Following comments on Anninos’s GH House making-of article, he kindly made this short screencast of his interior 3d render post processing workflow in Photoshop. No audio on this one – but it is very easy to follow.
Read More Post a comment (7)The last of the GH House Challenge making-of articles is here! Done by the Grand Prize Winner, Bertrand will describe the process of creating his ‘Norwegian lake shore’ theme for the GH House. You will find 2 additional mini tutorials in the how-to section and linked from within this article describing the use of the Floor Generator script and the rain drop creation process in more detail. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page.
And stay tuned for news about Architectural Visualization Challenge II very soon. You can also start taking part at forming the challenge by voting at this first related poll
Read More Post a comment (14)In this how-to article Bertrand describes in detail the way he created the 3d water drops effect in his GH House Challenge winning interior image. Check out Bertrand’s full GH House making of article for more information about his work.
Read More Post a comment (2)In this how-to article Bertrand describes in detail the way he uses the Floor Generator Script using the GH House model as an example. Check Bertrand’s full GH House making of article for more information about his work.
Read More Post a comment (5)I’m happy to bring you the third GH House related making of article by First Runner Up – Anninos Konstantinos. Nestled between rocks, facing a lake, Anninos has created a unique looking image and atmosphere for this house design. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page.
Read More Post a comment (16)Jesús Oscar Salmerón López has recently posted an article over at CGarena describing the process of creating his scene ‘Nightfall’. I recommend you all to check it out… enjoy!
…this image was created for the contest ‘Lightrender on Tour’ and won the second prize. I used 3ds max with VRay rendering engine. This project is based on the work of Spanish architect D. Joaquín Torres A Study of Architecture A-zero.
Jesús Oscar Salmerón López







