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  1. #121
    Senior Member blowback's Avatar
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    Name:  mt2.jpg
Views: 11963
Size:  389.9 KB

    Here is a quick test. Thanks again for the clarification.

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  3. #122
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    Is there a way to load multiple Textures at once?
    For Instance
    01_Bricks_DIFFUSE
    01_Bricks_ALPHA
    01_Bricks_BUMP
    01_Bricks_REFLECT
    01_Bricks_DISPLACE

    and

    02_Bricks_DIFFUSE
    02_Bricks_ALPHA
    02_Bricks_BUMP
    02_Bricks_REFLECT
    02_Bricks_DISPLACE

    The First Number is for multiple textures. And if i only could advise the textures with *_bricks_*So it would be very cool to have file matrix in which it is possible to load multiple textures in one step!
    Last edited by mRp1nK; 12-18-2012 at 09:27 PM.

  4. #123
    Administrator bakbek's Avatar
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    This issue should be addressed in an upcoming update... I'll check with dieter where this is at currently

  5. #124
    Administrator bakbek's Avatar
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    Check out a new how-to article on the blog -MightyTiles Procedural Mosaic Texture How-To by Peter Guthrie

  6. #125
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    Is there a version for mas design 2013?

  7. #126
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    The Demo version does not seem to allow for installation for Max Design 2013. Is there an update that I do not see?

  8. #127
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    Any news regarding adding reflection glossines map/replacing specular in mightytiles slave?

  9. #128
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    Hi,

    Mightytiles is really nice so far but there is one thing that bothers me.
    I don't know if I am doing something wrong but the original mortar bump and displacement setting doesn't seem to work for me.
    I made a simple material but as soon as I load an alpha map in the tilesdesigner, the mortar displacement becomes a flat mid grey (if the original mortar displacement was set to 0,5).
    Is someone else having the same issue?

    Name:  screen displace.jpg
Views: 11759
Size:  237.4 KBName:  screen mat.jpg
Views: 11561
Size:  102.2 KBName:  screen tile designer.jpg
Views: 11676
Size:  168.0 KB

    On another subject, it is nice to have a procedural mortar color slot, but wouldn't it be interesting to also create a bump/displacement slot to match it also?

  10. #129
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    Hi guys,

    let me ask very few questions about MT, just istalled it a few days ago and these things have been running through my mind:

    1.
    Any idea how to get rid of gaps on corners where brick wrap around? When i use 2D displacement,there is no way how to get rid of it.
    Not very successful with 3D displacement with the gaps + i get some strange black lines running top to bottom of the wall. Really tiny 1 pixel hairline.

    2.
    Is it possible to pick more tiles at once or do i have to load all the 20 tiles manually?? Do i have to do this then with all the tiles like bump, displace etc??

    3.
    How many maps are there ni the original material pack?
    I got 8 in basic tile sets

    Thanks a lot for your replies

    Best Regards

    Martin

  11. #130
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    Its sad to see the non responses and the super slow development of this plugin...

    For 2. and 3., yes, at the moment you have to pick one by one, and yes, they are what they are, but of course you can create your owns textures.

  12. #131
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    Quote Originally Posted by peprgb View Post
    Its sad to see the non responses and the super slow development of this plugin...
    I can only agree. I asked a simple question regarding a requested update about two months ago. In this thread I might add. Yet to receive an answer.

  13. #132
    Junior Member arch515's Avatar
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    Some time ago, I wanted to share with you (the user MightyTiles), a very simple material, and maps defined which I transformed the black bricks for one of the old project-can any of you ever come in handy .. which you can find here Lukasz Malik on Behance. and more information on my website.


    downloads.

    mightytiles_BLACK_BRICK.rar download for free on file share letitbit.net
    bakbek, teunsengers and ambiente like this.

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