Church Street CGI Film

The project consists of a set of still images and a CGI film. If you are interested in still images you can see them here: https://www.behance.net/gallery/73158193/Church-Street-CGI-Film
This project started off as a commercial work which we liked a lot, and animations are something we haven’t done much in the past but wanted to try, so… here we are now 🙂
The track was custom made for this project to set the tone in which we wanted to portray the architecture. The original building was altered more or less while working on the animation timeline. The interior suffered most of the changes, but the exterior was heavily changed as well.
Having full creative freedom on this personal project made all the extra hours we put into it worth it.
Hope you’ll enjoy watching it as much as we did making it!

B&TB + V2S Architectes: Thermal Center

A good shot is not always having to show the whole picture, the entire program, all the features, all the materials, an exhaustive list of activities, the outside and at the same time the inside…
A good shot is about telling something that matters.
We enjoyed a lot with this pic we made for our good friends of V2S. By the way it was a competition won…
Salut

https://www.v2sarchitectes.fr

GREEN GLADES BY GODREJ

We are presenting our latest Project Godrej Garden City. This extensive mixed-use development has everything you need to live a comfortable and luxurious life. 100 Acar of Abundant Greenery, 2x Cleaner Fresh Air and convenient Location. This property houses 13,000 apartments and villas. Planned and Design by World-renowned Architects Skidmore, Owings and Merrill (SOM). Godrej Garden City has its own retail space – City Square, well-segregated homes 2 BHK, 3 BHK, etc,. and is proposed to be surrounded by schools, playgrounds, malls, entertainment centers, hospitals, office spaces and lot more.

BIGyard

Spare time personal project based on zanderroth architekten’s project named BIGyard.
I’ve just imagined a different context and I had fun playing with 2 different moods and lighting setups. Most enjoyable part has been painting the road texture, blending several textures with custom brushes, in a single huge 60k texture with all the correspondent maps.
It’s also the first project done with Corona 3.0 and I have to say the displacement has been improved quite a bit.
Full hi-res set of images on my Behance profile:

https://www.behance.net/gallery/73258137/BIGyard-CGI

Estacion del Alto

This project is one of our first commissions we decided to do in Lumion, after years of using 3dMax and Vray for our main works. We are self taught and wanted to see how far we could push this new Software, mainly for Exteriors, as we feel we can push more out of the software.
We are always open to criticism and I would love to hear your opinions!