Hi, amazing work and very inspirational work, I just wanna know How to make the Matte passes each Object/Elements on the scene like what you did on this tuts,
Hi this is amazing and inspirational work. Can I ask How to make or to create the Matte Passes each Object/Element like in this scene. Thank you very much
Spectacular, amazing work ! Thank you very much for the detailed share of the "making of process".. Greatly appreciated
Nice work, love the mood...
How have you handled the volumetric lights? With VrayEnviromentfog? Have you done a separate render pass for that?
Great writeup. Good to get introduced to some new tools and see some nuke workflow. I had a small technical question. You have the vray lights shown with a very handy sort of 'cone' or 'light casting box' representation. How did you turn that on? Never seen it before and seems very helpful.
I'm trying speedtree too, it a great tool but a bit confusing, it would be helpful if you could explain something about how you use speedtree, thx
Phenomenal work Mica! I especially love the statues. Regarding the sheets you created in Marvelous, how did you get such definition in the creases and folds of the fabric? I often try to add details with a lower Particle Distance, but end up having the creases relax themselves again. How do you solve this problem?
@Vinu3d Hi Vinu3d, my email is firstname.lastname@example.org
@3dbybrunolopes Hi Bruno. Yes I used VrayEnvironmentFog Effect for the volumetric lights rendered into a separate renderpass
@MichaelABrown Hi MichaelABrown, as Lantrancy say, its a vray light option.
@MichaelABrown Set the preview mode to "always" in rectangle light options and adjust the directional parameter
@ubermatik Hi ubermatik, try to increase Fold Angle.
@MartinLovstrupJensen Thank you!
@Mica Cruz @Lantrancy thanks for the tip. I'm realizing I must be behind on my vray version and need to update. I see it on the page here - http://help.chaosgroup.com/vray/help/200R1/light_params.htm
but it's not showing up in my max.. time to upgrade! :)
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