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Member
vray DOF...
hi all,
I'm trying to achieve the depth of field effects that so many people use in animations now. Red Vertex for example make a lot of use of it.
I have not been able to figure out how to implement this using 3ds max 2010 and Vray. Can someone please assist?
Thanks,
Paul
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04-19-2010 01:36 PM
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Member
Hi, you can not find a tutorial on google or youtube? there are many.
YouTube - VRAY 1.5 : Depth Of Field 1.5 rc2
use the physical camera in vray of course.
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Member
I have looked for tutorials yes.
All those tutorials I can find on youtube are not high enough resolution to be able to see what is going on.
Also, I can do dof for 1 frame but I can't seem to animate the dof. I just wanted a few simple steps to be outlined.
Thanks in advance for everyone's help.
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Member
Thanks for your message isucur.
The problem I'm finding is not that I can't get DOF but that when I change the focal length in the VRay physical camera, it changes the part of the model which I see in the viewport. I want the view to stay the same but for the blur to change, like you would do with the focus on a normal camera.
Does that makes sense?
Thanks,
Paul
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Member
Ivo,
That is amazingly helpful. Thanks for sending over the scene.
Great to see your "Making of..." article as well.
Thanks,
Paul
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