When launching my blog, I mentioned in the first post that I plan to share thoughts & knowledge gained during my daily work, so I am very happy to introduce my first MAKING-OF post. In part 1 I will cover topics starting from the initial DWG files manipulation and up to the point of exporting the SketchUP model to 3d Studio Max.
John Bacus, SketchUP Product Manager, posted some interesting news about the new Google SketchUP 8 release – or should I call it a little ‘heads-up’ notice for all the free users out there. You can read it all at the Google SketchUP Blog, but following are some highlights from it.
Adding something new
The new version of SketchUP will introduce COLLADA file format support said to be a 3D model exchange format that is open, extensible and public. The reasoning behind this is to provide a more flexible way of exporting (and importing) SketchUP models out for whatever the user wants.
In our next release, we’re going to make COLLADA an official first-class format for all modelers. You’ll be able to import and export COLLADA models, as well as COLLADA models wrapped up in the KMZ format for Google Earth, with any version of SketchUp.John Bacus, SketchUP Product Manager
I’ve seen this amazing video just now on my diver friend’s blog and was blown away by the shear beauty of it all and wanted to share this here too.
This was shot at the Okinawa Churaumi Aquarium in Japan.
The main tank called the Kuroshio Sea holds 7,500-cubic meters (1,981,290 gallons) of water and features the worlds second largest acrylic glass panel, measuring 8.2 meters by 22.5 meters with a thickness of 60 centimeters. Whale sharks and manta rays are kept amongst many other fish species in the main tank. Read more
When i first started out with architectural visualization i was very strict about doing it 3d all the way, but today almost every image i create incorporates some 2d techniques applied in post using software such as photoshop.
sometimes i add elements i didn’t have time to create in 3d or forgot about them. Other times i plan before hand on adding those elements and save time this way – especially if I’m not sure the client will approve them and this way i can just hide the layers. the technique I’ll describe in this post is especially useful and easy to apply in single focal point images.
V-Ray RT was released early of June this year and it is now fully integrated in my studio’s work-flow. this tool is remarkably helpful at setting up scene lighting and editing materials on the fly. although it doesn’t support all of V-Ray’s features (Displacement & Proxies for example) i started to think about how it could become a replacement for the standard render engine when it does. it seems Chaosgroup decided to take this even further as seen on this latest demo from SIGGRAPH 2009 posted by Jeff Mottle of CGarchitect.com.
V-Ray RT GPU rendering
It seems that the predictions some of us had a few years back about targeting GPU’s as the rendering hub are starting to take shape and are on the way into V-Ray RT. I don’t think this will become available any time soon, perhaps in one years time, but clearly this seems to be what everyone is aiming for.
In the past I was contemplating the use of game engines in our studio for real time solutions, but this latest demo shows one will be able to possibly use the V-Ray RT engine as a real time tool for production and possibly for actual display and recording of walk through sequances.
One other such tool I keep my eyes on is Randomcontrol’s Fryrender RT and their VirtualEditor.
Welcome to my new blog, a personal addition to my web presence along side my studio website at www.polytown.com running since late 2005. I’ve been pondering doing this for a few months now and finally got around to actually do it. Many thanks to the great community built by Envato and specifically their ThemeForest Marketplace were i found the theme for this blog.