Making of Winter Interior

I’m happy to bring you a new making-of article by Fietter Chalim. In this article he will describe the creation of his 1st place winning ‘Winter Interior’ scene, created for the IDVN Design Visualization Render Challenge 2009. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page.

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Making of House to Catch a Forest

I’m happy to bring you a new making-of article by forum member Celestino Geronimo. In this article he will describe the creation of his scene inspired by House to catch the forest / Tezuka Architects. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page.

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Making of GH House by Anton Cherenko

As mentioned it the March 2010 newsletter, April is the month for the GH House articles to be posted and I’m very happy to bring you the first article by the challenge’s Honorable Mention Award winner, Anton Cherenko. I really loved the fact Anton showed the back side of the GH House, a side not so explored during the challenge. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page.

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2d Displacment Maps Texture from 3d models by Bertrand Benoit

Bertrand posted a cool how-to article about the process of creating a 2d displacement texture map, including a reflection / glossiness map too. Make sure to check his Frank Gehry Titanium Scales article at his blog. This method can easily be expanded to other 3d elements such as roof shingles, water drops on window, rope strands, pavement, etc. instead of actually using 3d models inside the scene