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Thread: Benjamin Brosdau (Tora_2097)

  1. #121
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    @isucur: Thanks a lot for your kind words. During the furniture shots each shot was lit with a HDR which was really well suited for the object. Now in a complete scene it will be of course much more complicated to show each and every piece equally well. That's why I intend to do quite a few more POV's beside the two required/allowed and also use various different lighting setups.

    The stone you mentioned was made in the way you described, it's procedural. And yes, I use multiscatter mostly for placing objects that are needed many times. I can recommend it, although Vrayscatter work great too.

    @DIA: Thanks a lot, the complete scene has a peak RAM load of 16GB. But thats without optimizing, I can surely shave of a lot of that after scene splitting.

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  3. #122
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    Love the slight James Bond feel.
    Visit my blog

  4. #123
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    So I started with the easiest/smallest scene and worked on texturing shading.
    It's surely not finished but it surely gives a rather thorough impression of where this shot is going. I think I overdid the image destruction in post a bit though.

    http://www.ag-systems.net/images/hover_ch_cam04_v01.jpg
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  5. #124
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    Hi Tora!

    Are those two exactly same trees with diferent leafs a test? Hope so. :P

    I honestly prefer the green one.

    Love the dirt details. It really makes the difference.
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  6. #125
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    Great image. I like you materials and surroundings better than the B&B Italia's materials and surroundings. Keep posting.

  7. #126
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    Following this thread with much attention... All is done with incredible details...

  8. #127
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    This are beautifull renderings, cant wait for more.
    How do you make the gras in the foreground and in the first textured rendering?
    Looks terrific.

  9. #128
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    Thanks @ everyone. Everything is far from being finished though. I'll probably keep refining until the very last minute.

    @stajpi: The grass is made with multiscatter for Vray. Sometimes I use plain photographs too.

  10. #129
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    More of the same but different:

    http://www.ag-systems.net/images/hover_ch_cam04_v02.jpg
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  11. #130
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    I much prefer this one. I feel as though there is a greater sense of depth to image.

  12. #131
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    man ur nuts such a pleasure to see the process and results you make
    but that's nothing new 4 u

    kizo

  13. #132
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    @Traiven3d: Thanks, I also think I will continue further based on the second version.

    @kizo:Thanks a lot man! Your glacier scene is looking extraordinary too. I cant wait to see how you incorporate the inner glow that you often see in large masses of ice and how you go about putting small scale details in it to give the necessary sense of huge scale.

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