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Old 07-31-2010, 01:52 PM
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Default Benjamin Brosdau (Tora_2097)

Hi to everyone,

It's my first post here in this forum, so hello to everyone.
I followed the first challenge rather irregularly through Ronen's updates on other forums, this time however I decided to enter myself.
I have a rough concept already in mind, I'll post it sometime soon. Apart from the exterior, I'll definitely plan to build the interiors as well, depending on the amount of time I can spare.

Ben

Final entries:

Exterior:




Interior:

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Last edited by Tora_2097; 10-30-2010 at 03:45 PM.
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Old 08-01-2010, 12:05 PM
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So this is what I thought of so far. A rather modern almost futuristic building (I was inspired by Amsterdam's UN Studio), yet still along the lines of technical feasibility.
It's situated close to a lakes border with a large part suspended over the water.
I was thinking of an autumn setup with a black concrete cladding for the exterior walls, huge glass windows and mullions/frames made from titanium- they'll shimmer slightly golden/ warm. The backside of the house (the side facing the forest will receive a wooden cladding.
While the exterior will be very strict and angular, I plan the exact opposite for the interior with large comfy pieces of furnitures. The dominating materials for the interior will be wood, leather and iron.
Attached Images
File Type: jpg hover_ch_layout_v02.jpg (83.0 KB, 3412 views)
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Last edited by Tora_2097; 09-09-2010 at 08:40 PM.
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Old 08-01-2010, 03:39 PM
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beautiful concept, setting, composition and reference. i think this looks really promising.
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Old 08-01-2010, 04:51 PM
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VilLA NM UNStudio

Reminds me of UN studio's ill fated villa nm
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Old 08-01-2010, 05:55 PM
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Yes, like I said in my second post UN Studio served as an inspiration for the front structure, although the original is much smaller and has a different base. I had no idea of the fate of the VilLA NM though.
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Old 08-01-2010, 06:52 PM
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Hi Tora, like other guys said before, beautiful concept!. Nice calm mood and with those chosen materials, this could be really something.

I came across one interesting problem regarding water levels and flooding the river, i suppose your house position is on enough high level, but could similar scenario change something (for example river stairs approach)?.

Looking forward seeing some new posts..

Cheers
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Old 08-02-2010, 03:51 AM
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This will be great!)
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Old 08-02-2010, 04:40 AM
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Wow beautiful sketch, very nice style!
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Old 08-02-2010, 10:35 PM
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Thanks @ everyone.
Isucur, I'm afraid I did not understand what you meant concerning the water level. Do you think there is something not working with the stairs leading into the water?
I developed the areal further and played with material assignments already. There will be lots of different POV's possible. Although I showed them in daylight now, I think about a night setup for the exterior shots to give the building a more dramatic effect and preventing the house from blending with the noise background.

Areal overview:

hover_ch_areal_overview.jpg

Rear entrance:

hover_ch_cam4_ext_test_v01.jpg

Main_01:

hover_ch_cam1_ext_test_v01.jpg
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Old 08-02-2010, 10:37 PM
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Main_02:

hover_ch_cam2_ext_test_v01.jpg

Atrium situation:

hover_ch_cam6_ext_test_v01.jpg

Living area:

hover_ch_int_cam3_test_v01.jpg
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Old 08-03-2010, 01:37 AM
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wow, looks very nice and clean, I really like the design and those test renders!
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Old 08-03-2010, 01:54 AM
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Damn, moving quickly! Love the concrete texture on the ceiling in that last one.

What are your trees made in? Are you using Vray?
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