Hi, Stranger!

First sign in or Create a Passport

Submitting for a challenge?

Sweet! but first, you need to sign in or Create a Passport

Create a Passport

Less than a minute and you're all set. Existing user? Sign in.

Hi, There!

Welcome to your new passport page.

Feuerroth


1
Posts

0
Mentioned

0
Followers

1
Following

0
Challenges

0
Awards

My Top Software

3dsmax
Photoshop
Unreal Engine

Miyako

July 13, 2019 / in 3dsmax, Photoshop, Unreal Engine / by Feuerroth

An architectural Film with UE4.

Read more

Miyako

Feuerroth

July 13, 2019 / in 3dsmax, Photoshop, Unreal Engine / by Feuerroth

The film is focusing on atmosphere, light and detail. That is why I decided to have very few wide-angle or establishing-shots. It’s impartiality is supported by slight camera movement, providing a shy but yet strong and authentic feeling. The flickering lights support the timidity of the whole scene.

A year ago I decided to completely focus on realtime-rendering. For the technical aspect of the project, the lightmaps are rendered with the GPU-Lightmass. I did not make use of the DX12-Raytracing-Features of my RTX2080Ti, because I personally find, they are not yet production-ready. But lots of other lately implemented features such as the new DOF algorithm and other stuff found their place in the project.

Studio: Agentur Okay. Krass.
Personal/Commissioned: Personal Project
Location: Darmstadt

End of content

No more pages to load