During the HOVER challenge, being part of the judging panel, Zoran Gorski worked on his own example entry His latest images, done using Twinmotion 2, are a must to see and learn from. He really pushed the software using mostly the provided elements that come with the package other then his own house and basic landscape design. This test case shows Twinmotions potential in the hands of a pro.
Feast your eyes on the following images, outputted from Twinmotion 2 with minor postwork (resize, crop and color correction). I dare say these are very hard to differ from a “traditionally” rendered image and break out of the “game like” feel all the previous examples shown so far had.
It does seem that heavily landscaped scenes with many trees and plants do tend to look better in real time engines such as Twinmotion and Lumion. I have yet to see a mostly built environment look really good so we do have things to look forward too in that regard… I think it is an issue of how materials are treated and look on large architectural elements as opposed to the more chaotic nature of the grown environment.
Would love to see an animation of this scene (Zoran?)
Visit Zoran’s HOVER wip thread to follow his further progress.