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Thread: Realistic foliage

  1. #145
    Junior Member agyoutcast's Avatar
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    Hey guys, I'm a little late to this thread! Here you have my Tests, is a mix a bit of everything mentioned in these pages. VRayMtl Vray2Sidedmtl + Front and Back map with Translucency (Diffuse with Multitexture for variations of the leaves)

    The tree is created with Onyx and textures are from Xoio

    Rendertime... 7 min on a i7-3930k at 1000x750p

    Hope you like!
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    bakbek, annkos, Macker and 3 others like this.

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  3. #146
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    Hi everyone. I´m new here, excuse mi bad English.

    Inspired by this thread i make a quick test using Vray 2-Side Material. Most of the look is just postwork.
    Name:  test04.jpg
Views: 6543
Size:  66.8 KB
    Name:  Test01_.jpg
Views: 6263
Size:  75.1 KB

    The renders are low quality and take like 15min per frame on my i7

    Hope you Like it.

  4. #147
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    `Really nice Thread! Some time ago I study also with vegetation stuff this was one the results:



    Name:  grasstudie-3d-benjamin-springer-c4d-vray.jpg
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Size:  73.6 KBName:  flusslauf-3d-benjamin-springer-c4d-vray.jpg
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Size:  81.1 KB

  5. #148
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    @BB3: Any chance of getting our hands on your shader(without textures) off course, I just can't seem to be able to reproduce what you have going on there not even close? It would be much appreciated, or put it up for sale in your store

  6. #149
    Member JurajTalcik's Avatar
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    Adanmq, that is amazing, can you reveal more ? Trees, shader setup ? Also I would love to see hi-res !
    exor likes this.

  7. #150
    Junior Member ramy's Avatar
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    Quote Originally Posted by adanmq View Post
    Hi everyone. I´m new here, excuse mi bad English.

    Inspired by this thread i make a quick test using Vray 2-Side Material. Most of the look is just postwork.
    Name:  test04.jpg
Views: 6543
Size:  66.8 KB
    Name:  Test01_.jpg
Views: 6263
Size:  75.1 KB

    The renders are low quality and take like 15min per frame on my i7

    Hope you Like it.
    These look great! Your post work is spot on!
    exor likes this.

  8. #151
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    I'm a V-ray for Maya user following this thread, just wondering about people's lighting + camera setups? That will help me eliminate whether it's the way I'm implementing my linear workflow, as my results are sub-par to say the least.


    Are most of these shots simply a V-ray Sun&Sky + vray physical camera with relatively default settings?

  9. #152
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    What kind of lighting + camera setups are people using? Just V-ray Sun&Sky + Vray physical camera?

  10. #153
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    I like to point people towards this fantastic resource: TrzyDeLab: Freebies
    There are some nice tree models and textures there which seem like a good platform for this type of testing. Plane-type leaves with curve and the leaves are sky sensitive.
    Fouinard likes this.

  11. #154
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    This thread is really usefull!! I have to read all the old posts to discover some tricks..
    In the meanwhile I want to show you my latest vegetation test.
    I used a vray double sided material to achieve a nice translucent effect.

    HD:http://gionacg.files.wordpress.com/2...grass_test.jpg

    Name:  grass_test.jpg
Views: 4186
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    Last edited by Giona4; 02-01-2013 at 09:57 AM.
    bakbek and Thomas like this.

  12. #155
    Administrator bakbek's Avatar
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    Quick update, 3Dstudija publisged a great article featuring their lovely looking Scandinavian Summer House which has some amazing looking ground cover foliage - do check it out at - Making of Scandinavian Summer House - Ronen Bekerman 3d architectural visualization blog


  13. #156
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    Some fantastic progress being made by people. I am still convinced that the shaders aren't really the issue, I reckon the tree modelling process is what needs looking at. The most interesting development I've seen in a while is this;

    Laubwerk

    Capturing and Animating the Morphogenesis of Polygonal Tree Models

    Plastic Trees: Interactive Self-Adapting Botanical Tree Models

    I honestly think someone needs to create a user friendly "L-system" tree generator; it has the potential to produce by far the most realistic results, I think. It takes into account the fact that branches won't grow where there is too much competition for space - thus causing them to branch outwards, etc. It could also be used to model where buds, fruits and flowers would realistically appear.

    Yes, you could do all of the above with GrowFX - but to get it to work on trees of different ages, species and such would require a tremendous amount of set up time. The L-system would work in a similar way to the Guruware Ivy Generator in that it generates the tree following a set of parameters and environmental constraints (i.e. sunlight availability, proximity to other objects).
    Last edited by Macker; 04-08-2013 at 10:04 AM.
    philippaar likes this.
    Check out my blog @ http://macviz.blogspot.co.uk/

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