Congratulations to Łukasz Walkowski - You won the first stage and get @GrantWarwick 's Course! 2nd stage is still going and keep sending me great images... Winner will be chosen by end of September ;)
FYI - The promo is still running, but ends in 4 days! so if you like what you see so far and what is coming next - GRAB IT NOW!
I'd have to agree with the majority regarding vegetation and natural materials like wood and stone. It would also be interesting to see an analysis of elements from a vray perspective, like fire/smoke, water, earthy textures for ground/cliff surfaces and I know hes already covered ice/snow.
I vote for realistic common architecture materials, such as wood, concrete, brick, glass, steel, etc.
Thank you Ronen... I would love to be the lucky winner here.. if I am lucky enough :D
Same as @jophus14, would like to post for a lesson to create more realistic materials that are commonly used in architecture. Thank you.
Much like CaioDettmar, I would also like to see how to create more realistic materials that are commonly used in architecture. Materials such as facade glass, stainless steel and natural stone. Thanks
My request is to go over the topic of GI optimization for animations, where resolution is lower than print images and render time per frame is a lot more important.
Realistic foam, bubbles and vapor with the help of particles and other plugins (Phoenix FD, Frost, Iso-surfaces,...) would be great.
Thanks a lot for all of those great stuff, happy 5th birthday and as for Grant Warwick's excellent course i would like to see some info for interior architecture visualizations.
Thanks for this opportunity, as for lesson 11 I would like to see HDR interior lighting stuff if that is possible. Thanks!
Thank you all for this valuable input! I'm pretty confidant Vegetation is going to be addressed as many of you suggested ;)
This course is on my watchlist for so long now, great you teamed up with grant to deliver this sweet Giveaway Ronen!
I hope Grant will earn a whole lot of new subscribers, he def. deserves to be heard as many times possible :)
My Vote would go for an in-depth look at render optimization, point and shoot light & material setups as well as "daily production routine" workflow tipps.
Cheers from austria
I dont have the mastering vray subscription, I would love to see more on the render settings and lighting.
Mastering V-Ray render settings, and understading calculations made by the engine. I think that would save a lot of time!
Although there is a special lighting course announed I d Luke to See a lighting lesson as well....maybe as a teaser for the upcoming course
Although Grant seems to be preparing a Lighting course as stated on his website, It would be awesome to get a small peak into his lighting strategies!
This might sound super boring but i would like to see a lesson with Grant approaching a 'real life project ' from scratch to finish. Maybe he can take a project from his personal portfolio and show how he set up the materials, the lighting, the camera and all the good stuff that make the image look real :-P
nature shaders! like wood, vegetation, or architectural things, like concrete, structural wood, (bercon wood) etc.
I'd like to see a lesson on creating realistic bodies of water. ie. Oceans with wakes and foam, rivers with animated currents etc.
The free lessons are extremely helpful. I would like to see a lesson on taking fabrics (either photo or web image) and transferring it into a material. Patterned white matelasse are especially difficult.
It could be interesting to explore the creation of detail shots, mixing advanced materials with lighting, texturing, camera placement, DOF, etc.
I'd like to see some lessons - shaders around all sort's of glass and caustics, along with animation tips. That would be great:))
@rashedhaikal22 maybe Peter Guthrie's tutorial can help you http://www.peterguthrie.net/blog/2014/7/hdr-sky-lighting-for-interiors
Mastering Lighting starting next year! :D
@cccpu yes, take a look to the box.net page, its on the Materials folder.
But lesson 12 will include lighting knowledge also :)
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more