How do you use the render passes? you mentioned that there's no way of using it. what's the reason for producing it?
Hi, thanks for the comments, Girish, you are right this is in linear work-flow with the gamma in 2.2 we forget to say that...
One more question, did you also change the gama to 2.2 in the max setup. That is Customize > Gama settings.
Thanks to all for the comments!
Peprgb, about the lights, yes, you are right we lift up their bright with post production, and blending with lighting pass
Ok... got it.
About the ceiling lights I mean that in pure render the lights hasn't "light/bright" (marked with green) so it's post production i guess?
here is a link to the image i refer to - http://maldda.com/tests/uro_h.jpg
Thank you very much for your kind reply :-)
Hi Peprgb, thanks for your comments!
About the passes, there`s no one way to use them. Sometimes we use screen blend, soft light, testing to get the best option. I know in this image you can't appreciate the dirt, the original one was 3500 pixels wide, and there was a lot of detail.
About the final question I don't understand what you mean, can you further explain?
Thank you very much for sharing the workflow, great job by the way.
If you don't mind i have some comments / questions, In what type of Blending mode are blended the Render passes (as i know the Ambient Occl. in Multiply, but the other ones?).
You talk about the Back Wall of concrete but as far as i can view i can't appreciate this material / dirt in final render...
How did you deal the 4 lights under the main ceiling? there isn't light in the pure render and it's a lot in the final image.
Like Ronen points the post process is really critic for the final image result!
Congrats and keep the good job.
Hi all, thanks to Ronen to let us share this, hope you like it, helps all of us to get better!
This image was made by Agustín Gutierrez, and all the patience to make the tutorial, all the thanks to him.
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