Making of Tugendhat House by Lasse Rode (xoio)

Lasse Rode’s did a remarkable job at 3d recreating Villa Tugendhat, a house designed by master modernist architect Mies van der Rohe. Today he responds to the many requests for sharing more insight about his work on this scene, which was done as a personal project over a period of few weeks to test color-mapping and GrowFX tree creation among other things. In this article he focuses on the exterior part of his work.

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Making of House on the Coast

3dnotos studio sheds some light about the making of their striking “House on the Coast” image posted not long ago on the forums (Done in viewport still screen capture style mostly). I love the look & feel they went for on this one, being an actual client work, and not the usual treatment one would expect… this image offers both warmth and cold feelings with a very smart placement of the women overlooking the sea from her exterior deck.

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Making of Taliesin Mod.Fab

Architectural visualization artist Matt Guetta shares his process of making Taliesin Mod.Fab – A project designed and built by students of the Frank Lloyd Wright School of Architecture. Matt was motivated in exploring Taliesin Mod.Fab as a personal 3d project, being fascinated by the well designed and sustainable project made by students, focusing mostly on lighting and materials. He also took the liberty to create a different environment for the house then the Arizona desert it was originally situated in.

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Making of Esherick House, Part 4

After covering the initial stages in Part 1, Materials in Part 2 and Lighting in Part 3, Ludvík will now finalize the Esherick House series with insight about his rendering setup and post production up to final image output. I hope you enjoyed this series as well as I did and that it helped shed light on the inner works of the Mental Ray render engine and will help you in your own workflow with it.

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Making of Esherick House, Part 3

After covering the initial stages in Part 1 and Materials in Part 2, Ludvík will now shed some light about – Lighting. This is the point in which all the hard work of setting up the scene and taking the time to fine tune the materials is being brought to life. Ludvík covers the making of Overcast, Sunlight and Night lighting scenarios with lots of additional insight about this process in Mental Ray.

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Making of Esherick House, Part 2

Picking up where he left off in Part 1, Ludvík dives into materials setup in great detail in Part 2 of the Esherick House Making Of series. You’ll also find a nice little scene with some materials to play with inside. I initially thought of adding the Lighting section here too but both are too long and stand on their own anyway, so Lighting will be published in Part 3 shortly after.

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