Best of Week 24/2016 by Andrei Mikhalenko was about recreating a strong image he carried in his mind for some time. It was a personal project in which he bonded the winter harvested field concept with a house he designed later on to fit. This work focused heavily on creating the environment using GrowFx and Forest Pack. Besides these, Andrei also used 3dsmax and V-Ray to create the final images. Dive into this detailed making of the “Winterhill”. Enjoy!
Lê Anh Nhân is a 3d Artist from Vietnam. He studied 5 years in the university of architectural design, and got interested and use 3dsmax & V-Ray during his 4th year there. His passion for CGI got him to follow ArchVIZ after the university. Today I’m very happy to share with you all the process behind his AMAZING work – Tokyo 2007, done as a tribute for his wife. Enjoy!
Tomek Michalski, the Founder of Triangle Form, shares the making-of this Kitchen scene with Corona Renderer. This one was built to showcase his Kitchen Equipment collection. Follow him as he describes his process, relying on Corona Renderer and Photoshop for the final touches.
I’m exploring GPU rendering now, inspired mostly by the work of Daniel Reuterswärd and Johannes Lindqvist who share so much of what and why they do what they do. To get on track fast, I have approached them both seeking insight I can use and share with you all here. Today I’m publishing this hybrid thoughts and making-of by Daniel as he makes his first steps with the new FStorm Render engine. More on this, Octane Render and general GPU tasty bites to follow this week by Johannes as well. Enjoy!
- Best of Week 52/2016 – Casablanca Tower by Ludvig HoltenäsDecember 31, 2016 - 12:17
- Best of Week 51/2016 – Of the Future by Bertrand BenoitDecember 25, 2016 - 12:04
- Best of Week 50/2016 – A year in resume by B&TBDecember 21, 2016 - 20:17
- Best of Week 49/2016 – Tampere Arena by TMRW.seDecember 14, 2016 - 20:15
- Best of Week 48/2016 – Nuremberg Bathroom by Mohammadreza MohseniDecember 7, 2016 - 19:57
Have no fear of perfection – you’ll never reach it.