Mountain serenity

Timothy Oulton – is a world famous company, that develops its own furniture and other leather-made goods. For more than 40 years, the company has been offering its customers products with magnificient hand made quality.
It is a great honor for us to work with such a company and we were happy to complete another project for them, which we bring to your attention here.
The apartments are located in the picturesque mountain village called NISEKO in northen Japan. In this project we have made visualization of guestroom and bedroom with the furniture from Timothy Oulton. Interior design was also developed by Timothy Oulton Studio. Most part of 3D models was made by our team. Hope you enjoy it! Thank you!

https://www.behance.net/gallery/73335295/Mountain-serenity

Making of Clear Lake House

Celebrating winter time, here’s a look back to a great making of article by Angel Kostov, from the Bulgarian studio 1equals2, shared their CG recreation of the Clear Lake Cottage by MJMA on the Blog’s Facebook Group and today I’m very happy to share the making of the beautiful snowy image that was part of the set they initially shared.

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GREEN GLADES BY GODREJ

We are presenting our latest Project Godrej Garden City. This extensive mixed-use development has everything you need to live a comfortable and luxurious life. 100 Acar of Abundant Greenery, 2x Cleaner Fresh Air and convenient Location. This property houses 13,000 apartments and villas. Planned and Design by World-renowned Architects Skidmore, Owings and Merrill (SOM). Godrej Garden City has its own retail space – City Square, well-segregated homes 2 BHK, 3 BHK, etc,. and is proposed to be surrounded by schools, playgrounds, malls, entertainment centers, hospitals, office spaces and lot more.

BIGyard

Spare time personal project based on zanderroth architekten’s project named BIGyard.
I’ve just imagined a different context and I had fun playing with 2 different moods and lighting setups. Most enjoyable part has been painting the road texture, blending several textures with custom brushes, in a single huge 60k texture with all the correspondent maps.
It’s also the first project done with Corona 3.0 and I have to say the displacement has been improved quite a bit.
Full hi-res set of images on my Behance profile:

https://www.behance.net/gallery/73258137/BIGyard-CGI

architecture and nature

it been a long time since I wanted to try Quixel Megascans on one of our projects. We decided to use them in this ocation because we have much more artistic licenses than in others real state projects. We are very happy with the results and wishing to take a lot more advantage of this kind of 3d scanned objects, than bring to life architectural scenes.