-
Junior Member
problem with light artifacts
hi, i am having a little problem with my lightning. this problem apears once in a while, not every time.
i am using 3ds max and vray and sometimes there are some white circular spots with black outline that apears in my rendering. it seams to be in the location where the lights of the scene reflected on a surface. it sounds very obvious, but this spots does not look like it should if it was actually a reflection of a light. they are very obvious and stick out like an artifact that is not part of the picture...
maybe someone can solve this mystery and explain why this happenes and how to avoid this problem?
thanks!
-
03-05-2011 11:38 PM
# ADS
Circuit advertisement
-
Junior Member
I think the problem in your case would be the high intensity of your lights or hdri, maybe there's something else as well but the solution would be to turn on clamp output and sub pixel mapping in color mapping setting.
Let me know it helps.
-
Member
would you post some snap shots. it might help in determining the problem
-
Junior Member
Override material
A good check that I doo when I see some light artifacts in my renders, is to check if it is a light or material problem.
Render the scene with a standard vray grey material as override material. If the light artifacts are gone, then it could be a material problem. If not, it is something else, could be the subdivisions of your light, or your render setup..
-
Super Moderator
best thing u can do is post the render and render setting u use, reason might be the LC settings... it's hard to tell just by your description
-
Junior Member

Originally Posted by
komi
hi, i am having a little problem with my lightning. this problem apears once in a while, not every time.
i am using 3ds max and vray and sometimes there are some white circular spots with black outline that apears in my rendering. it seams to be in the location where the lights of the scene reflected on a surface. it sounds very obvious, but this spots does not look like it should if it was actually a reflection of a light. they are very obvious and stick out like an artifact that is not part of the picture...
maybe someone can solve this mystery and explain why this happenes and how to avoid this problem?
thanks!
and when you use catmull-rom antialiasing filter this spots ate more visibles??
-
Member
please post some test images so it's easier to undestand the problem
-
-
Junior Member
Hi komi!!!
I think you should already found out the answer for your problem, anywaysss... I will tell
Rwande is right, but all you need to do is to turn on the Sub-Pixel Mapping option on the VRay: Color Mapping section within the Render Setup dialog. In my opinion Clam Output is unnecessary.
Hope it helps
Bookmarks