Laubwerk Lucky Plants Kit 13 Released

Laubwerk Plants Kit 13 is here for Halloween! Update 1.0.27 for the player is out too. This kit is a selected mix of charming and common temperate deciduous trees, mainly from Northeastern America, temperate Europe, and East Asia, planted in parks, gardens, or streets, including such showy specimen trees as the Japanese angelica tree, the showy crabapple, ‘Merrill’ magnolia, and white willow, as well as some very common street trees such as the columnar Norway maple and Turkish hazel.

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Making of METEORA by Santi Sánchez, showcasing Megascans

Making of METEORA

Tresde’s Santi Sánchez is no stranger to the blog, with two great articles attributed to him here – Making of IRACEMA in the Dusk & Making of Crystal Box Villa. This time he took Quixel’s Megascans for a serious spin while creating METEORA, a personal concept design project based on a volcanic vivarium pavilion, developed with the intention to use Megascans 3d models as hero characters and study the use of this software + content library combo in an ArchVIZ context.

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200 Free 2D Cutout People by Case3D

As I always say – You can never have enough 2d people! And today I’m hosting & sharing Case3D’s 200 Free 2D Cutout People pack for all of you to download and use. Enjoy!

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Making of Queen Alia Airport

Marcin ‘NEB’ Jastrzebski’s ‘Queen Alia Airport’ visual, recreating the real deal designed by Foster + Partners in Amman, Jordan, awarded him with Best Visualization of the Week NO. 15/2016 for a remarkable CG remake modeled with Modo and Cinema4d, rendered with Corona Renderer and masterfully orchestrated for the final result in Photoshop. Follow this Making of Queen Alia Airport article as Marcin describes his process, focusing more on key principals then the technical aspects. Enjoy!

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Making of Edition in Parnell

Edition in Parnell by MR.P STUDIOS was shared on the showcase section during August and now, the making of Edition in Parnell is giving us all a glimpse behind the scenes of MR.P teamwork on two images they delivered for a contemporary building design by Monk Mackenzie. Learn how they used RailClone, GrowFX and gave Corona Renderer their first go!

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Making of Hotel 114

Thomas Vournazos, from Slashcube, posted on the forums a super cool looking visual of Hotel 114 – A small project he did for a hotel design in Oberkampf area in Paris. Showcasing a vibrant, night life scenario, was the main goal for this image and nicely done. Using Maxon’s Cinema 4D along with Corona Renderer for C4D, Thomas describes his workflow in this Making of Hotel 114 article for all to learn from. Enjoy!

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