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  1. #13
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    Quote Originally Posted by Behrendt View Post
    Ah ok, yeah, this nifty little checkbox can save a lot of time. But I also ran into problems with it quite often.
    Trick is to use 'Fixed' filter type or else sometimes you get weird splotchiness in reflections.

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  3. #14
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    Quote Originally Posted by Monad View Post
    nice ty, cool renders btw !
    thank you

  4. #15
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    hello, when you´re referring to select the "None" option on the filtering bitmap, it´s only in the opacity map or as well in the diffuse for example?

    Thanks
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  5. #16
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    How can this be done in vray for 3Ds max? Can anyone explain? Thanks..

  6. #17
    Senior Member Thomas's Avatar
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    Quote Originally Posted by smaximo View Post
    hello, when you´re referring to select the "None" option on the filtering bitmap, it´s only in the opacity map or as well in the diffuse for example?

    Thanks
    Yes, it's only for the opacity map

    Cheers,
    Thomas
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    Last edited by Thomas; 05-17-2011 at 04:36 PM.
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  7. #18
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    Currently I work for some ground vegetation. anyone interested for that?
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  8. #19
    Senior Member Thomas's Avatar
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    Interesting shot, exor. Are that patch usable on a house garden? i mean, like poly count and resource usage.

    Cheers,
    Thomas
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  9. #20
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    Thanks, yes later it is possible to use the single plants or as group or patch to make an proxy, and this way to work to scatter above a surface.

    only prob is currently,, its make for vray for c4d. I will show for an option for 3ds max.

  10. #21
    Senior Member Thomas's Avatar
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    Quote Originally Posted by exor View Post
    only prob is currently,, its make for vray for c4d. I will show for an option for 3ds max.
    That will be nice
    Can you post a screen with wired geometry of the wild grass ?

    Thanks,
    Thomas
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  11. #22
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    Hi,
    OK, I have tested the rendering with and without the filtering option on the leafs opacity map, and the results were a little different. Personally I prefer with the filtering on pyramidal, but off course it takes to long.
    What do you think about this, for sure you have test it also.
    Is there any way to render with no opacity filtering and then bring back that results with P-Production?

  12. #23
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    little update from me plants here .

    feedback would be nice.
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