Creating an Interior ArchViz Scene with Megascans

Quixel is ever expanding the Megascans library with new content for the ArchViz industry on a daily basis, and today I’m excited to share this introduction to creating an Interior ArchViz Scene with Megascans which is an incredible collaboration between PolyMachine and Quixel.

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Making Of Tree House Constantia

The Making Of Tree House Constantia is a first-person narration about one day in a house without any connotations with people living in it, their fantasies and routine. Just architecture and nature.

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rotterdam - Working Area

Making of Rotterdam Office

Dive into the process of visualizing an office space with Walk The Room, as they take us through their steps with the making Rotterdam Office.

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Making of WeXo

The making of WeXo by Sonny Holmberg, lead in-house visualization artist at Henning Larsen in Copenhagen. Follow Sonny as he describes the process of making two images showcasing this new Innovation Hub in Växjö, Sweden. Primarily created with 3dsmax, V-Ray, and Photoshop.

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The Making of a Virtual Reality Experience for ArchViz with Unity

Always curious about implementing VR in ArchViz, I found a great article on Allegorithmic’s blog by Mirko Vescio from Oneiroes featuring the use of Unity. I kindly asked him if he can dive a bit deeper into the process, and that he did. The project covered in this article actually features a collaboration with Unity to showcase their HDRP (High Definition Render Pipeline) through a virtual walkthrough of their newly opened London office, designed and built by M Moser Associates.

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Making of EARTH-SHELTERED VILLA

David Males takes us behind the scenes of the EARTH-SHELTERED Villa, diving deep into his process and thoughts from start to finish as he uses SketchUp, 3dsmax and Corona Renderer as his main tools of choice. Enjoy!

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