Ronen Bekerman - 3D Architectural Visualization & Rendering Blog http://www.ronenbekerman.com The source for sharing & learning about all aspects of 3d architectural visualization and architectural rendering. Fri, 19 Sep 2014 15:51:13 +0000 en-US hourly 1 http://wordpress.org/?v=3.9.2 Making of Z’Axe Boutique http://www.ronenbekerman.com/making-of-zave-boutique/ http://www.ronenbekerman.com/making-of-zave-boutique/#comments Fri, 19 Sep 2014 13:43:01 +0000 http://www.ronenbekerman.com/?p=26513 Frank Raymond‘s ‘Z’Axe Boutique’ visual captured my attention for its color, light, composition and for being so rich in details to a point I awarded it the Best Visualization of the Week NO. 32/2014. Starting with SketchUP, Frank takes as through the process of creating this great visual using 3dsmax, V-Ray and Photoshop. Enjoy! Author […]

Making of Z’Axe Boutique is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Frank Raymond‘s ‘Z’Axe Boutique’ visual captured my attention for its color, light, composition and for being so rich in details to a point I awarded it the Best Visualization of the Week NO. 32/2014. Starting with SketchUP, Frank takes as through the process of creating this great visual using 3dsmax, V-Ray and Photoshop. Enjoy!

Symbiose Design Making of ZAxe Boutique

Author :Frank Raymond / Symbiose Design

Frank Raymond is an Architectural Visualization Artist based in Quebec, Canada. He has 7 years of experience, 4 of them working at an Architecture Office as a technician initially and later as the main imagery director. He recently decided to make a big move and become an associate to an interior designer nearby Montreal City. With Symbiose Design they work hard together to get unique designs and imagery.

Hi everyone,

First, i’d like to thank Ronen Bekerman who invited me for this making-of Z’Axe Boutique in Montreal, Quebec. I was glad to win Best of Week 32 on his blog and today it’s an honor for me to share and show you the behind the scene.

For me this project was a premiere. Back when I was working in an architect office in Quebec city, most of the projects I worked on were residential, commercial and some institutional. The owner of Z’Axe Boutique contacted us to get a new and fresh look for the winter season. The main task was to integrate all sale products in order to offer a nice customer experience. This means that many custom objects and furniture had to be modeled and textured for the scene. I obviously shopped in my personal library and on the internet to find the best articles to fit in first.

Starting out it was crucial to have perfect dimensions of the space. Based on a technical drawings, I started modeling the space using one of my best programs, SketchUP. All of my base buildings and interiors are modeled with it cause it’s very easy to use, fast and really fun too! After 10-15 minutes of work, I get my rough model ready to import into 3dsmax.

SketchUP Model

Some views of the basic model inside SketchUP

ZAve Boutique sketchup01 728x396 Making of ZAxe Boutique

ZAve Boutique sketchup02 728x396 Making of ZAxe Boutique

ZAve Boutique sketchup03 728x396 Making of ZAxe Boutique

Once the model is done, I always start by applying a neutral material (medium grey) on all the model to avoid any non V-Ray material causing strange results. This technique allows you to set your cameras and lights by imitating light absorption for the furniture you will add to your scene later on.

Lighting

For the lights, I used some V-Ray planes for global lighting and hidden linear sources, sphere lights for pendant and .IES for spots on the ceiling.

These are my lights settings :

ZAve Boutique lights Making of ZAxe Boutique

Top view lights positions :

ZAve Boutique LIGHTS POSTIONS 728x393 Making of ZAxe Boutique

## Camera

For cameras, I set a low F-Stop number of 4,0 to get nice DOF for the final images. I left the ISO value at 100. Color balance set at neutral and finally adjusting the shutter speed value to get a nice and clear image. In this case, 1/90 was perfect for me.

Here are my cameras settings :

ZAve Boutique cameras Making of ZAxe Boutique

Extra modeling and arrangements

As previously mentioned ,I had to recreate some shelves, tables and objects with precise dimensions from the client, all the rest comes from the Design Connected, model+model (The best 3d models websites by the way) and some more. Placing, instancing, rotating, scaling to fit our design.

Texturing

The floor was created with the popular Floor Generator plugin that you can download for free at cg-source.

Here is the material setup :

ZAve Boutique FLOOR MATERIAL 728x591 Making of ZAxe Boutique

I collapsed the UVW modifier and rotate / mirror different tiles to achieve as varied pattern as possible.

For the deer print on the left wall, I used a simple V-Ray Blend material with two gypsum materials, a dark tone as main material for the deer print and a lighter one in the coat slot for the normal wall color with a pure black and white deer image into the mask slot. UVW modifier to set it in the right position and it’s done!

TIP : Don’t use pure white or black colors in your materials. You can learn more about in Lasse Rode’s article – Photographic Approach in Architectural Visualization.

Photographic Approach in Architectural Visualisation 728x404 Making of ZAxe Boutique

Here is the material setup :

ZAve Boutique deer material combo 728x841 Making of ZAxe Boutique

I used Marvelous Designer for the cloth dropped on the chair and Hair and Fur modifier to create this realistic fur.

I won’t go any further on theses two processes but here’s just a quick tip for the Hair and Fur modifier.

First of all, when you import your mesh from MD, apply a ProOptimiser to decrease the polycount, a value of 40 seemed to be right every time I did it. Collapse it and then apply the Hair and Fur modifier. Brush, place, rotate to get a nice fur shape and then, apply a shell modifier and a turbosmooth on top if you want to be a little crazier!

I used a simple V-Ray Hair Material with a fur texture into the diffuse slot.

Here is the material setup :

ZAve Boutique Fur Making of ZAxe Boutique

Composition

ZAve Boutique graphic view 728x392 Making of ZAxe Boutique

For scenes with a lot of objects and large textures maps, I check Object Color into the display panel, This will help your graphic card a lot! Don’t forget to lock your camera position too! Just select your camera and the target, go to Hierarchy Tab / Link Info and check all boxes.

Rendering

Here is my render setup :

ZAve Boutique render setup 728x657 Making of ZAxe Boutique

I always add these 5 render elements :

  • VrayRawLighting

  • VrayRawReflection

  • VrayRawRefraction

  • VrayRawGlobalIllumination

  • WireColor

Saving all in .TIF format at 16 bits per channel and add them into a single file in Photoshop.

ZAve Boutique AO Making of ZAxe Boutique

I did an extra Ambient Occlusion pass to give more detail in small areas.

Here is the material and the V-Ray setup :

ZAve Boutique ambiant Occ material 728x661 Making of ZAxe Boutique

Post Production.

Here I will share my best technique to achieve a nice and color balanced interior image with Photoshop.

ZAve Boutique post ptocess 728x743 Making of ZAxe Boutique

Photoshop Process

Copy the Original Render

1 RawRender 728x395 Making of ZAxe Boutique

Apply RawLighting pass on Soft light mode, adjust opacity between 40 and 70%

2 RawLighting 728x395 Making of ZAxe Boutique

Apply the AO Pass on Multiply mode, adjust opacity between 20 and 40%

3 AO 728x395 Making of ZAxe Boutique

 

RawReflection pass on Screen mode, adjust opacity between 2 and 10%

4 RawReflection 728x395 Making of ZAxe Boutique

RawRefraction pass on Density Color – mode, adjust opacity between 10 and 20%

5 RawRefraction 728x395 Making of ZAxe Boutique

 

Next, I copied the floor area using the WireColor pass and I adjusted the contrast just for this part.

6 Floor Curves 728x395 Making of ZAxe Boutique

I Flattened the image using the shortcut Shit+Ctrl+Alt+E and desaturated it, I put it in Hard Light mode and adjusted the opacity.

7 Hard Light 728x395 Making of ZAxe Boutique

At this point, I usually adjust the color balance, but in this case, I was happy with the overall coloring.

I added a Gradiant Map, using the rainbow color gradient and set the opacity to 2%. This gives a nice color effect.

8 Color Gradiant Map 728x395 Making of ZAxe Boutique

Level adjusting

Adding some Lens flare in Screen mode and erasing borders.

Flatten again.

9 Levels 728x395 Making of ZAxe Boutique

Lens flares for pendants lights that I forgot… Does not matter.

10 Lens Flares 728x395 Making of ZAxe Boutique

Another Gradient Map but this time black and white, set it to Soft Light mode, adjust opacity.

Flatten.

11 Gradiant Map 728x395 Making of ZAxe Boutique

Add some Chromatic Aberration under Filters / Lens Correction / Custom

12 Chromatic Aberration 728x395 Making of ZAxe Boutique

Flatten again, desaturate and go under Filters / Others / High Pass and set a value under 10, adjust the opacity if it is too sharp for you.

Flatten!

13 High Pass 728x395 Making of ZAxe Boutique

14 High Pass applied 728x395 Making of ZAxe Boutique

Add a bit of noise to get a much more realistic finish.

15 Noise 728x395 Making of ZAxe Boutique

Add the logo and it’s done!

16 Final Image 728x395 Making of ZAxe Boutique

Final Image

This 4K Image has been rendered on my main machine in less than 4 hours using the new Vray 3,0

ZAxe Boutique Final Image 728x800 Making of ZAxe Boutique

 

these are crops for the full size…

crop02 Making of ZAxe Boutique

crop03 Making of ZAxe Boutique

crop01 Making of ZAxe Boutique

Computer Specifications
  • Intel(R) Xeon(R) CPU E-5-2630 v2 @ 2,60 GHz (2 Processors)
  • 24 Cores
  • 32 GB (RAM)

Here are the technical plans that we provide to our client.

ZAve Boutique cad01 728x480 Making of ZAxe Boutique

ZAve Boutique cad02 728x480 Making of ZAxe Boutique

It’s been a pleasure to share my knowledge and I hope this will help you for your future projects!

Best regards,

Frank, from Symbiose Design

Making of Z’Axe Boutique is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Bauhaus Archiv by Bertrand Benoit http://www.ronenbekerman.com/bauhaus-archiv-by-bertrand-benoit/ http://www.ronenbekerman.com/bauhaus-archiv-by-bertrand-benoit/#comments Thu, 18 Sep 2014 17:40:54 +0000 http://www.ronenbekerman.com/?p=26527 Bertrand Benoit keeps on going with his series of reconstruction of existing architecture. After tackling Salle Labrouste in Paris, France – he went for the Bauhaus Archiv in Berlin! As always, it is all modeled by him using 3dsmax and makes heavy use of iToo Software‘s Forest Pack PRO plugin for 3dsmax. Wonderful inspiration closing this week! […]

Bauhaus Archiv by Bertrand Benoit is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Bertrand Benoit keeps on going with his series of reconstruction of existing architecture. After tackling Salle Labrouste in Paris, France – he went for the Bauhaus Archiv in Berlin! As always, it is all modeled by him using 3dsmax and makes heavy use of iToo Software‘s Forest Pack PRO plugin for 3dsmax. Wonderful inspiration closing this week!

15089093848 2a85575271 o 170x170 Bauhaus Archiv by Bertrand Benoit 15275659915 f76bb6f53d o 170x170 Bauhaus Archiv by Bertrand Benoit 15088912429 984e0c2a3b o 170x170 Bauhaus Archiv by Bertrand Benoit 15088958090 85bbed4684 o 170x170 Bauhaus Archiv by Bertrand Benoit 15088958270 295c04fb8e o 170x170 Bauhaus Archiv by Bertrand Benoit 15088958630 fd40b67095 o 170x170 Bauhaus Archiv by Bertrand Benoit 15089092798 f0a3ba8f6a o 170x170 Bauhaus Archiv by Bertrand Benoit 15089093638 344be190d4 o 170x170 Bauhaus Archiv by Bertrand Benoit 15089102717 0ebed314ae o 170x170 Bauhaus Archiv by Bertrand Benoit 15272548431 71f90733b5 o 170x170 Bauhaus Archiv by Bertrand Benoit

Bertrand on this project technical aspects :

The modeling was done in 3ds Max 2014 and the project rendered in V-Ray 3. The scene makes heavy use of Itoo’s Forest Pro scattering plugin. The main challenge here was the unwrapping and texturing of the entire building while making sure it would still look good at close range. The asset has custom, hand-painted textures on three different UV coordinate sets, with some procedural details added. A very laborious process.

After some hesitation, I decided to go for a flat, overcast look, with only a tiny bit of directional sunlight. For this, I used a couple of HDR’s but the main ones were Peter Guthrie’s 1044 Overcast Sun and 1313 Cloudy. In some images, I added my own backplates. Others use the HDR itself as background.

Check out Bertrand’s forum thread and join the discussion at – Bauhaus Archiv

You can see all of them in his blog post about this project.

More about Bauhuas Archiv

Check out the Bauhaus Archiv Website to learn what it is all about.

Bauhaus Archiv by Bertrand Benoit is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Using Surfaces with Forest Pack Pro http://www.ronenbekerman.com/forest-pack-pro-using-surfaces/ http://www.ronenbekerman.com/forest-pack-pro-using-surfaces/#comments Tue, 16 Sep 2014 10:25:07 +0000 http://www.ronenbekerman.com/?p=26433 Following the warm reception of the RailClone Tips & Tricks tutorials among users, iToo Software launches a similar initiative for Forest Pack Pro. In the first episode they examine the foundation skills needed for using surfaces, including using camera clipping to cover huge areas with scattered objects and the various falloff controls that allow you to control […]

Using Surfaces with Forest Pack Pro is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Following the warm reception of the RailClone Tips & Tricks tutorials among users, iToo Software launches a similar initiative for Forest Pack Pro. In the first episode they examine the foundation skills needed for using surfaces, including using camera clipping to cover huge areas with scattered objects and the various falloff controls that allow you to control the density and scale of scattered objects based on altitude and surface angle.

slope 728x384 Using Surfaces with Forest Pack Pro

“In this Tips & Tricks tutorial for Forest Pack we look at the many options for scattering objects on uneven terrain. It’s not often the case that we place scattered objects on a truly planar surface, instead in many scenes we have banks, mounds, hills, and even vertiginous mountains. Forest Pack not only allows you to place geometry on non-planar surface with a minimum of effort, but also gives you a high level of control, with the ability to control the density and scale of the scattered objects based on the altitude and slope angle of the terrain.”

Surfaces Forest Pack Pro 728x409 Using Surfaces with Forest Pack Pro

Check out the “Using Surfaces” tutorial now!

The files that come with this series are compatible with 3ds Max 2011 – 2015, and Forest Pack Pro.

Make sure you check the readme file that comes with this scene for the terms of use

I’ll remind you that these tutorials are made by request, so if you have an issue you would like to see featured, please speak your mind in the comment section below. Stay tuned for upcoming episodes.

Using Surfaces with Forest Pack Pro is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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AXIS Viana Hotel by Leandro Silva & ROOM http://www.ronenbekerman.com/axis-viana-hotel-leandro-silva-room/ http://www.ronenbekerman.com/axis-viana-hotel-leandro-silva-room/#comments Mon, 15 Sep 2014 09:00:53 +0000 http://www.ronenbekerman.com/?p=26486 Two Braga, Portugal based ArchVIZ studios Leandro Silva ARCH.VIZ and the ROOM join forces and showcase their first shared in-house work – The AXIS Viana Hotel by VHM. With this project they explore both photorealistic and conceptual approach to visualization and promise more to come… What do you think? I’ve added references to the real […]

AXIS Viana Hotel by Leandro Silva & ROOM is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Two Braga, Portugal based ArchVIZ studios Leandro Silva ARCH.VIZ and the ROOM join forces and showcase their first shared in-house work – The AXIS Viana Hotel by VHM. With this project they explore both photorealistic and conceptual approach to visualization and promise more to come… What do you think? I’ve added references to the real building at the bottom.

Axis Viana Hotel cam 02 FM 728x477 AXIS Viana Hotel by Leandro Silva & ROOM

Axis Viana Hotel cam 01 FM 728x455 AXIS Viana Hotel by Leandro Silva & ROOM

We made it. Now we’ll make it even better.

Leandro Silva ARCH.VIZ & ROOM describe the project…

LE+ROOM AXIS Viana Hotel by Leandro Silva & ROOM

Axis Viana Hotel represents one of our newest works where the main idea was to share two different approaches : photorealistic and conceptual.

For the photorealistic views we used the two well-known references of the project and tried to reproduce them 100% equal to achieve the most precise and accurate result possible. On the other hand, the three conceptual views are focused in creating a personal vision of the building in a post-apocalyptic future, with all the environment and time consuming that this scenario may be represented.

Architecture developed by VHM.

Axis Viana Hotel cam 03 FM 628x1000 AXIS Viana Hotel by Leandro Silva & ROOM

VHM Axis Viana cam 04 FM 533x1000 AXIS Viana Hotel by Leandro Silva & ROOM

VHM Axis Viana cam 04 V02 FM 533x1000 AXIS Viana Hotel by Leandro Silva & ROOM

Create. It is what we proposed to do, since the beginning, over and over. Start, go forward, back, redo, but mostly explore. The creative process is developed through a range of different ideas, looking for the best narrative. Every new image, we build an approach, share our “vision”. After all, isn’t it the reason we create?
We made it. Now we’ll make it even better.

Software

And there is more to come at Leandro Silva ARCH.VIZ | ROOM


AXIS Viana Hotel by VHM

Architecture : VHM
Photography : Nelson Garrido

1260210862 axis viana01 170x170 AXIS Viana Hotel by Leandro Silva & ROOM 1260210876 axis viana 021008 0168 170x170 AXIS Viana Hotel by Leandro Silva & ROOM 1260210884 axis viana 021008 0319 170x170 AXIS Viana Hotel by Leandro Silva & ROOM 1260210889 axis viana 111208 0429 170x170 AXIS Viana Hotel by Leandro Silva & ROOM 1260210892 axis viana 111208 0497 170x170 AXIS Viana Hotel by Leandro Silva & ROOM 1260210909 axis viana 111208 1297 170x170 AXIS Viana Hotel by Leandro Silva & ROOM 1260210920 axis viana 121208 1642 170x170 AXIS Viana Hotel by Leandro Silva & ROOM

AXIS Viana Hotel by Leandro Silva & ROOM is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Making of Adelaide Housing by Arqui9 Visualisation http://www.ronenbekerman.com/making-of-adelaide-housing/ http://www.ronenbekerman.com/making-of-adelaide-housing/#comments Thu, 11 Sep 2014 14:49:02 +0000 http://www.ronenbekerman.com/?p=26440 Pedro Fernandes is a frequent forum dweller, sharing great work featuring a style approach I like a lot. He posted a making-of article in the past and also won a Best of Week award. Today he is sharing the process of creating the visuals for the Adelaide Housing project for architectural studio called Architects Ink […]

Making of Adelaide Housing by Arqui9 Visualisation is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Pedro Fernandes is a frequent forum dweller, sharing great work featuring a style approach I like a lot. He posted a making-of article in the past and also won a Best of Week award. Today he is sharing the process of creating the visuals for the Adelaide Housing project for architectural studio called Architects Ink he shared on the forums not long ago. There’s great insight in this article… so dive in and enjoy!

aqrui9 Making of Adelaide Housing by Arqui9 Visualisation

Author :Pedro Fernandes / Arqui9 Visualisation

ARQUI9 VISUALISATION IS AN AWARD WINNING BOUTIQUE ARCHITECTURAL VISUALISATION STUDIO BASED SOUTH OF LONDON. IT’S CORE FOCUS IS THE CREATION OF BESPOKE MEDIA CONTENT FOR THE ARCHITECTURAL COMMUNITY. THE STUDIO’S FOUNDER AND DIRECTOR IS PEDRO FERNANDES, ARCHITECT / VISUALISATION ARTIST / LECTURER.

See all of Pedro’s Forum Threads…

Firstly, I’d like to thank Ronen Bekerman for contacting me to feature this piece in his now famous ‘making-of’ series, we’d previously made one called ‘Seaside Feeling’ which was very enjoyable and thought it would be great to actually do another.

making of seaside feeling preview 1078 728x438 Making of Adelaide Housing by Arqui9 Visualisation

Introduction


The studio has grown over the past few years and I’ve gradually made the transition from freelancing into the business, which now is starting to strike roots around the globe. This set of images was created for an architectural studio called Architects Ink, located in Adelaide Australia.

A special thanks to the studio, who really went out of their way to let us keep quite a lot of our artistic integrity. It was a fun process, as the architect in charge of the visuals direction had quite some experience in the field and was open-minded to let us continue with our process and also make some very witty observations (extra pairs of well-trained eyes are always a plus).

Approach and Strategy


Those who know Arqui9 Visualisation, know by now we are quite heavily focused on post-production, we have made a few tutorials on YouTube, that shed a little light on this process. We firmly believe, there is no right or wrong in visualization. Interpretations and techniques are personal and professional choices that really should be adapted to each circumstance and individual… we thought this time round we could actually write something that benefited pretty much the entire spectrum of the visualization field.

We were asked to create a set of images for a housing complex in Adelaide. The architecture itself was quite interesting and had an interesting formal housing strategy behind it, which I won’t go into too much detail of. The building itself relates quite heavily to the park in front. Below you can view the final result of the set.

arqui9 image01 728x362 Making of Adelaide Housing by Arqui9 Visualisation

arqui9 Image02 728x364 Making of Adelaide Housing by Arqui9 Visualisation

arqui9 image03 728x392 Making of Adelaide Housing by Arqui9 Visualisation

arqui9 preview 728x411 Making of Adelaide Housing by Arqui9 Visualisation

References / Mood


When searching for inspiration, generally the building form shouts out it’s own language and style for an image, a faint glimpse of an idea arises, this is when we actually start to look for reference which may also open our minds a little more.

We find this technique we call “personal intuition reflex” most helpful as it very natural for us and enacts instincts and experience gathered, thus the importance of actually absorbing art as a whole in all forms – cinema, theater, dance, music and many others, so our mindset don’t conform to a unique trend or style.

Easier said then done… I know!

Below you can see a set of reference photos. As you can see they span various styles.

ref01 728x484 Making of Adelaide Housing by Arqui9 Visualisation

ref02 728x458 Making of Adelaide Housing by Arqui9 Visualisation

As mentioned, the client was quite open to stylized approaches and thought it would be great to show the building in it’s various types of light and differentiated visual forms (the one we are actually showing here wasn’t the final version but was none the less our preferred version).

When searching for inspiration and reference, the focus isn’t really on finding high quality 4K resolution images, as it is on searching small thumbnails and abstract forms and colors which give us some indication of our initial direction and theme. The above examples are but a few that came into play, again a refined search will always help you focus more and limit possibilities.

Lighting and Texturing


In terms of lighting, a simple dome light was used with a spherical map from cgskies.com, HDRI’s can also be used and of course with better results. Above you can see a simple wireframe render to demonstrate lights used.

arqui9 wireframe 728x378 Making of Adelaide Housing by Arqui9 Visualisation

IBL for Dome light settings

arqui9 lightinginmax 728x391 Making of Adelaide Housing by Arqui9 Visualisation

Placement of Omni lights in strategic places also helped to place emphasis on the base and entry point to the building as shown below. Nothing too complex here…

arqui9 omnilights 728x407 Making of Adelaide Housing by Arqui9 Visualisation

arqui9 generalmodel 728x539 Making of Adelaide Housing by Arqui9 Visualisation

Texturing


Textures were quite simplified as we knew a lot of post would be added to create the look and feel we needed. You can see the Sandstone texture, which among all is probably the most complex one.

arqui9 textures 728x464 Making of Adelaide Housing by Arqui9 Visualisation

Composition


Being one of the vital factors in any piece, composition is generally a compromise of various factors, which cater to both the clients vision and also your own artistic creation. Your job ends up being to demonstrate and show-off the full potential and fourth dimension of an architectural piece.

I tend to divide compositions in various factors :

Eye Direction

Your eye needs to be guided and balanced through the piece. Through light and shadow you create lighter denser tones and contrast, which in turn attract and detract your eye. Although you are seeing the final piece demonstrated above, it represents the initial vision and ambition that is then translated along the way into this final piece.

arqui9 EyeDirection 728x358 Making of Adelaide Housing by Arqui9 Visualisation

Just like any trip, you need reference points, visual guides of interest. Imagine when you visit a city like Rome, you have your main attractions, but then you also have the beautiful small streets which aren’t really your main stopping points but which add to the sum of the parts to create beauty.

This brings us to our next point, depth and form.

Depth and Form

You could possibly identify 3 to 4 depth planes in this piece. Darker more contrasted areas will pop out as the foreground plane and the lighter and less contrasted areas recess as we progress forward, this also helps one feel ‘inside an image’ and create depth.

arqui9 FormMassing 728x358 Making of Adelaide Housing by Arqui9 Visualisation

If you begin to squint your eyes, you will see forms balance themselves out, which leads us onto our next graphic.

Tone and Color Balance

Tones and colors are interesting subjects and could probably be debated forever, I suggest a quick Googling of color theory to have a firm grasp on their importance. However below you can see what I’ve called sweet spots. These are focus points that balance the image, generally triangulated points that bounce off each other, be it with bright intense points or even black contrasted points that draw the eye and balance it out.

These also help to determine the most important aspects of the architectural piece, which in this case was its relationship with the park in front and also the grandiose balconies and opened living spaces.

arqui9 sweetspotruleofthirds 728x358 Making of Adelaide Housing by Arqui9 Visualisation

When working on an image we don’t generally use these types of grids (rule of thirds) , but you can really somewhat start to feel them with practice.

Post Production


And here we are, one of the main phases in our process and where things really start to take shape and come to life. Every artist has their unique way of compositing and not to say that one is right and the other is wrong, but the main goal is to create a unique visual that really brings your architectural piece to life.

A general comment that springs to life with our approach is ‘what if the client changes the camera’, simple answer – That means you’re going to have a lot more work! That’s why it’s important to have a quick and simple first phase to lock down those cameras and variables. You can see below our quick process with drafts to get a sense of mood and feeling for an image.

The set of images below demonstrate a quick glance at how a initial raw render relates to a draft and then to the final output.

The Raw Render

arqui9 rawrender 728x358 Making of Adelaide Housing by Arqui9 Visualisation

The Mood Draft

arqui9 draft01 728x396 Making of Adelaide Housing by Arqui9 Visualisation

The Final Output

arqui9 preview 728x411 Making of Adelaide Housing by Arqui9 Visualisation

Post-production Breakdown

Render Passes

Render passes are your best friends, you can practically “bring life to the dead” with render passes – bring back burned areas, darkened areas and even relight an image. Below you can find some of the ones I use, these are probably the standard ones in our process.

arqui9 renderpasses 728x548 Making of Adelaide Housing by Arqui9 Visualisation

So let’s start our post production break down.

Raw Render

Our blank canvas in which we already have an initial concept and idea of forms and light. We end up extending the canvas to accommodate more of the park life and relationship which is quite important to this building.

arqui9 rawrender 728x358 Making of Adelaide Housing by Arqui9 Visualisation

Render Corrections

In this phase we use our ZDepth pass in screen mode to add in depth. We also color correct using curves or levels, adjusting and lifting black-point to eliminate some of the darks In the above image you can see how depth has been painted in with a standard soft brush to create further separation of context from main building.

arqui9 render corrections 728x358 Making of Adelaide Housing by Arqui9 Visualisation

arqui9 depth 728x371 Making of Adelaide Housing by Arqui9 Visualisation

Inserting 2D Entourage

Entourage plays an important part in any scene, buildings are for people and surroundings, they coexist with us, so there’s something quite intricate about how we represent their surroundings.

arqui9 2d elements 728x358 Making of Adelaide Housing by Arqui9 Visualisation

All the rules of thirds and Fibonacci sequences are great, but linked without a story they are merely but formal mathematical expressions. In this phase trees, cars, people and corrections are being made in fast pace. When inserting entourage, there are two main steps, which are quite simple, levels to match context and also color correction. I’ve made a tutorial that covers inserting entourage into a scene (people in this one, but can be applied to all other materials)

You can see how more extras and lights have been inserted.

arqui9 entourage 728x358 Making of Adelaide Housing by Arqui9 Visualisation

Lights are added by simple setting their blend mode to screen or any other transfer mode that suites, you can also do this with a brush if you desire.

arqui9 lights 728x390 Making of Adelaide Housing by Arqui9 Visualisation

Lighting and Grading

This has to be one of my preferred phases, as it really enables quick visual changes. It’s also the one which require most balance and a contained hand / eye as it’s quite easy to go a little too overboard – an extra set of eyes also really helps.

arqui9 lights and glows 728x358 Making of Adelaide Housing by Arqui9 Visualisation

Using a combination of layers set to overlay mode, I start painting in focal areas and highlighting the most important aspects, our eyes will be naturally drawn to the hot-spots, it’s a play on the initial balancing and form construction which we discussed in the beginning of our tutorial, I’ve also covered this quite extensively on my YouTube video about depth compositing and post production.

arqui9 Grading 728x358 Making of Adelaide Housing by Arqui9 Visualisation

arqui9 grading example 728x390 Making of Adelaide Housing by Arqui9 Visualisation

The final grading is very simple and is all about upping contrast, crunching colors down a little by desaturating gradually the entire image.

A quick black and white verification to see if everything is working visually in terms of depth and contrast.

arqui9 blackwhiteverification 728x358 Making of Adelaide Housing by Arqui9 Visualisation

Final Adjustments

For the final adjustments I’ve simply added a little more contrast / desaturation and used an unsharpen filter within Photoshop and voila we have our final product.

arqui9 FinalOutput 728x358 Making of Adelaide Housing by Arqui9 Visualisation

Final Thoughts

Thanks to Ronen for this invitation, I hope you’ve enjoyed this short tutorial and breakdown of the image and hope you follow Arqui9 Visualisation on facebook – fb.com/arqui9visualisation

If you are interested in working at Arqui9 Visualisation, feel free to drop us a speculative
application at info@arqui9.com

Look forward to writing again some time soon.

Pedro.

Making of Adelaide Housing by Arqui9 Visualisation is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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VIShopper Giveaway http://www.ronenbekerman.com/vishopper-birthday-5-giveaway/ http://www.ronenbekerman.com/vishopper-birthday-5-giveaway/#comments Tue, 09 Sep 2014 07:37:52 +0000 http://www.ronenbekerman.com/?p=26406 After some pause, and while you keep sending great visuals for all previous giveaway 2nd stages, the 7TH 2014 blog birthday giveaway is here! VIShopper will give one of you lucky followers 20 credits to spend on their visualization accessories database ($100 value). You will also have the chance to win additional 20 credits by […]

VIShopper Giveaway is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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After some pause, and while you keep sending great visuals for all previous giveaway 2nd stages, the 7TH 2014 blog birthday giveaway is here! VIShopper will give one of you lucky followers 20 credits to spend on their visualization accessories database ($100 value). You will also have the chance to win additional 20 credits by sending a 3d render you made using VIShopper accessories of any kind just like Renderare did for the Minco Wharf project showcased up above!

There’s also a discount for all of you – 15% off using the coupon code – bekerman5 on checkout! Enjoy icon wink VIShopper Giveaway

About VIShopper – Visualization Accessories Marketplace

The founders of VIShopper have been active in the world of architectural visualization for almost two decades. It all started back in 1996 with a small two-man visualization bureau Küberneetiline Karu, a pioneer in visualization in Estonia. Creating materials for illustrating renderings was always inherent part of our work. In 2004 they started selling visualization materials on different websites. From there on they have been constantly improving their products, drawing inspiration from their daily needs in creating visualizations and keeping an eye on the trends from all over the world.

Here are some great visuals by Artists and Studios you know, making use of VIShopper items…

GaKPyClD4VTQzfMWXR mll 728x364 VIShopper Giveaway

Hampton House (Foster+Partners) by Vinkvisuals

qHsgx2Ki8CoM7BeZSI mll 728x728 VIShopper Giveaway

‘Bethnal Green Pavilion’ (for Thornley Gibson Architects) by Forbesmassie

Dubai Wheel image 5 728x415 VIShopper Giveaway

Dubai wheel by squint/opera

wbv draft 08 whitemansard 905 728x590 VIShopper Giveaway

Westbourne Park Villas (for Coupdeville Architects) by Atelier York

keylight 728x392 VIShopper Giveaway

Multifunctional residential complex on Minsky highway, Moscow. (Architect Stanley Reich) by KEYLIGHT

meta kdg extB 728x409 VIShopper Giveaway

New department of the Karel de Grote College in Antwerp (for KAREL DE GROTE META Architectuurbureau) by WAX

Although the amount of available material has significantly increased during last years, searching for specific stuff hasn’t gotten any easier. That is why the VIShopper as it is now came to be, hopefully users and vendors alike benefit from this great source of visualization accessories database.

VIShopper FREEBIE’s

VIShopper offers various items for free download so you can test them out as well as use them in your 2nd stage submission for this giveaway. Below you can see the freely available people cutouts, but you can also get trees, skies, ground and background images.

vishopper download 001 728x459 VIShopper Giveaway

How to Enter

Simple!

Use the widget below to enter for the Giveaway and to my Newsletter. Already subscribed to my Newsletter? Not to worry… it counts for the Giveaway and all of you can add more entries via Facebook & Twitter.

GOOD LUCK!

a Rafflecopter giveaway

Submit Your Image

The second part of sending your 3d renders showcasing the use of VIShopper stuff will end on September 29. Please send in your images by Clicking Here making sure you name the image file with your full name and serial number if you send more than one image as follows – first-last-##.jpg

Please also mention which items you used in the process!

Big thanks to VIShopper for sponsoring this giveaway. Good luck, and be sure to follow this blog or subscribe so that you can find out if you’re a winner!

VIShopper Giveaway is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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UNO IMAGE PHOTOSHOOT by Paulina Arcklin http://www.ronenbekerman.com/uno-image-photoshoot-paulina-arcklin/ http://www.ronenbekerman.com/uno-image-photoshoot-paulina-arcklin/#comments Fri, 05 Sep 2014 15:28:26 +0000 http://www.ronenbekerman.com/?p=26360 Another work week is done and looking forward to a cosy weekend I’m sharing these great photos of the UNO Image Photoshoot by Dutch photographer Paulina Arcklin that she recently published. All taken at Studio 13 in Amsterdam, carefully pre-planned to get it all done in that single space. Pretty remarkable results – Great looking […]

UNO IMAGE PHOTOSHOOT by Paulina Arcklin is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Another work week is done and looking forward to a cosy weekend I’m sharing these great photos of the UNO Image Photoshoot by Dutch photographer Paulina Arcklin that she recently published. All taken at Studio 13 in Amsterdam, carefully pre-planned to get it all done in that single space. Pretty remarkable results – Great looking fabrics!

Photography by Paulina Arcklin Photography + Styling.
Location at Studio 13

PaulinaArcklin STUDIO13 wetstudio1 728x491 UNO IMAGE PHOTOSHOOT by Paulina Arcklin

Up above you can see the area in which all photos have been taken in.

1404871 361433860671668 1883497371817665378 o 728x526 UNO IMAGE PHOTOSHOOT by Paulina Arcklin

10582803 361434010671653 5782713227238356250 o 728x485 UNO IMAGE PHOTOSHOOT by Paulina Arcklin

10620022 361434227338298 8343787406981321623 o 728x506 UNO IMAGE PHOTOSHOOT by Paulina Arcklin

10644474 361434147338306 13830971587576921 o 728x519 UNO IMAGE PHOTOSHOOT by Paulina Arcklin

Below are more images from this set.

10649931 361434307338290 6737934831952438907 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10653481 361434154004972 3333467692621660545 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10653609 361434214004966 6699913180988781684 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10660279 361434274004960 2452630863633763996 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 12522 360769150738139 3821032140368525929 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 15254 361434270671627 3146214994990102192 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 16319 360810517400669 673701200598261746 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 970408 361434080671646 136849990565741319 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 1604946 361433754005012 1074537850496654102 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10366303 361433920671662 1901983644234609398 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10388577 361433830671671 7931249991709031833 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10390554 361433967338324 5278062395828594892 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10451009 361433814005006 790726650314401139 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10481406 361433727338348 4936249965677739910 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10532375 361433777338343 8046592593519493798 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10574325 361434280671626 484044308033163452 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10577011 361434077338313 3189633425567308455 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10590412 361433880671666 5825685932114585191 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10590459 361434014004986 5810749309893465713 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10592768 361434224004965 6711029253673151589 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10603750 361434084004979 4407535111770464982 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10623097 361434034004984 483662446460735977 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10624693 361434137338307 6133693132859109535 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10628414 361433817338339 5616783216818691793 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10629810 361434320671622 8498070005436998971 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10641007 361433760671678 1080871031354484091 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10641166 361433934004994 3742921478105435588 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10641217 361434257338295 957630358903735193 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin 10647058 361434317338289 4617018677710305848 n 170x170 UNO IMAGE PHOTOSHOOT by Paulina Arcklin

This building went into my Photography board on Pinterest. I invite you to follow me and see what other great things I’ve curated there for some time now.

follow me on pinterest button UNO IMAGE PHOTOSHOOT by Paulina Arcklin

UNO IMAGE PHOTOSHOOT by Paulina Arcklin is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Winner Announced: Laubwerk Giveaway http://www.ronenbekerman.com/laubwerk-birthday-5-giveaway/ http://www.ronenbekerman.com/laubwerk-birthday-5-giveaway/#comments Fri, 29 Aug 2014 12:18:36 +0000 http://www.ronenbekerman.com/?p=26310 The 6TH 2014 blog birthday giveaway is here! Laubwerk will give one of you lucky followers the plants kit of choice out of the now 4 available ones. You will also have the chance to win two more plants kits by sending a 3d render you made using one of their freely or commercially available models. […]

Winner Announced: Laubwerk Giveaway is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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The 6TH 2014 blog birthday giveaway is here! Laubwerk will give one of you lucky followers the plants kit of choice out of the now 4 available ones. You will also have the chance to win two more plants kits by sending a 3d render you made using one of their freely or commercially available models.

About Laubwerk – 3d Plants for CG Artists

Laubwerk offers easy-to-use software extensions for architects and CG artists looking for authentic 3D trees.

Mario Kelterbaum using Octane Render for CINEMA 4D 728x409 Winner Announced: Laubwerk Giveaway

With drag-and-drop simplicity, and easy-to-use tools that modify the shape, age, season and level of detail for each of Laubwerk’s stunning 3D plants, users can seamlessly add 3D trees to any CG project. For Autodesk 3ds Max and MAXON CINEMA 4D, and Python.

10258797 644573398929192 6642806473511197365 o 728x409 Winner Announced: Laubwerk Giveaway

Laubwerk Plants is offering 4 Plants Kits + A Freebie Kit too. These Plants Kits are the one-click solution for architects and CG artists to realistic 3D trees that can be fine-tuned for season, age, variation and level of detail. I have been using the powerful, yet easy-to use Plants Kits for a while now; A combination of smart content powered by a plugin from within 3ds Max & Cinema4D, supporting V-Ray, Mental Ray, Scanline and Advanced Render.

laubwerk plants kit library and player 728x310 Winner Announced: Laubwerk Giveaway

Laubwerk Plants Kit FREEBIE

Laubwerk offers A fully functioning demo for 3ds Max and CINEMA 4D, now featuring 4 species in 3 variants, 3 ages and 4 seasons (144 models total).

kit freebie trees in a row b vray 728x409 Winner Announced: Laubwerk Giveaway

Try this innovative technology for yourself by garbing your copy as well as the The Desert House and Garden created by Zoran ‘Kizo’ Gorski (Arscom Studios, Croatia) using CINEMA 4D and Advanced Renderer with Plants included in the Laubwerk Plants Kit Freebie.

kizo desert house with pool maxon laubwerk square 728x728 Winner Announced: Laubwerk Giveaway

Four exclusive Laubwerk Plants models, two medium-sized trees species, the compact field maple, and the distinctive Turkish pine and two colorfully plant species, the common broom, a shrub with yellow flowers, and a small tropical tree, the beautiful red frangipani. Each perfect for ornamental purposes in parks and gardens.

Plumeria rubra 170x170 Winner Announced: Laubwerk Giveaway Acer campestre 170x170 Winner Announced: Laubwerk Giveaway Cytisus scoparius 170x170 Winner Announced: Laubwerk Giveaway Pinus brutia 170x170 Winner Announced: Laubwerk Giveaway

How to Enter

Simple!

Use the widget below to enter for the Giveaway and to my Newsletter. Already subscribed to my Newsletter? Not to worry… it counts for the Giveaway and all of you can add more entries via Facebook & Twitter – And more importantly by commenting to this post with your ideas and requests for the upcoming Laubwerk Plants Kit releases… Any specific plant types you like to see first? Any specific feature or functionality you like to see implemented in the plugin? So speak your mind and then remember to mark a comment was made in the giveaway widget for the extra points icon icon wink Winner Announced: Laubwerk Giveaway

GOOD LUCK!

a Rafflecopter giveaway

Submit Your Image

The second part of sending your 3d renders showcasing the use of Laubwerk Plants Kit’s will end on September 29. Please send in your images by Clicking Here making sure you name the image file with your full name and serial number if you send more than one image as follows – first-last-##.jpg

Please also mention which plant types being used and if you use Forest Pack in the process then your image could also fit iToo Software’s Giveaway too!

Big thanks to Laubwerk for sponsoring this giveaway. Good luck, and be sure to follow this blog or subscribe so that you can find out if you’re a winner!

Winner Announced: Laubwerk Giveaway is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Winner Announced: iToo Software Giveaway – Forest Pack and RailClone 2 http://www.ronenbekerman.com/itoosoftware-birthday-5-giveaway/ http://www.ronenbekerman.com/itoosoftware-birthday-5-giveaway/#comments Thu, 28 Aug 2014 14:54:44 +0000 http://www.ronenbekerman.com/?p=26093 The 5th 2014 blog birthday giveaway is here! iToo Software will give one of you lucky followers a chance to pick between a Forest Pack or RailClone 2 License. You will also have the chance to win either one by sending a 3d render/s you made using one or both plugins to create an amazing […]

Winner Announced: iToo Software Giveaway – Forest Pack and RailClone 2 is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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The 5th 2014 blog birthday giveaway is here! iToo Software will give one of you lucky followers a chance to pick between a Forest Pack or RailClone 2 License. You will also have the chance to win either one by sending a 3d render/s you made using one or both plugins to create an amazing visual. The image you’ll submit here could also work for Grant Warwick’s giveaway.

About iToo Software

Founded in 1999 in Spain, iToo Software is a 3D software developing company, and creators of Forest Pack and Rail Clone, plugins for Autodesk® 3DS Max® and 3DS Max Design®. Their main objectives are customers´ satisfaction with their products, providing a high quality software and personalized support.

forestpack Winner Announced: iToo Software Giveaway   Forest Pack and RailClone 2

Forest Pack is a plugin for 3d Studio Max, designed to give a complete solution for creation of vast surfaces of trees, grass and plants. Forest enables you to combine billboards, high poly meshes and proxies, and using Mental Ray and V-Ray native shaders, create scenes with virtually unlimited number of objects and polygons.

Some of its features are: camera clipping, tint maps, clusters, tree editor, falloff curves, animation support, integrated library browser and much more. Working as an advanced scattering tool, Forest can be used not only for plants, but for any scene that include vast distributions of objects as: rocks, buildings or crowds.

railclone Winner Announced: iToo Software Giveaway   Forest Pack and RailClone 2

RailClone 2 is a 3DS Max plugin for parametric modeling based on custom geometry parts, definable by the user, and a set of construction rules. This new concept of modeling lets you to build complex and realistic structures for Architectural Visualization, Civil Engineering and Interior Design.

The software includes a full library of preset models to create Fences, Railings, Barriers, Handrails or Walls. RailClone is not limited to a fixed set of primitives, you can use any geometry from the scene and define your own parametric structures.

15% Discount on Forest Pack, RailClone 2 and the Bundle!

iToo Software, are still offering a 15% discount on the purchase of Forest Pack Pro, RailClone 2 or the new Forest Pack + RailClone Bundle.

Don’t miss the chance to get one of my favorite plugins during this great deal ending on August 31st come midnight (GMT+2)!

How to Enter

Simple!

Use the widget below to enter for the Giveaway and also to my Newsletter. Already subscribed to my Newsletter? Not to worry… it counts for the Giveaway and all of you can add more entries via Facebook & Twitter. Good Luck!

a Rafflecopter giveaway

Submit Your Image

The second part of sending your 3d renders showcasing your use of Forest Pack, RailClone 2 or BOTH! will end on September 28. Please send in your images by Clicking Here making sure you name the image file with your full name and serial number if you send more than one image as follows – first-last-##.jpg

Keep in mind that your image could fit Grant Warwick’s Image Submit Giveaway as well!

Big thanks to iToo Software for sponsoring this giveaway. Good luck, and be sure to follow this blog or subscribe so that you can find out if you’re a winner!

Winner Announced: iToo Software Giveaway – Forest Pack and RailClone 2 is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Making of Nordic House http://www.ronenbekerman.com/making-of-nordic-house/ http://www.ronenbekerman.com/making-of-nordic-house/#comments Mon, 25 Aug 2014 15:09:31 +0000 http://www.ronenbekerman.com/?p=26246 I found the Nordic House visuals by Héctor Javier Diez Valladares during my routine browse on Behance. My eye landed on it rather quickly and I could understand perfectly why it won first place in the First Latin-American CG Contest it was intended for. With snow being a rare treat for me I’m always drawn […]

Making of Nordic House is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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I found the Nordic House visuals by Héctor Javier Diez Valladares during my routine browse on Behance. My eye landed on it rather quickly and I could understand perfectly why it won first place in the First Latin-American CG Contest it was intended for. With snow being a rare treat for me I’m always drawn to such images, and this one had a great feel to it and so I wanted to know more and this article came to be. Enjoy!

Héctor Javier Diez Valladares Making of Nordic House

AuthorHéctor Javier Diez Valladares

Héctor Javier Diez Valladares is an architect graduated with a Bachelor in Architecture from Catholic University of Honduras. Studied abroad as an intern at Pontifical Catholic University of Chile. He specialized in 3D visualization and have been working as a freelancer since 2011 with experience in local and international projects.

I’ll start with special thanks to Ronen Bekerman for his interest in my work and the making of “Nordic House”. It is an honor for me to share my work and inspiration with all of you here.

Introduction

The Nordic House visuals were done for a competition and I want to express my deepest appreciation to the organizers of “Primer Concurso Latinoamericano CG” (First Latin-American CG Contest). Special thanks to Eddy Guzmán for having the initiative and making this contest a reality. It is a real honor for me to have been selected as the first place winner from such a prestigious jury – Julio Lazarte, Juan Carlos Ramos, Thi Lima, Iván Guillén, Javi Martínez and Ricardo Ortiz.

Here are the images I created for this house :

nordic house final 728x409 Making of Nordic House

74be9589fbad19cdf8b56b60127ec7b9 728x409 Making of Nordic House

578db67657200b9c642f9cb799e404ad 562x1000 Making of Nordic House

Inspiration

My inspiration for this project came from Nordic architecture. I love cold weather, clean and somber environments. This is an architecture I have worked with for some time and one that I constantly strive to improve on in my renders.

nordic house inspiration 728x407 Making of Nordic House

Modeling

These are the basic settings for my scene. I usually use LWF (Linear Workflow) in my work.

nordic house lwf 728x409 Making of Nordic House

The base model for the house is Eddy Guzman’s and was provided by him for this contest.

nordic house basemodel 728x407 Making of Nordic House
My contribution to the base model was in working the small details. I used basic poly modeling techniques – extrude, inset and chamfer. The exterior walls are made out of boxes with a small chamfer on the edges.

nordic house modeling 01 728x409 Making of Nordic House

Same techniques mentioned above were used in modeling the other details.

nordic house modeling 02 728x409 Making of Nordic House

To model the windows I used the 3dsmax sweep modifier and as a profile I used the shape you can see in the picture below.

nordic house modeling 03 728x409 Making of Nordic House

To model the exterior and interior floors I used the Floor Generator script. It is very easy to use and you can download it for free at CG-Source. Best article to read to get you started with it, is right here on this forum, written by Bertrand Benoit following his GH House Challenge entry – Using Floor Generator Script by Bertrand Benoit

nordic house modeling 05 728x409 Making of Nordic House

The snow and ground I modeled by using a plane to which I applied extrude and deformed it using 3DS Max Paint deformation tool.

nordic house modeling 04 728x409 Making of Nordic House

For the trees and bushes I used 3d models from R&D Group and Evermotion libraries.

nordic house vegetation 01 728x409 Making of Nordic House

nordic house vegetation 02 728x409 Making of Nordic House

Texturing

The material for the exterior walls is a VRayBlendMtl made from two wood materials, one dark and another lighter. These were later blended together using a mask.

nordic house materials 01 728x409 Making of Nordic House

nordic house materials 02 728x409 Making of Nordic House

The interior wooden floor has a VRayMtl with a Multi Texture in the Diffuse slot. Floor Generator script works well with it since it assigns different ID’s to each plank. Below is the interior wooden floor I did following same instructions.

nordic house materials 03 728x409 Making of Nordic House

The condensation in the window glass was created with a drop texture in the Bump slot and using the same texture inverted in the Refraction slot. For the interior part of the glass I used the same materials without Bump.

nordic house materials 04 728x409 Making of Nordic House

The water material is composed by two VRayMtl and blended with a noise map.

nordic house materials 05 728x409 Making of Nordic House

The cushions texture is a VRayMtl with a Falloff in the Diffuse slot.

nordic house materials 06 728x409 Making of Nordic House

Using color correction can be of much help to get Reflection and Glossiness maps.

nordic house materials 07 728x409 Making of Nordic House

Here is a crop detail of the cushions…

nordic house materials 08 728x863 Making of Nordic House

Lighting and Camera

The exterior lightning I created by using a VRay Dome Light with http://www.ronenbekerman.com/go/peter-guthrie-hdri-1941/“>Peter Guthrie´s HDRi 1941 as texture and a bit desaturated.

nordic house lighting 01 728x409 Making of Nordic House

The same Dome Light is used in the interior lightning and I added V-Ray Plane Lights as portals on the windows.

nordic house lighting 02 728x409 Making of Nordic House

The VRayPhysicalCamera parameters for the exterior are the same that appear as default. I deactivated Vignetting and for White Balance I put in neutral and also corrected verticals.

nordic house cameras 01 728x409 Making of Nordic House

Interior VRayPhysicalCamera parameters :

nordic house cameras 02 728x409 Making of Nordic House

Post Production

Starting with a RAW render…

nordic house raw 728x409 Making of Nordic House

Overlay 40% opacity

nordic house post 01 728x409 Making of Nordic House

Curves & Saturation 1

nordic house post 02 728x409 Making of Nordic House

Curves & Saturation 2

nordic house post 03 728x409 Making of Nordic House

Curves & Saturation 3, Chromatic aberration and Vignetting

nordic house final 728x409 Making of Nordic House

I hope you enjoyed it and you might find it helpful in future projects.

HD

Making of Nordic House is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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