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01-26-2010 09:16 AM
# ADS
Circuit advertisement
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Junior Member
Well, my 3dsmax 2009 quits with an eror message, when rendering the Pflow, which assigned to a Bercon Vray metaball object.
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Member
snow
here are some of my own tests...
the main goal was to test a kind of "simple" modeling method for the snow different than particules standard method that can be heavy to set up on complexe geometry objects like trees...
here is my workflow for an object like a tree:
>using the Ignore Backfacing option in editpoly mode to select top faces of all branches at the same time with region selection tool in the top view (sometimes it needs more actions to unselect for example parts of the trunk that could be selected even if they are almost vertical, or using the shrink/grow function to adejust selection)
>detach the selected faces to a new object that will be the snow, select all faces, extrude or bevel by group (bevel help to had a curved shape before using a meshsmooth tool)
>add a meshsmooth, turbosmooth to the snow part detached.
and voila, material is very simple using a combination of procedural maps in bump slot.
ofcourse each part of this method can be improved or modified to generate more or less detailed snow regarding wich kind of point of view you are working on, but its quite fast/easy to achieve a good looking result in few steps.
ofcourse i guess this could be easily scripted and improved with a minimal scripting skill (that i dont have)...
Last edited by matt; 01-23-2011 at 05:08 PM.
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Member
I always wanted to do a snow scene
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Senior Member
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Member
that looks great Javier! care to elaborate on the material?
Having watched the vray 2.0 feature videos by Torgeir at vray.info I have been experimenting with using a vray SSS2 material as a base for snow and then a vray carpaint material for the sparkles, mixed together using the vrayblendmaterial. Seems to work really well, no nice images to show yet though!
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Senior Member
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Member
Javier, that snow looks already so good. If somehow you could make a path blending with a mask the type of noise "foot prints" of your sand material in this snow, and give the snow a bit more size randomess in the displacement i think that would make it even more realistic.
Also perhaps insert all the diffuse snow map in a comp tex with vray dirt in order to make the snow look more grey and dirty when it encounters those rocks?
Cheers and very nice discussion. I wish it snowed in Portugal.
Last edited by metrocubicodigital 3d; 01-26-2011 at 02:38 PM.
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Senior Member

Originally Posted by
metrocubicodigital 3d
Javier, that snow looks already so good. If somehow you could make a path blending with a mask the type of noise "foot prints" of your sand material in this snow, and give the snow a bit more size randomess in the displacement i think that would make it even more realistic.
Also perhaps insert all the diffuse snow map in a comp tex with vray dirt in order to make the snow look more grey and dirty when it encounters those rocks?
Cheers and very nice discussion. I wish it snowed in Portugal.

Thank you very much! Right now im a bit busy with stuff not related to 3d but i take note of your advice for future update.
Here in Málaga doesn't snow aswell, at least in the coast hehe.
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