Marcin “Neb” Jastrzebski posted a set of images and a short video showcasing the process of making his recent personal work – House O based on the work of Jun Igarashi Architects. This is a remarkable piece of work by Marcin, going into so much detail as he usually tends to do. He uses MODO 701, Cinema 4d and Maxwell Render 3 as his main tools on this one. Enjoy!
Marcin on this project technical aspects :
I would like to introduce my recently finished personal project visualization of House O by Jun Igarashi Architects. My main goal was to check the possibilities available with the new version of Next Limit’s Maxwell Render software. I was trying to achieve realistic mood with simple but interesting modern building from Japan. I was playing with light, mood, weather and season. Every detail was created in 3D. I did some final touches in post like color corrections, contrast, final color mood. I worked on that project about three months. All scenes were rendered from one to four PC machines. I know that many effects like steam, fog motion blur falling leaves for example are simple to make in post-production but as I said before I wanted to make all of those effects in pure 3d scene.
There are a few workflow details below :
- Most of terrain materials have a displacements – Ground, Tarmac, Curbs & Pavement.
- All moving objects like flying insects & falling leaves were made as moving objects and rendered with Maxwell Render object motion blur option. This part of my work was very interesting.
- Diffraction, fog, steam, DOF blur, and volumetrics were rendered by Maxwell Render. Some slow effects too.
- Most models are taken from Evermotion, Viz People and CGAxis 3D collections.
Software used :
- Modo 701
- Cinema 4D R15
- Maxwell Render 3.0
- Red Giant Looks
Visit Marcin’s forum thread at – House O – Jun Igarashi Architects