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Newb texturing question.
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  1. #1
    Junior Member mitchrichie's Avatar
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    Default Newb texturing question.

    I hope this question is not too basic...

    I'm using/learning Maya and Maxwell render.

    Maxwell has a large collection of pretty great shaders on their website that you can download and use.

    I'm trying to texture a large cement tiled area (for the latest Museum challenge).

    I've tried a few tiled textures such as this one: Maxwell Render Resources . Search Materials

    However when you render this out you get a really distracting repeating texture... Each tile is the same texture, which of course wouldn't happen in real life.

    How do the pros get around this? Do you have to create a custom texture for each unique tile? What about adding grime and weathering?

    I just need a little explanation on how you pros work with these types of materials. Any good tutorials?

    Thanks

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  3. #2
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    Variation is the key in situations like yours, as you pointed out, no areas of wall are the same. Check out [CG Textures] - Textures for 3D, graphic design and Photoshop! as they have loads of amazing textures you can use, and all at high resolution too.

    As for dirt and grime, think about how it would be created in real life. Scratches might affect the reflection and bump of a surface, where as broken edges or perhaps something like dust or paint splashes will require you to create two different materials, and blend them / mask them. Also with dirt and grime, again think about where these would happen, dust doesnt collect where people walk, but the part where people walk will have more scratches and chips.

    Technically, there as several ways to build up dirt, textures, model in the detail, do it in post. As a loose rule I would do distant objects with textures, foreground with model detail and textures, and then post-production where either it will look better, or will save time.

    I know it's pretty vague, but I hope that helps!

    Dean

  4. #3
    Junior Member GTRNRD's Avatar
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    Mitch do you have photo editing software like photoshop or gimp?

  5. #4
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    basically, that bumpy texture is a layer that is applied over the sheet rock/drywall. To cover a small area like that, you can just put some spackle stuff on with a toothbrush by running your thumb across the bristles (after dipping the brush in the spackle mixture). You can get it at any hardware/home improvement store, and it's a powder that you add water to.

  6. #5
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    nice man cool posts man

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