Making Of Tree House Constantia
The Making Of Tree House Constantia is a first-person narration about one day in a house without any connotations with people living in it, their fantasies and routine. Just architecture and nature.
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Post a Job Submit Your ResumeThe Making Of Tree House Constantia is a first-person narration about one day in a house without any connotations with people living in it, their fantasies and routine. Just architecture and nature.
Celebrating the Passover holiday last week I was amazed to see TWOSRET being released by non-other than MOZSES, Karim Moussa’s studio. Perfect timing! I love the theme and how this turned out… almost like a trailer for a full feature film (hint). Very much looking forward to seeing what’s coming next from Karim.
Here we go again, State of Art Academy Day is coming this October. This time it is super special as we celebrate the 10th year running… same as the blog!
“Virtual Helsinki” is the 2nd place winner of the Unreal Awards: Experience Design by Finland based studio, ZOAN. This is a case study about their winning entry.
Read more →Dive into the process of visualizing an office space with Walk The Room, as they take us through their steps with the making Rotterdam Office.
The making of WeXo by Sonny Holmberg, lead in-house visualization artist at Henning Larsen in Copenhagen. Follow Sonny as he describes the process of making two images showcasing this new Innovation Hub in Växjö, Sweden. Primarily created with 3dsmax, V-Ray, and Photoshop.