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  #13 (permalink)  
Old 07-27-2010, 12:54 AM
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Default 3ds files

Hello Ronen, I am not able to download the
3ds files, what am I doing wrong ?
Thx
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  #14  
Old 07-28-2010, 03:33 PM
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would it be okay to use the free procedural building script found here: CGTalk - Free procedural building generator: Building Generator v.01 for use in creating a context city around the 'model kit'?
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  #15  
Old 07-28-2010, 05:27 PM
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Quote:
Originally Posted by percydaman View Post
would it be okay to use the free procedural building script found here: CGTalk - Free procedural building generator: Building Generator v.01 for use in creating a context city around the 'model kit'?
Sure, that will be great! No problem with procedural or generative models.
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  #16  
Old 07-31-2010, 02:10 PM
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That script is actually quite nice once you get the hang of it. A tiny bit glitchy but it definitly does the trick
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  #17  
Old 09-02-2010, 01:28 PM
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no one is answering the question about using de model kit?
can we NOT USE the model kit?
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  #18  
Old 09-21-2010, 05:04 AM
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Default the rules are rules!

It was stated that we have to use parts as point of start, but we can add our own elements. IMHO that's the end - we don't have to question rules anymore.

Apart from that it's very dificult to define where is the kit. It isn't recognisible in some of the threads =)

I think it would be nice for everyone to show exactly what they were using from kit, what was modified and what was added on their own (like a 3-color wire frame)

In that way we could discust about arch composition, about prefab elements Ronen done. It's really nice kit and we have to value it by showing a bit of respect to the one who has done that and USE THE KIT!

glimpse

Last edited by glimpse; 09-21-2010 at 05:09 AM. Reason: miss-spelling
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