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Old 12-15-2009, 12:45 PM
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Default Bertrand Benoit (BBB3)

I'm in! Looking forward to seeing the model.

EDITED: Here are my finals. I haven't submitted extra images since I'm on the road now and can't re-render. So that'll be it for me. It was great fun doing this. Good luck to all.
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File Type: jpg FInalExtS.jpg (166.0 KB, 1603 views)
File Type: jpg FinalIntS.jpg (189.1 KB, 1571 views)

Last edited by BBB3; 03-10-2010 at 02:21 PM.
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Old 12-15-2009, 04:43 PM
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Hi Bertrand,

Good to see you here, and looking forward to see what you come up with!
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Old 12-15-2009, 09:54 PM
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OMG Bertrand, you're here!

I'm so looking forward to see your renders!

I hope your endeavours in Max are working out. I will post only Blender work here.
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Old 12-16-2009, 01:14 AM
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Hey, nice to see you too. Looking forward to seeing your Blender output. I'll have some preliminary stuff to show tomorrow, I hope.

Hi Ronen. Great initiative you had here! I love the house too!

Last edited by BBB3; 12-16-2009 at 09:42 AM.
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Old 12-16-2009, 08:48 AM
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Ok, I've made a start. I hope this post won't be too long, but I've spent a few hours on this project last night and I've got quite a few things to show. I'll try to break things in successive posts so that the images are not all stuck at the end.

First with the concept. My idea was to transpose this house from its original context in a warm, sunny country to the chilly coast of Norway. This is basically an excuse to do lots of rocks, something I've been curious about doing for some time and never had an opportunity to. I think Scandinavia at the onset of autumn or winter, when days become shorter, can make for an interesting light situation. This may require a few adjustments to the house. For instance, the blinds are currently perfect for a sunny warm country but they don't make sense for Scandinavia, where you can't get enough light in. So I'll swap those for light curtains. I hope I'm not crossing a red line here, but I expect Ronen will stop me if I do.

I'm planning to try and get the exterior into a reasonable shape before moving to the house, and then the interior as the last step. So let's start with a few concept ideas for the landscaping. I want to put the GH House on a rocky promontory. There will be some height, although generally speaking, the scene will be relatively low-lying and relatively close to the water. Here are a few references I'll be looking at when working on the landscape and vegetation:
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File Type: jpg Norway1.jpg (48.6 KB, 4037 views)
File Type: jpg Norway2.jpg (76.9 KB, 3979 views)
File Type: jpg Norway3.jpg (38.0 KB, 4018 views)
File Type: jpg Norway4.jpg (35.1 KB, 3963 views)
File Type: jpg Norway5.jpg (29.4 KB, 3993 views)
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Old 12-16-2009, 08:59 AM
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Before getting started on any modelling, I wanted to try and get the illumination close to what I want it to be. The idea there is to try and create an early morning feel, with a partly cloudy sky and the kind of grazing pink sunlight one gets at these high latitudes when the sun is low and its light goes through a thick atmospheric layer before landing on the landscape. I like this combination of deep blue general illumination and pink light and it should work well with some warm interior lighting in the house. There's a nice cold-warm contrast in this scenario, although the idea is to evoke chilliness.

This is not a specific condition I can control very well when using Vray's SunSky system (I'm working in Max 2010 and Vray SP4, by the way). So I'm going to use a coloured direct light in place of the sun and an HDRI for the illumination. I'm also using area shadows for the sun to soften them a bit.

Here's what I'm talking about. This is a clay model, plain grey. All the colour comes from the lighting. The sky is a panoramic jpg from CGTextures and a placeholder for the moment. It will be replaced with a higher-res image plane for the final:
Attached Images
File Type: jpg Illumination.jpg (27.5 KB, 3911 views)
File Type: jpg Illumination2.jpg (26.8 KB, 3866 views)
File Type: jpg Illumination3.jpg (18.0 KB, 3829 views)
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Old 12-16-2009, 09:10 AM
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Now to some early concepts of what the rocks could look like.
I'm also attaching lo-res versions of my maps (diffuse, displace and specular). These were done from CGTexture rock photos. An important step here, beyond making them tileable and extracting the displace/specular maps, was to match their colours to make sure they sit coherently together in the landscape. The maps are square to allow for easy UV mapping.
Attached Images
File Type: jpg RockConcept1.jpg (58.5 KB, 3830 views)
File Type: jpg RockConcept2.jpg (45.2 KB, 3814 views)
File Type: jpg Rock1.jpg (23.9 KB, 3791 views)
File Type: jpg Rock2.jpg (19.6 KB, 3764 views)
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Old 12-16-2009, 09:14 AM
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Now to some modelling.

This shows the rough volumes of the initial rocks. I haven't done anything to the house model at this stage beyond removing the perimeter wall. The entire landscaping will be removed later and accomodated to the landscape, although the footprint will remain roughly the same.
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File Type: jpg Progress1.jpg (25.8 KB, 3766 views)
File Type: jpg GHtest1.jpg (18.5 KB, 3737 views)
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Old 12-16-2009, 09:21 AM
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The same rocks, plus a few more (there will be more, especially smaller ones, in the final scene). I'm trying to use the stratas to give a degree of rythm to the image, accentuating the horizontal lines that will contrast with the mostly vertical lines of the house, although I've slightly tilted the map to break the strict horizontal scheme a little and give the whole a more organic feel.

The images show various states of progress. The final image includes a few more rocks, improved water (displacement using a mixture of bitmap and procedurals), and some wetness added at the base of the rocks (I'm using a VrayBlendMat with a black and white map as a mask to create the transition between the dry rock and the wet rock materials).

The POV is what I have in mind for the final exterior image, although the cropping may be slightly different. I want a strongly horizontal format to fit the composition, with the horizon line in the bottom third of the image.
Attached Images
File Type: jpg GHtest2.jpg (34.7 KB, 3787 views)
File Type: jpg GHtest3.jpg (30.5 KB, 3754 views)
File Type: jpg GHtest4.jpg (33.4 KB, 3760 views)
File Type: jpg GHtest5.jpg (33.5 KB, 3758 views)

Last edited by BBB3; 12-16-2009 at 09:25 AM.
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Old 12-16-2009, 09:25 AM
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That'll be all for today. As I said, I will try to get the landscape into a reasonable shape before I get down to the house (I'm thinking about breaking the transition between the promontory and the water to "ground" the rocks a bit more).

On the house, I want to use a mixture of weathered timber cladding and concrete that will stress the verticals. The general mix should be wood, concrete, glass and steel, with maybe the odd bit of rusted metal to match the rock's colour.
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Old 12-16-2009, 09:29 AM
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wow, impressive start!

I was just going to point you in the direction of another similar scandinavian house: http://www.belowtheclouds.com/2008/0...ge-arkitekter/

and something a bit different in sweden but maybe similar in mood: http://www.nbruun.dk/akvarell-01.htm
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Old 12-16-2009, 09:39 AM
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Hi Peter. Thanks for dropping by.
These refs are great. I'll add them to my folder. The cladding on the first one is very close to what I had in mind for the house. But I must say I also very much like the darker, more muted version in the second one. These are exactly along the lines I'm trying to follow here.
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