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Member
Good explanation..I just wonder if it might make for a better image to lower the water in the pool slightly.. the story about the rain wouldn't really have to change.
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01-08-2010 07:19 PM
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Member
bb3
i agree with dave, that i want the rain to have been blown onto most surfaces, but you are right, there are some areas that will need masking out so they are not rain affected.
dave
textures are largely customised arroway, for the res and quality. best textures sets out there imo. which water do you mean? the paving? am sure i can do some mat breakdowns for you when i have them perfect.
red_shift
i had originally intended to have the pool almost breaking its banks a bit and spilling over. am now leaning towards dropping the water level a touch - would probably look more realistic - i'm sure most modern pools are quite difficult to overflow.
bakbak
i'm not sure what you mean by isolate the wet areas? do you mean limit them to the exposed areas of the model as bb3 suggested? i'm not having any pool lights - too many people, including yourself, have gone down this route. i want the pool to retain that inky blackness that pools get at night. i want the focus to be the architecture and the aftermath of the rains - not many people would leave the pool lights on during a downpour - or have it heated!
small update - worked on the wet outer render. liking the patchy running wetness - could possibly add a few more rivulets later on. i tried a render at about 75% final res (4500px square - working to 6k) and am happy with the render times so far. couple of images for you.
might have to move on to planting or interiors now...
edit: woah, the upload compression was killing the detail on these - have uploaded to my own webspace.
Last edited by mattclinch; 01-10-2010 at 02:51 AM.
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Senior Member
Very, very nice. I love what you did to the walls. Though, again, I still think some wet/dry masking would do wonders on the image. It would have to be subtle. Not the kind that jumps at you.
I kind of like the dark pool water. I'm not so much thinking of the scenarios there (no idea whether people would light up their pools during a downpour - I might), but just the fact that I like the mirror-like reflections of the interior lights on the pool water, which would get dimmed by lights in the water.
Also, I think you're doing great work on the illumination and the glows. The warm/cold balance is just perfect, I think. And your HDR plays so well with the entire image.
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Senior Member
Really like the wet materials. How about opening one of the blinds and putting some raindrops on the glass?
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Senior Member
Really amazing renderings of a rain drenched GH house! As added realism you can probably make some of the windows that are near the wet walls to have some water droplets on the glass panes or on the blinds as peterguthrie suggested.
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Member
nice mood, really like the wetness and quality of your renders.
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Junior Member
Matt,
I have a couple of technical questions for you...
Are you using mr Photographic Exposure Control or Logarithmic Exposure Control?
Are you using the HDRI map in the background slot, or do you have it attached to a dome light?
Thanks in advance for the info. The contrast and balance is some of the best I have seen with MR in the arch viz field.
ts.
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Member
travis - mr photographic exposure control. i'm using ev 4.5, which is just under a 3 second exposure at iso 100, f/8. around what i'd expect for this kind of shot. i have also adjusted the image control exposure curve, as i dont like the contrast that mr's default one adds - so i use highlight - 0.12, midtones - 0.7, shadows - 0. color saturation at 1.1 and vignetting at 2.
hdri is instanced in both, a skylight, and the background map slot.
glad you like it.
artmak, isucur, bbb3 - thanks!
jeff, peter - i am considering the splashed glass. wondering how noticeable it will be, but going to give it a go in a bit.
bakbek - thanks for the image size adjust.
more progress updates tonight.
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