12-05-2012, 10:52 AM
12-05-2012 10:52 AM
12-07-2012, 12:59 PM
Hi everyone. I´m new here, excuse mi bad English.
Inspired by this thread i make a quick test using Vray 2-Side Material. Most of the look is just postwork.
The renders are low quality and take like 15min per frame on my i7
Hope you Like it.
12-10-2012, 12:45 PM
12-10-2012, 02:11 PM
@BB3: Any chance of getting our hands on your shader(without textures) off course, I just can't seem to be able to reproduce what you have going on there not even close? It would be much appreciated, or put it up for sale in your store
12-13-2012, 11:37 PM
Adanmq, that is amazing, can you reveal more ? Trees, shader setup ? Also I would love to see hi-res !
12-14-2012, 06:08 AM
These look great! Your post work is spot on!
Originally Posted by adanmq
01-05-2013, 02:20 AM
I'm a V-ray for Maya user following this thread, just wondering about people's lighting + camera setups? That will help me eliminate whether it's the way I'm implementing my linear workflow, as my results are sub-par to say the least.
Are most of these shots simply a V-ray Sun&Sky + vray physical camera with relatively default settings?
01-05-2013, 02:50 AM
What kind of lighting + camera setups are people using? Just V-ray Sun&Sky + Vray physical camera?
01-14-2013, 10:48 PM
I like to point people towards this fantastic resource: TrzyDeLab: Freebies
There are some nice tree models and textures there which seem like a good platform for this type of testing. Plane-type leaves with curve and the leaves are sky sensitive.
02-01-2013, 09:55 AM
03-20-2013, 05:03 PM
04-08-2013, 10:01 AM
Some fantastic progress being made by people. I am still convinced that the shaders aren't really the issue, I reckon the tree modelling process is what needs looking at. The most interesting development I've seen in a while is this;
Capturing and Animating the Morphogenesis of Polygonal Tree Models
Plastic Trees: Interactive Self-Adapting Botanical Tree Models
I honestly think someone needs to create a user friendly "L-system" tree generator; it has the potential to produce by far the most realistic results, I think. It takes into account the fact that branches won't grow where there is too much competition for space - thus causing them to branch outwards, etc. It could also be used to model where buds, fruits and flowers would realistically appear.
Yes, you could do all of the above with GrowFX - but to get it to work on trees of different ages, species and such would require a tremendous amount of set up time. The L-system would work in a similar way to the Guruware Ivy Generator in that it generates the tree following a set of parameters and environmental constraints (i.e. sunlight availability, proximity to other objects).
Last edited by Macker; 04-08-2013 at 10:04 AM.