ARCHVIZ Workflow with Cristian Chierici / CC79

July 18, 2014 |  by  |  Workflows

Pushing on with the exploration of the various workflows in Architectural Visualization, I’m presenting you today the work of Cristian Cherisi from CC79. Three works to be exact, ranging from mostly postwork towards mostly 3d. This is a mixture between both ends of the spectrum, while keeping the same end result style. Cristian presents us how he approached his latest 3 projects with examples. Enjoy!

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Making of

Making of “The White”

July 14, 2014 |  by  |  Making-Of, Native, Tutorials

Maarten Demey from A1 Planning posted last month some still images of “The White”, an interesting looking residential project located at the Belgian coast near the historical center of Ostend. The architecture captured my attention and the visuals had a nice feel to them, it was interesting for me to learn more about this project and the balance between pure 3d and postwork that was done on the visuals. Maarten is kindly sharing this information with us all in this article which includes several slides of the post-process stages. Enjoy!

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O House by Marcin

O House by Marcin “Neb” Jastrzebski

Marcin “Neb” Jastrzebski posted a set of images and a short video showcasing the process of making his recent personal work – House O based on the work of Jun Igarashi Architects. This is a remarkable piece of work by Marcin, going into so much detail as he usually tends to do. He uses MODO 701, Cinema 4d and Maxwell Render 3 as his main tools on this one. Enjoy!

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RailClone 2.3 Released

RailClone 2.3 Released

July 9, 2014 |  by  |  News, Scripts & Plugins

iToo Software have announced the release of RailClone 2.3 Lite and Pro. In addition to Max 2015 support, this version adds a number of new features, most noteworthy being the ability to deform a RailClone object by projecting it onto a surface. This release also includes the ability to add corners to 2d arrays, new controls for beveling and offsetting corner geometry, and new controls to dynamically set the size of segments using scene units. See below for an abridged version of the release notes or check out the demo reel to get a glimpse of the main new features.

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Sweeeet CG by Bertrand Benoit

Sweeeet CG by Bertrand Benoit

July 6, 2014 |  by  |  Inspiration, Visualization

Yammy CG Food again. This time, in contrast to the previous healthy installment, Bertrand Benoit hits us with a High-Carb Sweet CG extravaganza. Indulge yourself… if you dare!

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Walking City by Universal Everything

Walking City by Universal Everything

While browsing the net for information about parametric architecture modeling, I stumbled upon this mesmerizing video today I want to share with you all. In ‘Walking City’ you’ll see a computer generated figure constantly in motion end evolving through an array of architectural forms. Matt Pyke of Universal Everything multimedia studio directed this piece, referencing the utopian visions of the 1960′s architecture practice Archigram. It’s not short so try to stick with it to the end. All that you’ll see was done with Houdini. Enjoy!

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