Home

October 1, 2018 / in Blender, Cycles / by AdrParkinson

For this project, I decided to depict a very industrial looking container home in a very natural scene.

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Open-plan luxury living room

October 1, 2018 / in Blender, Cycles / by AdrParkinson

A luxurious open-plan living room for a small apartment. Rendering was done in Blender, with post work done in Photoshop and Resolve.

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Orange and Teal Living Room

October 1, 2018 / in Blender, Cycles / by AdrParkinson

A set of renders for a luxurious modern apartment that uses orange and teal as an integral part of its design.

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Canadian Inspired Buildings

October 1, 2018 / in Blender, Cycles / by AdrParkinson

A portfolio piece inspired by architecture in the Canadian city of Kelowna.

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Marble Bathroom

October 1, 2018 / in Blender, Cycles / by AdrParkinson

A sleek and luxurious modern bathroom

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Tennessee House

October 1, 2018 / in Blender, Cycles, Photoshop / by AdrParkinson

A traditional American style house

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Rain House

October 1, 2018 / in Blender / by AdrParkinson

This was an experimental project to try and perfect a rainy evening look.

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0

713

Blue Tiled Kitchen

A kitchen based on a reference image.

0

1008

Container Home

For this project, I decided to depict a very industrial looking container home in a very natural...

0

1360

Open-plan luxury living room

A luxurious open-plan living room for a small apartment. Rendering was done in Blender, with post...

0

777

Orange and Teal Living Room

A set of renders for a luxurious modern apartment that uses orange and teal as an integral part of...

0

1022

Canadian Inspired Buildings

A portfolio piece inspired by architecture in the Canadian city of Kelowna.

0

1257

Marble Bathroom

A sleek and luxurious modern bathroom

0

1072

Tennessee House

A traditional American style house

0

1191

Rain House

This was an experimental project to try and perfect a rainy evening look.

Blue Tiled Kitchen

AdrParkinson

October 1, 2018 / in 3dsmax, Blender, V-Ray / by AdrParkinson

A kitchen based on a reference image. I used fSpy to match the camera, then modeled the space in Blender using the Archipack addon, before bringing it into Max to render it with V-Ray.

Studio:
Personal/Commissioned: Personal Project
Location: Durban

Container Home

AdrParkinson

October 1, 2018 / in Blender, Cycles / by AdrParkinson

For this project, I decided to depict a very industrial looking container home in a very natural scene. I tried a number of new tools to create the environment. The first were the 3D scanned rocks by Adrian Kubasa, which will be available here: https://www.eisklotz.com/products/models/nature-scans-for-blender/
The second was the Scatter addon by BD3D.

The scanned rocks are very high-quality, with good UVs, and even their own asset manager to easily add them into your scenes. I’ll definitely be using them on all future nature scenes.
The Scatter addon was ideal for well, scattering. I used it for all the ground plants as well as the rocks. So far, it’s the closest equivalent to Forest Pack I’ve seen for Blender. It makes setting up scenes like this much easier.
For textures, I used Poliigon for the majority. The containers were textured using Substance Painter.

Studio: Adrian Parkinson 3D Rendering
Personal/Commissioned: Personal Project
Location: Pinetown

Open-plan luxury living room

AdrParkinson

October 1, 2018 / in Blender, Cycles / by AdrParkinson

A luxurious open-plan living room for a small apartment.
Rendering was done in Blender, with post work done in Photoshop and Resolve.

Studio: Adrian Parkinson 3D Rendering
Personal/Commissioned: Personal Project
Location: Pinetown

Orange and Teal Living Room

AdrParkinson

October 1, 2018 / in Blender, Cycles / by AdrParkinson

A set of renders for a luxurious modern apartment that uses orange and teal as an integral part of its design.
The majority of the textures are from Poliigon. The books on the shelf are set to each have a random cover to prevent repetition. The models are from a variety of sources, including 3DSky, Vizpeople, CGMood, and Poliigon.

Studio: Adrian Parkinson 3D
Personal/Commissioned: Personal Project
Location: Pinetown

Canadian Inspired Buildings

AdrParkinson

October 1, 2018 / in Blender, Cycles / by AdrParkinson

The buildings in this image were inspired by the Parkinson Activity Centre and the Paramount Theatre in the city of Kelowna, BC.
The buildings were modeled using a Blender addon called Archipack, the grass was another Blender addon called Graswald. The textures were mostly from Quixel, the cars were free ones from Viz People, and the people themselves were mostly from Mrcutout.
The rendering was done with Cycles and post work was done in Davinci Resolve.

Studio: Adrian Parkinson 3D Rendering
Personal/Commissioned: Personal Project
Location: Pinetown

Marble Bathroom

AdrParkinson

October 1, 2018 / in Blender, Cycles / by AdrParkinson

A sleek and luxurious modern bathroom.

Studio: Adrian Parkinson 3D Rendering
Personal/Commissioned: Personal Project
Location: Pinetown

Tennessee House

AdrParkinson

October 1, 2018 / in Blender, Cycles, Photoshop / by AdrParkinson

The house was made with Archipack, the grass is Graswald, the people are from mrcutout.com, and some of the random objects like the lanterns and the flag were from 3DSky.

Rendering was done in Cycles and most postpro was done in Blender’s compositor.

Studio: Zero Point Visuals
Personal/Commissioned: Personal Project
Location: Durban

Rain House

AdrParkinson

October 1, 2018 / in Blender / by AdrParkinson

I work as an archviz artist, most of my professional work is done using MAX and V-ray. For client work I’m usually forced to stick to a rather rigid style of midday sun and clear skies. So while waiting for an upcoming project to start I decided to put together a more interesting scene using Blender as much as possible.

The house itself was modeled entirely with the Archipack addon, the grass used Grass Free, and the trees were made with Sapling. The visible furniture was from 3DSky, the car by Andrei Maximov on Blendswap. The textures were a mix of free ones by Poliigon, Quixel, and a few others I can’t remember offhand. The cutout people were from mrcutout and skalgubbar. Finally I added a few subtle water effects in post with brushes by Obsidian Dawn.

My render settings were standard, with 2048 samples and some denoising. Render time was about three hours.

Studio: Skybox Media
Personal/Commissioned: Personal
Location:

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