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Senior Member

Originally Posted by
Behrendt
Ah ok, yeah, this nifty little checkbox can save a lot of time. But I also ran into problems with it quite often.
Trick is to use 'Fixed' filter type or else sometimes you get weird splotchiness in reflections.
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02-04-2011 01:24 AM
# ADS
Circuit advertisement
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Member

Originally Posted by
Monad
nice ty, cool renders
btw !

thank you
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Junior Member
hello, when you´re referring to select the "None" option on the filtering bitmap, it´s only in the opacity map or as well in the diffuse for example?
Thanks
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How can this be done in vray for 3Ds max? Can anyone explain? Thanks..
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Senior Member
Last edited by Thomas; 05-17-2011 at 04:36 PM.
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Member
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Member
Thanks, yes later it is possible to use the single plants or as group or patch to make an proxy, and this way to work to scatter above a surface.
only prob is currently,, its make for vray for c4d. I will show for an option for 3ds max.
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Senior Member

Originally Posted by
exor
only prob is currently,, its make for vray for c4d. I will show for an option for 3ds max.
That will be nice
Can you post a screen with wired geometry of the wild grass ?
Thanks,
Thomas
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Junior Member
Hi,
OK, I have tested the rendering with and without the filtering option on the leafs opacity map, and the results were a little different. Personally I prefer with the filtering on pyramidal, but off course it takes to long.
What do you think about this, for sure you have test it also.
Is there any way to render with no opacity filtering and then bring back that results with P-Production?
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Member
little update from me plants here
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feedback would be nice.
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