O House by Marcin “Neb” Jastrzebski

0

Marcin “Neb” Jastrzebski posted a set of images and a short video showcasing the process of making his recent personal work – House O based on the work of Jun Igarashi Architects. This is a remarkable piece of work by Marcin, going into so much detail as he usually tends to do. He uses MODO 701, Cinema 4d and Maxwell Render 3 as his main tools on this one. Enjoy!

Marcin on this project technical aspects :

I would like to introduce my recently finished personal project visualization of House O by Jun Igarashi Architects. My main goal was to check the possibilities available with the new version of Next Limit’s Maxwell Render software. I was trying to achieve realistic mood with simple but interesting modern building from Japan. I was playing with light, mood, weather and season. Every detail was created in 3D. I did some final touches in post like color corrections, contrast, final color mood. I worked on that project about three months. All scenes were rendered from one to four PC machines. I know that many effects like steam, fog motion blur falling leaves for example are simple to make in post-production but as I said before I wanted to make all of those effects in pure 3d scene.

There are a few workflow details below :

  • Most of terrain materials have a displacements – Ground, Tarmac, Curbs & Pavement.
  • All moving objects like flying insects & falling leaves were made as moving objects and rendered with Maxwell Render object motion blur option. This part of my work was very interesting.
  • Diffraction, fog, steam, DOF blur, and volumetrics were rendered by Maxwell Render. Some slow effects too.
  • Most models are taken from Evermotion, Viz People and CGAxis 3D collections.

Software used :

  • Modo 701
  • Cinema 4D R15
  • Maxwell Render 3.0
  • Photoshop
  • Lightroom
  • Red Giant Looks

Visit Marcin’s forum thread at – House O – Jun Igarashi Architects

3 comments
druxion
druxion

wow. silencingly well done. wow.

Reinier
Reinier

Wow. I really really respect and love the way how this is made. The water droplets, leaves, flies, smoke..
Just great work.
And cool tips and tricks you show in the making of. I can learn from that.

Recent Posts
Winner Announced: Laubwerk Giveaway

Winner Announced: Laubwerk Giveaway

08/29/2014  |  41 Comments

The 6TH 2014 blog birthday giveaway is here! Laubwerk will give one of you lucky followers the plants kit of choice... more

Winner Announced: iToo Software Giveaway - Forest Pack and RailClone 2

Winner Announced: iToo Software Giveaway – Forest Pack and RailClone 2

08/28/2014  |  4 Comments

The 5th 2014 blog birthday giveaway is here! iToo Software will give one of you lucky followers a chance to... more

Making of Nordic House

Making of Nordic House

08/25/2014  |  13 Comments

I found the Nordic House visuals by Héctor Javier Diez Valladares during my routine browse on Behance. My eye landed... more

Winner Announced: Grant Warwick's Mastering CGi Giveaway and Discounts

Winner Announced: Grant Warwick’s Mastering CGi Giveaway and Discounts

08/25/2014  |  90 Comments

The 4th 2014 blog birthday giveaway is here! Welcoming Grant Warwick who will give one of you lucky followers full access... more

Winner Announced: model+model Giveaway

Winner Announced: model+model Giveaway

08/21/2014  |  3 Comments

The 3rd 2014 blog birthday giveaway is here! model+model will give one of you lucky followers the volume of your... more

Unreal Engine 4 + ArchVIZ by Koola

Unreal Engine 4 + ArchVIZ by Koola

08/21/2014  |  39 Comments

Today I stumbled upon these Drop Dead Gorgeous Unreal Engine 4 Architectural Visualization tests by koola which immediately reminds one... more