Making of the Dream House

I am very happy to welcome Hossein Yadollahpour back to the making-of section with The Dream House project. He previously shared his process of Making the Nasu Tepee house and today he breaks down the process of creating this little corner on earth and architecture and more by using. Enjoy!

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ArchiPaper – A Surrealist Story About Architecture

Architect Rafał Barnaś, the owner of Unique Vision Studio and the author of one of the main workflow articles on the blog – “A Unique Approach to Architectural Visualization“, presents a trailer of his original project – ArchiPaper. It is drop-dead gorgeous and I can’t wait to see the full film, but in the meantime, he offers a small glimpse. Enjoy!

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SoA announces Epic Games as main partner for ADX

State of Art (SoA) Academy is happy to announce Epic Games, creator of Unreal Engine real-time technology, as the main partner of the 10th edition of Academy Days, one of the world’s most revered archviz events.

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Creating an Interior ArchViz Scene with Megascans

Quixel is ever expanding the Megascans library with new content for the ArchViz industry on a daily basis, and today I’m excited to share this introduction to creating an Interior ArchViz Scene with Megascans which is an incredible collaboration between PolyMachine and Quixel.

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MAXTREE Plant Models Vol 25

MAXTREE 3D Plant Models Vol 25 Released

MAXTREE released a new 3D Plant Models Vol 25. It is a collection of high-quality 3D models for architectural visualization. Includes 10 species and each species with 6 different variations models. All models are ready for Forest Pack Pro library and GrowFX origin files and come as FBX and MAX files ready for V-Ray and Corona Renderer.

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Making Of Tree House Constantia

The Making Of Tree House Constantia is a first-person narration about one day in a house without any connotations with people living in it, their fantasies and routine. Just architecture and nature.

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