Giardini delle sculture in Venice

From the book: Carlo Scarpa. Atlante delle architetture.

The general inadequacy of the architectural quality of the Italy Pavilion (XXVI Venice Biennale in 1952) for museums purposes and the impossibility of its reconstruction (…) set up for the occasion for architect Carlo Scarpa to implement, within the Central Palace, a significant change. The abolition of some smaller halls connected to the main body of the Hall, allowed to obtain a small open space (…). Scarpa imagined that the courtyard was a place of passage where, however, the visitor would have dwelled for a break: the idea of creating a canopy stretched between the two entrances to the exhibition, developed in the intermediate stage of design processing, led to the definition of an area of essential sculptural character. The surface of the canopy roof, shaped by a curved perimeter, seemed suspended on large concrete pylons in almond-shaped section, whose high hollows contained plants. In this way the support system (…) was completely hidden from view, while the observation of the pillars, (…) revealed a form subject to perceptual changes (…).

Kitchen

This render I created while I was learning Corona, and it came out really good. one thing I loved about Corona is its real time rendering which is very helpful in archviz

TSR 011: Six Degrees of Freedom (6DoF) and More with Lon Grohs from Chaos Group

Big News in VR

We kick off this session with big news — Chaos Group just announced that they would be joining forces with Epic Games to make V-Ray for Unreal Engine. Lon says it’s been on their radar for awhile, and now it’s finally happening. The goal with this merger is to make the dream of seeing ArchViz projects in real-time a reality. Although a timeline isn’t in place yet, they’re working to create as many ways as possible to improve the AR and VR experience by building a bridge to the real-time engines their customers are using.

Six Degrees of Freedom

Lon also shares their plans to open up the doors to VR from three degrees to six degrees of freedom. Six degrees of freedom will give architects and their clients the ability to move around freely in their renderings. Lon calls this a “room scale” experience, and the most natural experience that you can have in a virtual space. He shares the technologies that will create the best VR experience, including Nozon and Lytro, and the differences between the two.

Artist or Client — Who’s Using VR?

In my experience, VR is more user-friendly for the artist than it is for the client. When I asked Lon who should expect to have the most significant experience with these technologies, he told me it is for everyone. From the artists and their team to the client presentations, their goal is to create a technology that can easily be used throughout the entire project. Although still in the experimental phases of creating the six degrees of freedom in every VR experience, Lon and his partners at Chaos Group are definitely well on their way to figuring it all out.

We discuss the role that architectural education had in Lon’s career, upcoming projects, new technologies, and some of Lon’s biggest ideas yet. A whole lot is coming down the pipeline at Chaos Group, and you can hear all about inside this session of The SpectRoom with Lon Grohs.

Main Quotes

“VR is an architectural superpower.” — Lon Grohs

“Showing a still image will always work.” — Ronen Bekerman

“I want to see ray-traced AR in a meaningful, fast way.” — Lon Grohs

“It’s very easy to have too many ideas.” — Lon Grohs

 

Mid-century modern space

Mid-century modern is an interior and art style that Flourished at the middle of the 20th century (1933-1965) , I’ve tried to simulate the style using same furniture and interior elements used that period .

Design & Visualization: Ibrahim Alameer
Software Used: 3D Max , Corona Render , Photoshop

For full and high resolution project please check the project on Behance :
https://www.behance.net/…/57279…/Mid-Century-Modern-Interior