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Senior Member
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08-07-2010 01:04 PM
# ADS
Circuit advertisement
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Junior Member
Very cool and insightful. Great write up. Out of curiosity what translation do you use to go back and forth from mudbox to max?
3ds?
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Senior Member
@alias_marks: Thanks for you compliments, and no, its not 3ds, it's OBJ format. 3dsmax even comes with presets during OBJ export suitable for all kinds of applications. Works really great.
Ben
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Senior Member
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Senior Member
Hi Rod, you are right about the stairs, I'll rough them up a bit more. For the vegetation I am using Multiscatter
Thanks,
Ben
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Senior Member
Two more images for today, tomorrow I'll tackle the surrounding forest, although it will play a smaller part compared to the cliff/shore surface.
The first one is a wider shot of the area according to Ronen's wish but I am not satisfied with the glossiness map, the rocks look too shiny in my opinion. I will change that.
The other shot shows the new cladding I mentioned earlier in greater detail, though not finished as well. So far I was just rendering straight to file without any passes/layers/masks so I only did color corrections and a couple of texture overlays is photoshop. Once I am satisfied with the shaders and textures I can really start pulling it all together.
Anyway, here are my last images for today:
http://www.ag-systems.net/images/hov..._cliff_v02.jpg
http://www.ag-systems.net/images/hov..._cliff_v04.jpg
P.S. @DIA : Yes, the very same.
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Senior Member
A really stunning piece of work so far. One would expect no less from a member of the Pure crew!
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Junior Member
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Junior Member
wow
Good take on design and I'm really impressed the way you did the rocks and the ground as well as the vegetation.
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