VIVIENDA EN LA CUMBRE

LA INSPIRACIÓN PARA LA VISUALIZACIÓN DEVINO DE MI NIÑEZ, DE LAS TARDES DE VERANO EN EL CAMPO JUNTO A MIS PRIMOS JUGANDO EN EL PRADO, CON LOS LIMITES DEL BOSQUE A NUESTRO ALREDEDOR Y LAS MONTAÑAS DE FONDO.
ESA LUZ CÁLIDA Y SUBE DEL ATARDECER, LAS LORAS PINTANDO EL CIELO Y LOS CABALLOS PASTANDO A LA PAR DE NUESTRA JUEGOS.
LA CLAVE ESTUVO EN UN BUEN ENFOQUE COMO UN ZOOM DEL TODO, QUE ME TRASMITIRÁ LA HISTORIA COMPLETA DE ESE RECUERDO Y PUSIERA A TODOS LOS ACTORES EN ESCENA SIN QUE NINGUNO PASE DESAPERCIBIDO .
CON RESPECTO A LA PARTE TÉCNICA FUE SIMPLE PERO CONTUNDENTE, LA IMAGEN DE REFERENCIA ESTABA EN MI RECUERDO, LA LUZ COMO SIEMPRE ES LA CLAVE ATMOSFÉRICA DEL TODO.

Firefly

We were extremely glad to visualize We are happy to share our recent work Firefly. A visualization of the conceptual radio beacon. As a successor to a classic lighthouse, it’s still able to guide ships but mainly performs as a unique viewpoint over never-ending ocean. Opposes its refinement to brutal breakwaters and brings in stillness to the shoreline of Eynort.

Prosphorion

Baptised after one of the bynames of the godess Hecate, meaning “Light-Bringer”, this place is designed to be the first step of a larger scale colonization of our natural satellite. Built by drones and pioneers to supervise, with the local materials (aluminium, water from poles ice to get oxygen, hydrogen and later methane), it is conceived to shelter 50 people and provide food, air, water, as well as social and creative activities, scientific studies and mere contemplation of the mysterious and immuable barren environment of Selene.

The render quality depended of the limited resources -and knowledge- I had at the time 🙂

Tiny

I got the model of the house in Revit and of course I had to clean it. Then I took care to refine the model. I have modeled windows, added roof windows, gutters, metal sheets, etc. I have modeled sheet metal work, railings on the balcony, blinds, etc. When it comes to materials, it was not much, sheet metal, concrete and boards, so I could deal with it a bit. Sheet metal has dirt in reflect, vraydirt in diffuse, and vrey edges in bump. Boards are made with the help of a flor generator with multitexture with over a dozen maps of separate boards, this map was repeated in reflect and glossiness with saturation at 0. The plate has been duplicated with a modifier clone. I also added furniture to the interior. I used models from Evermotion, some free from 3dsky, and free scans from Sketchfab. I used forest pack to distribute the models in the scene. I was using Vrey-Next to render. Then, only post-production was left. And ready 🙂