Ronen Bekerman - 3D Architectural Visualization Forums

Go Back   Ronen Bekerman - 3D Architectural Visualization Forums > Techniques and Workflows > Texturing and Surfacing


Reply
 
LinkBack Thread Tools Display Modes
  #13 (permalink)  
Old 01-26-2010, 09:16 AM
pixela's Avatar
Member
 
Join Date: Dec 2009
Posts: 92
pixela is on a distinguished road
Default

Hi Peter,
Your last image already looks very nice. I think it needs some variation on speckles. Maybe you can mask them with fractal noise to have more variation.
Good test
Reply With Quote
  #14  
Old 02-09-2010, 09:53 AM
bakbek's Avatar
Administrator
 
Join Date: Dec 2009
Location: Israel
Posts: 701
bakbek will become famous soon enough
Send a message via Skype™ to bakbek
Default SnowFlow v1.6

A new snow creation plugin is available for all those of you that are into snowy scenes. check the post at blog about it - SnowFlow v1.6, 3d Studio Max Plugin.

If some of you test it, please share your thoughts about it here... how is it as apposed to pure particles workflow. From the videos it seems to be far better...
Reply With Quote
  #15  
Old 02-12-2010, 12:18 PM
Junior Member
 
Join Date: Feb 2010
Posts: 2
rimbee is on a distinguished road
Default

Well, my 3dsmax 2009 quits with an eror message, when rendering the Pflow, which assigned to a Bercon Vray metaball object.
Reply With Quote
  #16  
Old 01-23-2011, 05:03 PM
matt's Avatar
Member
 
Join Date: Mar 2010
Location: France
Posts: 49
matt is on a distinguished road
Default snow

here are some of my own tests...
the main goal was to test a kind of "simple" modeling method for the snow different than particules standard method that can be heavy to set up on complexe geometry objects like trees...

here is my workflow for an object like a tree:

>using the Ignore Backfacing option in editpoly mode to select top faces of all branches at the same time with region selection tool in the top view (sometimes it needs more actions to unselect for example parts of the trunk that could be selected even if they are almost vertical, or using the shrink/grow function to adejust selection)

>detach the selected faces to a new object that will be the snow, select all faces, extrude or bevel by group (bevel help to had a curved shape before using a meshsmooth tool)

>add a meshsmooth, turbosmooth to the snow part detached.

and voila, material is very simple using a combination of procedural maps in bump slot.

ofcourse each part of this method can be improved or modified to generate more or less detailed snow regarding wich kind of point of view you are working on, but its quite fast/easy to achieve a good looking result in few steps.

ofcourse i guess this could be easily scripted and improved with a minimal scripting skill (that i dont have)...
Attached Images
File Type: jpg neige_arbre01.jpg (68.4 KB, 595 views)
File Type: jpg neige_arbre03.jpg (69.9 KB, 585 views)
__________________
MatthieuPESQUET - Architect | CG Artist
www.mattpesquet.com

Last edited by matt; 01-23-2011 at 05:08 PM.
Reply With Quote
  #17  
Old 01-23-2011, 05:39 PM
Member
 
Join Date: Feb 2010
Posts: 59
arkinadamesref is on a distinguished road
Default

I always wanted to do a snow scene
Reply With Quote
  #18  
Old 01-23-2011, 08:34 PM
Javier Pintor's Avatar
Senior Member
 
Join Date: May 2010
Location: Málaga, Spain
Posts: 107
Javier Pintor is on a distinguished road
Send a message via Yahoo to Javier Pintor
Default Snow Test

Nice materials, I didn't know about this thread, here are my 2 cents.
Attached Images
File Type: jpg snow_test0000.jpg (340.7 KB, 607 views)
Reply With Quote
  #19  
Old 01-24-2011, 07:53 AM
Member
 
Join Date: Dec 2009
Posts: 99
peterguthrie is on a distinguished road
Default

that looks great Javier! care to elaborate on the material?

Having watched the vray 2.0 feature videos by Torgeir at vray.info I have been experimenting with using a vray SSS2 material as a base for snow and then a vray carpaint material for the sparkles, mixed together using the vrayblendmaterial. Seems to work really well, no nice images to show yet though!
Reply With Quote
  #20  
Old 01-24-2011, 12:22 PM
Javier Pintor's Avatar
Senior Member
 
Join Date: May 2010
Location: Málaga, Spain
Posts: 107
Javier Pintor is on a distinguished road
Send a message via Yahoo to Javier Pintor
Default

Quote:
Originally Posted by peterguthrie View Post
that looks great Javier! care to elaborate on the material?

Having watched the vray 2.0 feature videos by Torgeir at vray.info I have been experimenting with using a vray SSS2 material as a base for snow and then a vray carpaint material for the sparkles, mixed together using the vrayblendmaterial. Seems to work really well, no nice images to show yet though!
Thanks Peter. Hope the next image ilustrate the main snow material understable.

I used vray standard material blended with a light material to add some self illumination. I'm aswell using vray dirt in the opacity with glossy to create some SSS effect where the geometry intersect, a very small noise in the reflection and bump to create the sparkles, cellular displacement as I saw in the tutorial that Bertrand linked, it works prety well, and some other stuff. Everything togueter looks pretty simple.

One thing to point out is that this material looks ok in close shoots only, im trying to adapt it to a general view.

high res
Attached Images
File Type: jpg snow_mat.jpg (75.9 KB, 561 views)
Reply With Quote
  #21  
Old 01-24-2011, 03:48 PM
Javier Pintor's Avatar
Senior Member
 
Join Date: May 2010
Location: Málaga, Spain
Posts: 107
Javier Pintor is on a distinguished road
Send a message via Yahoo to Javier Pintor
Default Snow on tree

I touch a bit the material and used it in conjuntion with the script annkos linked, pretty good script btw, and this are the results so far...

Looks cartoony to me. 3rd one is my fav, lightning seems more realistic for snow.
Attached Images
File Type: jpg snow_sun.jpg (138.5 KB, 548 views)
File Type: jpg snow_vrsky.jpg (118.8 KB, 545 views)
File Type: jpg snow_dome.jpg (151.7 KB, 541 views)
Reply With Quote
  #22  
Old 01-24-2011, 09:31 PM
Javier Pintor's Avatar
Senior Member
 
Join Date: May 2010
Location: Málaga, Spain
Posts: 107
Javier Pintor is on a distinguished road
Send a message via Yahoo to Javier Pintor
Default

Ok, my last update. I rebuild the displacement and I think it does a pretty good job in the ground. I used 3 different snow materials, for the rocks, the tree and the ground.
Attached Images
File Type: jpg snowfield_fx0000.jpg (128.9 KB, 535 views)
File Type: jpg snowfield_nofx0000.jpg (125.9 KB, 532 views)
Reply With Quote
  #23  
Old 01-26-2011, 02:33 PM
Member
 
Join Date: May 2010
Posts: 87
metrocubicodigital 3d is on a distinguished road
Default

Javier, that snow looks already so good. If somehow you could make a path blending with a mask the type of noise "foot prints" of your sand material in this snow, and give the snow a bit more size randomess in the displacement i think that would make it even more realistic.
Also perhaps insert all the diffuse snow map in a comp tex with vray dirt in order to make the snow look more grey and dirty when it encounters those rocks?

Cheers and very nice discussion. I wish it snowed in Portugal.
__________________
--------------
MetroCúbicoDigital
--------------
CGOnlineGallery

Last edited by metrocubicodigital 3d; 01-26-2011 at 02:38 PM.
Reply With Quote
  #24  
Old 01-28-2011, 03:41 PM
Javier Pintor's Avatar
Senior Member
 
Join Date: May 2010
Location: Málaga, Spain
Posts: 107
Javier Pintor is on a distinguished road
Send a message via Yahoo to Javier Pintor
Default

Quote:
Originally Posted by metrocubicodigital 3d View Post
Javier, that snow looks already so good. If somehow you could make a path blending with a mask the type of noise "foot prints" of your sand material in this snow, and give the snow a bit more size randomess in the displacement i think that would make it even more realistic.
Also perhaps insert all the diffuse snow map in a comp tex with vray dirt in order to make the snow look more grey and dirty when it encounters those rocks?

Cheers and very nice discussion. I wish it snowed in Portugal.
Thank you very much! Right now im a bit busy with stuff not related to 3d but i take note of your advice for future update.

Here in Málaga doesn't snow aswell, at least in the coast hehe.
Reply With Quote
Reply

Bookmarks

Tags
snow

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


LinkBacks (?)
LinkBack to this Thread: http://www.ronenbekerman.com/forums/texturing-surfacing/177-snow.html
Posted By For Type Date
Snow! - Page 2 - Ronen Bekerman - 3D Architectural Visualization Forums This thread Refback 01-24-2011 08:56 AM
3d Studio Max Plugin, SnowFlow v1.6 This thread Refback 06-30-2010 12:52 PM
3ds Max This thread Refback 06-26-2010 07:01 PM
Ronen Bekerman» ? Ronen Bekerman ? 3D Architectural Visualization Blog This thread Refback 03-18-2010 12:25 AM
Creating convincing mud! | Square Polygon This thread Refback 02-01-2010 11:13 AM


All times are GMT. The time now is 01:04 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
A Polytown Website | © 2009-2011 Polytown, all rights reserved. |Ad Management plugin by RedTyger