Ronen Bekerman - 3D Architectural Visualization & Rendering Blog http://www.ronenbekerman.com The source for sharing & learning about all aspects of 3d architectural visualization and architectural rendering. Thu, 23 Oct 2014 14:44:52 +0000 en-US hourly 1 http://wordpress.org/?v=3.9.2 SOA #AcademyDay5 – Interview with Peter Guthrie http://www.ronenbekerman.com/soa-academyday5-interview-with-peter-guthrie/ http://www.ronenbekerman.com/soa-academyday5-interview-with-peter-guthrie/#comments Thu, 23 Oct 2014 14:44:52 +0000 http://www.ronenbekerman.com/?p=26731 I’m happy to share today this mini-interview with Peter Guthrie. This is the fourth year Peter and I attend this great event and it was great to have this short chat on camera to share with you all. Peter made The Boundary announcement during #AcademyDay5 and presented recent works as well as focusing on his […]

SOA #AcademyDay5 – Interview with Peter Guthrie is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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I’m happy to share today this mini-interview with Peter Guthrie. This is the fourth year Peter and I attend this great event and it was great to have this short chat on camera to share with you all. Peter made The Boundary announcement during #AcademyDay5 and presented recent works as well as focusing on his Mighty Tiles Pro workflow using V-Ray and Corona Renderer. Enjoy!

I thank Peter for this interview and the SOA team for making this happen. Read my post event summary to get a feel for what Academy Day is about – SOA Academy Day #5 – The Gathering.

Peter in action during his presentation…

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SOA #AcademyDay5 – Interview with Peter Guthrie is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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SOA #AcademyDay5 – Interview with Juraj Talcik and Adam Hotovy about Corona Renderer http://www.ronenbekerman.com/soa-academyday5-interview-corona-renderer-with-juraj-talcik-adam-hotovy/ http://www.ronenbekerman.com/soa-academyday5-interview-corona-renderer-with-juraj-talcik-adam-hotovy/#comments Wed, 22 Oct 2014 07:00:00 +0000 http://www.ronenbekerman.com/?p=26706 Keeping up with publishing the interviews made during SOA #AcademyDay5, I’m publishing the second interview with Juraj Talcik and Adam Hotovy. This one focuses on the upcoming Corona Renderer v1.0 release, with Juraj as an artist using this new render engine extensively and Adam who made a big change is his professional life taking on a […]

SOA #AcademyDay5 – Interview with Juraj Talcik and Adam Hotovy about Corona Renderer is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Keeping up with publishing the interviews made during SOA #AcademyDay5, I’m publishing the second interview with Juraj Talcik and Adam Hotovy. This one focuses on the upcoming Corona Renderer v1.0 release, with Juraj as an artist using this new render engine extensively and Adam who made a big change is his professional life taking on a full-time role as Partner in Render Legion – The Developers of Corona Renderer. Enjoy!

I thank Juraj & Adam for this interview and the SOA team for making this happen. Read my post event summary to get a feel for what Academy Day is about – SOA Academy Day #5 – The Gathering.

Juraj & Adam in action during their presentation…

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The Presentation

In a nut shell…

Juraj presented a complex scene he made specifically for the purposes of showcasing Corona Renderer. He recreated Ipes House by Studio MK27 – Marcio Kogan + Lair Reis.

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Adam went into more technical aspects, focusing on what we can expect in Corona Renderer v1.0

Expect v1.0 to come out sometime during November 2014, and for the latest news about the pricing and licensing read this article - Discussion about Prices & Licence Politics II.

 

SOA #AcademyDay5 – Interview with Juraj Talcik and Adam Hotovy about Corona Renderer is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Making of Barts Square by The Boundary in collaboration with Iain Banks http://www.ronenbekerman.com/making-of-barts-square-the-boundary-and-iain-banks/ http://www.ronenbekerman.com/making-of-barts-square-the-boundary-and-iain-banks/#comments Wed, 22 Oct 2014 06:14:50 +0000 http://www.ronenbekerman.com/?p=26719 I’ve featured the Barts Square project back in August this year, and this week the making of this project was published on the Corona Renderer blog by my friends at The Boundary (it will take time getting used to this) in collaboration with Iain Banks. The Boundry, if you missed the news, is a new […]

Making of Barts Square by The Boundary in collaboration with Iain Banks is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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I’ve featured the Barts Square project back in August this year, and this week the making of this project was published on the Corona Renderer blog by my friends at The Boundary (it will take time getting used to this) in collaboration with Iain Banks. The Boundry, if you missed the news, is a new studio based in London specializing in high-end visualizations founded by Peter Guthrie and Henry Goss, who did the write-up for this article. Enjoy!

21b1 728x382 Making of Barts Square by The Boundary in collaboration with Iain Banks

SketchUP, 3dsmax and Corona Renderer were used as the main tools in the making of this project, with assets from well-known sources such as Design Connected, model+model and BBB3VIZ / Bertrand Benoit.

And not to miss…

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Peter Guthrie’s own HDRi Skies!

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Go ahead and read this making of on the Corona Renderer blog! – Making of: Barts Square project by The Boundary in collaboration with Iain Banks.

Making of Barts Square by The Boundary in collaboration with Iain Banks is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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PETER GUTHRIE HDRI Skies Submitted Image Winner / Maciej Kozlowski http://www.ronenbekerman.com/peterguthrie-submitted-image-winner-maciej-kozlowski/ http://www.ronenbekerman.com/peterguthrie-submitted-image-winner-maciej-kozlowski/#comments Sat, 18 Oct 2014 15:09:37 +0000 http://www.ronenbekerman.com/?p=26689 Congratulations to Maciej Kozlowski for winning the second stage of the August 2014 PETER GUTHRIE HDRi Skies giveaway! During the month of August I held that giveaway and the first winner was randomly selected from all who commented in the original PETER GUTHRIE HDRi Skies giveaway post. Maciej’s architectural subject and coastal location were blended very well with […]

PETER GUTHRIE HDRI Skies Submitted Image Winner / Maciej Kozlowski is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Congratulations to Maciej Kozlowski for winning the second stage of the August 2014 PETER GUTHRIE HDRi Skies giveaway! During the month of August I held that giveaway and the first winner was randomly selected from all who commented in the original PETER GUTHRIE HDRi Skies giveaway post. Maciej’s architectural subject and coastal location were blended very well with Peter’s 1044 Overcast HDRi Sky, resulting in a beautifully moody and compelling visual which awards him a complete set of 45 skies from Series No. 1! Big thanks to Peter Guthrie for sponsoring this giveaway and to all who took part in it… see you in the next one!

Here is the original frame :

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1044 Overcast Sun HDRi was used to make this visual :

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Check out the new skies from Series No. 2 that Peter started to upload not long ago to his online shop! There are 10 NEW SKIES ONLINE already.

This is also a great opportunity to wish Peter all the best with his new venture – THE BOUNDARY. An architectural visualisation studio based in London, founded by Peter Guthrie & Henry Goss. Peter Guthrie Visualisation will now focus on personal projects, blogging & HDRi skies.

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See you all on the next Giveaway icon wink PETER GUTHRIE HDRI Skies Submitted Image Winner / Maciej Kozlowski

PETER GUTHRIE HDRI Skies Submitted Image Winner / Maciej Kozlowski is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Designconnected Submitted Image Winner / Alexander Nozadze http://www.ronenbekerman.com/designconnected-submitted-image-winner-alexander-nozadze/ http://www.ronenbekerman.com/designconnected-submitted-image-winner-alexander-nozadze/#comments Tue, 14 Oct 2014 21:58:05 +0000 http://www.ronenbekerman.com/?p=26678 Congratulations to Alexander Nozadze for winning the second stage of the August 2014 DesignConnected giveaway! During the month of August I held that giveaway and the first winner was randomly selected from all who commented in the original DesignConnected giveaway post. Alexander’s frontal camera composition, focusing on Philippe Starck’s MYWORLD sofa for Cassina, might be […]

Designconnected Submitted Image Winner / Alexander Nozadze is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Congratulations to Alexander Nozadze for winning the second stage of the August 2014 DesignConnected giveaway! During the month of August I held that giveaway and the first winner was randomly selected from all who commented in the original DesignConnected giveaway post. Alexander’s frontal camera composition, focusing on Philippe Starck’s MYWORLD sofa for Cassina, might be simple but it works. That, and the emphasis made with well placed lights awards Alexander with 15 models of his choice. Big thanks to DesignConnected for sponsoring this giveaway and to all who took part in it… see you in the next one!

Here is the original frame :

alexander nozadze 01 728x409 Designconnected Submitted Image Winner / Alexander Nozadze

Check out the models used in this scene, and others, on the Designconnected website.

MYWORLD Sofa

Manufactured by Cassina, Italy.
Designed by Philippe Starck.

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This is how it looks on the Cassina website :

myworld gallery01 728x293 Designconnected Submitted Image Winner / Alexander Nozadze

See you all on the next Giveaway icon wink Designconnected Submitted Image Winner / Alexander Nozadze

Designconnected Submitted Image Winner / Alexander Nozadze is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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SOA #AcademyDay5 – Interview with MIR http://www.ronenbekerman.com/soa-academyday5-interview-mir/ http://www.ronenbekerman.com/soa-academyday5-interview-mir/#comments Mon, 13 Oct 2014 10:55:46 +0000 http://www.ronenbekerman.com/?p=26659 I first interviewed Trond Greve Andersen & Mats Andersen, co-founders of Norway based architectural visualization studio MIR, back in March 2011 and had the pleasure to chat with them both following their presentation at SOA’s #AcademyDay5 in Venice last week. We started with expanding on the title and content of their first presentation “MIR is […]

SOA #AcademyDay5 – Interview with MIR is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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I first interviewed Trond Greve Andersen & Mats Andersen, co-founders of Norway based architectural visualization studio MIR, back in March 2011 and had the pleasure to chat with them both following their presentation at SOA’s #AcademyDay5 in Venice last week. We started with expanding on the title and content of their first presentation “MIR is a Restaurant”, continued about how they view the technical aspects of the visualization work and finishing with a question about how does a usual day look like for a founder of MIR, considering they need to manage a 10-14 people studio. For all of you thinking about applying to work at MIR, I asked Troned what is it they look for in an artist. Enjoy!

I thank Mats & Trond for this interview and the SOA team for making this happen. Read my post event summary to get a feel for what Academy Day is about – SOA Academy Day #5 – The Gathering.

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SOA Academy

For more information about SOA Academy events and courses, and how to become a student – please visit SOA’s website or the SOA Courses page specifically.

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Excerpt from the 2011 MIR Interview

MIR is owned and run by two partners

Trond Greve Andersen (1979) – Graduate of the Norway National Academy of Art and design at Visual communications.

Mats Andersen (1978) – Graduate of the Norway National Academy of Art and design at Interior and furniture design.

Back then they were smaller with 5 other team members, which is now double at 10.

How did MIR came to be?

Me (Trond) and Mats met at the National Academy of Arts 12 years ago (1999). He studied Furniture and Spatial Design and I was trying to become a graphic designer/illustrator. At that time he was already using Lightwave for his furniture projects. I couldn’t believe the stuff he produced with it. The radiosity and caustics were amazing at that time.

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Any special meaning to the name MIR?

MIR means peace and world in Russian. The MIR satellite was a high-tech installation in outer space controlled with analogue tools. The name is a gesture to how love, inventiveness, curiosity and knowledge is more important than modern digital technology.

MIR has a very unique and recognizable visualization style, that I like very much. It is dramatic and gray, most of time winter like. Can you define how that came to be? Does the geographical location play a big part in this?

We Norwegians like to think of ourselves as part of nature. In MIR we aim for an organic and naturalistic style that resonates with our understanding of the world. Rain, wind, snow and clouds are more normal to us than blue sky and sun. We use ambience as a tool to tell stories about the architecture.

Go ahead and read the full 2011 interview…

SOA #AcademyDay5 – Interview with MIR is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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SOA Academy Day #5 – The Gathering http://www.ronenbekerman.com/soa-academy-day-5-the-gathering/ http://www.ronenbekerman.com/soa-academy-day-5-the-gathering/#comments Tue, 07 Oct 2014 16:24:49 +0000 http://www.ronenbekerman.com/?p=26624 I’m seating at SOA‘s studio, as I write these lines, going over the recorded interviews with Roberto and and thinking how I’m going to summarize the great experience we had here in written form – it’s not easy and probably impossible, but I’ll do my best… So here we go! I kindly thank David Connolly […]

SOA Academy Day #5 – The Gathering is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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I’m seating at SOA‘s studio, as I write these lines, going over the recorded interviews with Roberto and and thinking how I’m going to summarize the great experience we had here in written form – it’s not easy and probably impossible, but I’ll do my best… So here we go!

I kindly thank David Connolly for his great photos in this article.

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Interview with Christiaan Klaassen / DBOX

Being my 4th visit to SOA’s Academy day, first two presenting and the later two attending and enjoying it from the other side of the podium, I can say that it is far greater than an ArchVIZ event for me. I get to upgrade the level of acquaintance with many people from online to real-life, and this time was no different, which makes it first and foremost a gathering of friends. Friends which have in common the fact they work in the architectural visualization industry or have strong ties to it. This is The Gathering if you ask me – A yearly highlight I full-heartedly recommend all of you to visit.

I’ll try to cover as much as I can here before the flight back home…

From A to Z via DBOX


DBOX is something else. Christiaan from their London office offered a glimpse into what they do but being the full branding agency that they are that only scratched the surface. I admire DBOX for taking care of every detail, tailoring the full suite for their client doing what ever needs to be done for that. You don’t get the EMMY for less than this!

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Getting ready! – Christiaan Klaassen / DBOX

“we don’t tend to say we are photorealistic – we are illustrators”

Projects that were showcased include : 425 Park Avenue, The Buckingham NO. 6, 432 Park Avenue including a special screening of the film the produced for this project! Christiaan also brought along with him printed materials so we cam all appreciate the level of detail and attention they dedicate to this aspect which you rarely get to see (unless you picked an apartment at one of these projects)

Check out 432 Park Avenue project previously mentioned on the blog…

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MIR is A Restaurant


MIR is a big source of inspiration for me in many aspects, not just the visuals but also the way the go about doing their work, and their presentation hit the nail on its head regarding that.

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Since first interviewing them for the blog back in March 2011 I hoped to meet Mats and Trond in person and have a chat with them, learning more about them the studio and all else – Between their presentation and my live interview with them I hope some of this got covered and we can share with you soon.

mir toilet SOA Academy Day #5   The Gathering

“Waiting for the shit to hit the kink” – Trond from MIR / You really need to attend to get some things!

During his presentation, Trond took us for a trip to in the MIR mind and story of rebirth that formed it and how it works today, stating clearly that it is not what they want it to be… Drawing, he says, is like following a trail in the forest – You never know where it will take you.

MIR arrived at their Natural Visualization philosophy after a period of soul searching and making the analogy to the way restaurants operate – good ones and bad ones. How do you pick which restaurant to go to? How much are you willing to pay for it? What’s on the menu? Does the restaurant serve it all or specialize in a specific dish or few dishes very well?

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MIR is a restaurant with tables you can book for specific amount of time. They keep a tight book and say no if they are full.

Touching other aspects it is important to make note of the fact that MIR puts a lot of weight on stability vs greatness and on the project locale, The visualization equivalent of Terroir – Which is basically the “Sense of a place”. It shows!

They encourage their chefs to go home early. They get a decent launch each day and 12:00 to 13:00 is dedicated to Ping Ping. Get ready for the ArchVIZ Ping Pong Championship taking place sometime soon!

I can go on and on, but you really should be here so… tough! just get your ass over here next time.

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Living in A Parametric World a la iToo Software


iToo Software came back this year with a special project, which was conceived during AD#4, showcased by Paul Roberts. They recreated the Move Hotel in which the Academy Day takes place using RailClone and ForestPack!

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To those of you who attended, you can get the model of the hotel and explore it!

Trying to convey the full extent of what can be achieved with a plugin is never easy, even more so with a versatile one such as RailClone. The session answered the most common question that every artist should ask before creating parametric models. Picking a single project, which all the attendees know and actually are in as it is being presented helped immensely in that regard. Good job iToo!


Have some time before boarding so here we go about…

New Kids on the 3D Block


Adam Hotovy comes back to present this year wearing a different hat, this time as Render Legion revealing new features and technology which will be available in Corona Renderer 1.0 for 3ds max, and also sharing prices and release date. You can find full information in his event followup post about this topic – Prices & Release Date of Corona Renderer 1.0 for 3dsmax. You can expect new article later and many more to follow describing new functions of Corona Renderer.

Along side Adam, Juraj Talcik & Veronika Demovicova showcased their work and workflow highlights with the Corona Renderer engine and why they prefer it so much. Juraj basically reduced the entire process of working with corona to “Just press render and that’s it. It works”.

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Juraj “It Works” Talcik / TD

Corona Renderer most definitely captured the audience attention, aided also by the fact that Peter Guthrie showcased how he uses it in tandem with Mighty Tiles Pro. That dude apparently has no boundaries… or does he?


TO BE CONTINUED…


The two days of the conference are pretty packed, but you have time to visit the iconic city on the waters that is Venice. I just couldn’t get enough of it, even though I did allow for one more day just for that.

This year I visited the Architecture Biennale, With Gianpiero, David Connolly, Peter Guthrie, Henry Goss and Phil Hunter (Last 3 would be henceforth referred to as “The Boundary”), being held at the Arsenale and Giardini and just strolled in the picturesque streets with friends drinking spritz and having great Venetian food… and a bit scared by the prospects of being hit by a Massive SHIP!

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Academy Day #5, much like the previous one and even more so, was remarkably organized and managed by the SOA team… so big thumbs up goes to Gianpiero, Roberto, Manuela and Riccardo.

Do read Gianpiero’s post on the SOA’s site – SOA AcademyDay#5 / The Arch-Viz Manifesto

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Pizza Time – Da Pino’s

SEE YOU IN #6

SOA Academy Day #5 – The Gathering is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Venice, Round Number 5! http://www.ronenbekerman.com/venice-academy-day-5/ http://www.ronenbekerman.com/venice-academy-day-5/#comments Thu, 02 Oct 2014 14:25:43 +0000 http://www.ronenbekerman.com/?p=26621 October is here and so is the State of Art Academy Day #5. Years fly by fast for sure… it is a bit scary even. This time I post this from the podium with Roberto beside me fighting the Oculus Rift thingy with Unreal Engine 4. Pretty Damn Cool! Looking forward meeting every one. Speakers […]

Venice, Round Number 5! is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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October is here and so is the State of Art Academy Day #5. Years fly by fast for sure… it is a bit scary even. This time I post this from the podium with Roberto beside me fighting the Oculus Rift thingy with Unreal Engine 4. Pretty Damn Cool! Looking forward meeting every one. Speakers this year include DBOX, MIR. cityscape, ARQUI9, Juraj Talcik, iToo Software, Peter Guthrie and more. It’s going to be fun!

Stay tuned for more!

Venice, Round Number 5! is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Free Venice Loft’s Dresser by Patric Verstraete http://www.ronenbekerman.com/free-venice-loft-dresser-patric-verstraete/ http://www.ronenbekerman.com/free-venice-loft-dresser-patric-verstraete/#comments Wed, 01 Oct 2014 11:10:49 +0000 http://www.ronenbekerman.com/?p=26610 In anticipation for SOA’s Academy Day #5 taking place this weekend, Patric Verstraete embarked on a personal project titled “The Venice Loft” which was published on the forums and awarded Best of Week 34/2014. He recently shared the full dresser model he made for this scene, ready to go with 3dsmax and V-Ray. Enjoy it! […]

Free Venice Loft’s Dresser by Patric Verstraete is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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In anticipation for SOA’s Academy Day #5 taking place this weekend, Patric Verstraete embarked on a personal project titled “The Venice Loft” which was published on the forums and awarded Best of Week 34/2014. He recently shared the full dresser model he made for this scene, ready to go with 3dsmax and V-Ray. Enjoy it!

Be sure to visit Patric’s Website to see more of his work and say Hello! – www.vizcon.be

Visit The Venice Loft Forum Thread to learn more about this project and share your thoughts.

CAM08 LIVINGDOF FINAL zpsf546e78d 728x485 Free Venice Lofts Dresser by Patric Verstraete

CAM014DOFLIVING FINAL zpsef783305 728x412 Free Venice Lofts Dresser by Patric Verstraete

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Free Venice Loft’s Dresser by Patric Verstraete is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Making of Z’Axe Boutique http://www.ronenbekerman.com/making-of-zave-boutique/ http://www.ronenbekerman.com/making-of-zave-boutique/#comments Fri, 19 Sep 2014 13:43:01 +0000 http://www.ronenbekerman.com/?p=26513 Frank Raymond‘s ‘Z’Axe Boutique’ visual captured my attention for its color, light, composition and for being so rich in details to a point I awarded it the Best Visualization of the Week NO. 32/2014. Starting with SketchUP, Frank takes as through the process of creating this great visual using 3dsmax, V-Ray and Photoshop. Enjoy! Author […]

Making of Z’Axe Boutique is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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Frank Raymond‘s ‘Z’Axe Boutique’ visual captured my attention for its color, light, composition and for being so rich in details to a point I awarded it the Best Visualization of the Week NO. 32/2014. Starting with SketchUP, Frank takes as through the process of creating this great visual using 3dsmax, V-Ray and Photoshop. Enjoy!

Symbiose Design Making of ZAxe Boutique

Author :Frank Raymond / Symbiose Design

Frank Raymond is an Architectural Visualization Artist based in Quebec, Canada. He has 7 years of experience, 4 of them working at an Architecture Office as a technician initially and later as the main imagery director. He recently decided to make a big move and become an associate to an interior designer nearby Montreal City. With Symbiose Design they work hard together to get unique designs and imagery.

Hi everyone,

First, i’d like to thank Ronen Bekerman who invited me for this making-of Z’Axe Boutique in Montreal, Quebec. I was glad to win Best of Week 32 on his blog and today it’s an honor for me to share and show you the behind the scene.

For me this project was a premiere. Back when I was working in an architect office in Quebec city, most of the projects I worked on were residential, commercial and some institutional. The owner of Z’Axe Boutique contacted us to get a new and fresh look for the winter season. The main task was to integrate all sale products in order to offer a nice customer experience. This means that many custom objects and furniture had to be modeled and textured for the scene. I obviously shopped in my personal library and on the internet to find the best articles to fit in first.

Starting out it was crucial to have perfect dimensions of the space. Based on a technical drawings, I started modeling the space using one of my best programs, SketchUP. All of my base buildings and interiors are modeled with it cause it’s very easy to use, fast and really fun too! After 10-15 minutes of work, I get my rough model ready to import into 3dsmax.

SketchUP Model

Some views of the basic model inside SketchUP

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Once the model is done, I always start by applying a neutral material (medium grey) on all the model to avoid any non V-Ray material causing strange results. This technique allows you to set your cameras and lights by imitating light absorption for the furniture you will add to your scene later on.

Lighting

For the lights, I used some V-Ray planes for global lighting and hidden linear sources, sphere lights for pendant and .IES for spots on the ceiling.

These are my lights settings :

ZAve Boutique lights Making of ZAxe Boutique

Top view lights positions :

ZAve Boutique LIGHTS POSTIONS 728x393 Making of ZAxe Boutique

## Camera

For cameras, I set a low F-Stop number of 4,0 to get nice DOF for the final images. I left the ISO value at 100. Color balance set at neutral and finally adjusting the shutter speed value to get a nice and clear image. In this case, 1/90 was perfect for me.

Here are my cameras settings :

ZAve Boutique cameras Making of ZAxe Boutique

Extra modeling and arrangements

As previously mentioned ,I had to recreate some shelves, tables and objects with precise dimensions from the client, all the rest comes from the Design Connected, model+model (The best 3d models websites by the way) and some more. Placing, instancing, rotating, scaling to fit our design.

Texturing

The floor was created with the popular Floor Generator plugin that you can download for free at cg-source.

Here is the material setup :

ZAve Boutique FLOOR MATERIAL 728x591 Making of ZAxe Boutique

I collapsed the UVW modifier and rotate / mirror different tiles to achieve as varied pattern as possible.

For the deer print on the left wall, I used a simple V-Ray Blend material with two gypsum materials, a dark tone as main material for the deer print and a lighter one in the coat slot for the normal wall color with a pure black and white deer image into the mask slot. UVW modifier to set it in the right position and it’s done!

TIP : Don’t use pure white or black colors in your materials. You can learn more about in Lasse Rode’s article – Photographic Approach in Architectural Visualization.

Photographic Approach in Architectural Visualisation 728x404 Making of ZAxe Boutique

Here is the material setup :

ZAve Boutique deer material combo 728x841 Making of ZAxe Boutique

I used Marvelous Designer for the cloth dropped on the chair and Hair and Fur modifier to create this realistic fur.

I won’t go any further on theses two processes but here’s just a quick tip for the Hair and Fur modifier.

First of all, when you import your mesh from MD, apply a ProOptimiser to decrease the polycount, a value of 40 seemed to be right every time I did it. Collapse it and then apply the Hair and Fur modifier. Brush, place, rotate to get a nice fur shape and then, apply a shell modifier and a turbosmooth on top if you want to be a little crazier!

I used a simple V-Ray Hair Material with a fur texture into the diffuse slot.

Here is the material setup :

ZAve Boutique Fur Making of ZAxe Boutique

Composition

ZAve Boutique graphic view 728x392 Making of ZAxe Boutique

For scenes with a lot of objects and large textures maps, I check Object Color into the display panel, This will help your graphic card a lot! Don’t forget to lock your camera position too! Just select your camera and the target, go to Hierarchy Tab / Link Info and check all boxes.

Rendering

Here is my render setup :

ZAve Boutique render setup 728x657 Making of ZAxe Boutique

I always add these 5 render elements :

  • VrayRawLighting

  • VrayRawReflection

  • VrayRawRefraction

  • VrayRawGlobalIllumination

  • WireColor

Saving all in .TIF format at 16 bits per channel and add them into a single file in Photoshop.

ZAve Boutique AO Making of ZAxe Boutique

I did an extra Ambient Occlusion pass to give more detail in small areas.

Here is the material and the V-Ray setup :

ZAve Boutique ambiant Occ material 728x661 Making of ZAxe Boutique

Post Production.

Here I will share my best technique to achieve a nice and color balanced interior image with Photoshop.

ZAve Boutique post ptocess 728x743 Making of ZAxe Boutique

Photoshop Process

Copy the Original Render

1 RawRender 728x395 Making of ZAxe Boutique

Apply RawLighting pass on Soft light mode, adjust opacity between 40 and 70%

2 RawLighting 728x395 Making of ZAxe Boutique

Apply the AO Pass on Multiply mode, adjust opacity between 20 and 40%

3 AO 728x395 Making of ZAxe Boutique

 

RawReflection pass on Screen mode, adjust opacity between 2 and 10%

4 RawReflection 728x395 Making of ZAxe Boutique

RawRefraction pass on Density Color – mode, adjust opacity between 10 and 20%

5 RawRefraction 728x395 Making of ZAxe Boutique

 

Next, I copied the floor area using the WireColor pass and I adjusted the contrast just for this part.

6 Floor Curves 728x395 Making of ZAxe Boutique

I Flattened the image using the shortcut Shit+Ctrl+Alt+E and desaturated it, I put it in Hard Light mode and adjusted the opacity.

7 Hard Light 728x395 Making of ZAxe Boutique

At this point, I usually adjust the color balance, but in this case, I was happy with the overall coloring.

I added a Gradiant Map, using the rainbow color gradient and set the opacity to 2%. This gives a nice color effect.

8 Color Gradiant Map 728x395 Making of ZAxe Boutique

Level adjusting

Adding some Lens flare in Screen mode and erasing borders.

Flatten again.

9 Levels 728x395 Making of ZAxe Boutique

Lens flares for pendants lights that I forgot… Does not matter.

10 Lens Flares 728x395 Making of ZAxe Boutique

Another Gradient Map but this time black and white, set it to Soft Light mode, adjust opacity.

Flatten.

11 Gradiant Map 728x395 Making of ZAxe Boutique

Add some Chromatic Aberration under Filters / Lens Correction / Custom

12 Chromatic Aberration 728x395 Making of ZAxe Boutique

Flatten again, desaturate and go under Filters / Others / High Pass and set a value under 10, adjust the opacity if it is too sharp for you.

Flatten!

13 High Pass 728x395 Making of ZAxe Boutique

14 High Pass applied 728x395 Making of ZAxe Boutique

Add a bit of noise to get a much more realistic finish.

15 Noise 728x395 Making of ZAxe Boutique

Add the logo and it’s done!

16 Final Image 728x395 Making of ZAxe Boutique

Final Image

This 4K Image has been rendered on my main machine in less than 4 hours using the new Vray 3,0

ZAxe Boutique Final Image 728x800 Making of ZAxe Boutique

 

these are crops for the full size…

crop02 Making of ZAxe Boutique

crop03 Making of ZAxe Boutique

crop01 Making of ZAxe Boutique

Computer Specifications
  • Intel(R) Xeon(R) CPU E-5-2630 v2 @ 2,60 GHz (2 Processors)
  • 24 Cores
  • 32 GB (RAM)

Here are the technical plans that we provide to our client.

ZAve Boutique cad01 728x480 Making of ZAxe Boutique

ZAve Boutique cad02 728x480 Making of ZAxe Boutique

It’s been a pleasure to share my knowledge and I hope this will help you for your future projects!

Best regards,

Frank, from Symbiose Design

Making of Z’Axe Boutique is a post from Ronen Bekerman's 3D Architectural Visualization Blog

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