totally awesome... i just have 2 questions...
1) how did you do to model so perfect and high poly trees and foliage?
2) what are your computer specs for this work?
Amazing work...especially the landscape! Very detailed "making-of".
Question: is the visibility of the sphere lights throughout the ceiling left on? Do you get better light distribution as opposed to using IES??
Hi. as you probably have read on our making of, we create the tree models entirely with growfx. We used high tessellation for trunks and branches meshes, and a displacement directly inside growfx to generate the needed bumpiness. We did lots of test to get the wanted result in terms of natural chaos, based on the trees of the reference material we fond on archdaily.com. Nothing else special to say! Just the right combination of growfx paths and modifiers (and a huge amount of time without give up with bad results!). If you are interested in, we're going to sell our tree models on turbosquid; let us know if you want to be advised when they'll be online.
Concerning computer specs, we used two workstation with an Intel i7-3770K 3.50GHz CPU, NVidia GeForce GTX 570 graphic card and 16GB RAM.
Thanks for your appreciation, keep follow us!
Hi Jon, Carlo from Pixelpark here.
Thanks for your appreciation!
We used vray lights instead of ies lights simply because we found them easier to set up, especially when light sources are closer to a wall: with ies we always had too much light close to the source and too few at floor level!
@pixelpark @CesarM_Render Great!!, thanks a lot for your answer... Of course, i would like to be notified when model come up for selling.... I'm trying to make good and realistic trees (currently, I'm working with speedtree) but i with no good results till now... So, thank you again and i'm following you right now in twitter..
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