great tutorial.! thanks! but i dont get it why it throw me out the program when i render it with HDRI dome light?
Hello, Very great tutorial, but i don't understand why my proxies are so big when I use the "Make Fur" tool on a big field ? My Sketchup have some difficulties to create many proxies. Thank you very much :)
sir, in bridge SKETCHUP model, which plugin u used to make the land undulated.
it would be helpful as i am new to sketchup.
Great tutorial! I have only one problem with it, I cant seem to get the proxy to keep the texture map when I load it again in to the model.
i don't use sketchup, but this is a nice tutorial... i have a question: why do you use vray proxy with a small grass clump? i believe this is totally unnecessary... thanks
@Santiago RIzo Z I am having this same issue with all my proxies. I've tried so many solutions and nothing has worked. Someone help!
@aptoverde Then you do not understand how proxies work.
If you were to scatter thousands of individual clumps of grass, each one would have to be individually loaded into RAM, creating a huge amount of unecessary RAM usage.
With a proxy, the clump is only loaded into RAM once, then referenced/called up whenever a ray hits it.
@aptoverde Why do you think so?
@ngchristianson @Santiago RIzo Z If I remember correctly, proxies dont maintain material information. they load generic colours as placeholders to be replaced. The alternative is to set up the proxy in its own file with the proper materials in play, then save that sketchup file. And to use later simply import through sketchup as normal
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