The making of Wallpaper's interiors shoot at Valle de Uco

The making of Wallpaper’s interiors shoot at Valle de Uco

September 17, 2010  |  Making-Of, Tutorials

A tweet by fellow 3d artist Dave Buckley caught my attention today about this great project by the Neighbourhood studio. Great breakdown of the work process… I wish I could have such studio setup to add cars and people to my renders! comes down to how much the client pays I guess.

Check out the original article at Wallpaper – The making of the future at Valle de Uco, Mendoza

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I've got to agree with tristan. It seems a lot like designing and building a great house and then painting it plaid.

For all that effort and expense you'd be better off putting in some good quality 3d cars and people.

All of that equipment, and they still manage to make it look fake..
People in 3d are still not really that good, although a friend of mine is making some multi-million polygon people using a 3d scanner, this is the future I think :)

Interesting, is he offering them for sale to the general public?

cool although the 2D entourage are a little bit too much if you still shoot them in studio. Takes a lot of resources to do that.

For all those effort, same result can be achieved by just compositing people from readily available 2d images.

Might be true... perhaps in this one the potential is not fully reached. but the option of lighting the added items according to the cg scene and placed exactly in position is so cool!

Really nice . I also wish we could have some project like this.
But the budget for our projects is not even close to do something like this. I am going to start my own fancy company someday :)

interesting workflow =) all the 'photo thingies' look fancy =)..
somehow this rimind my Taylor James studio works. THei have some breakdowns in their website.

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