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01-07-2010, 11:51 AM
#145
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01-07-2010 11:51 AM
# ADS
Circuit advertisement
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01-07-2010, 01:32 PM
#146
Junior Member
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01-07-2010, 02:19 PM
#147
Senior Member
Interiors are lovely as has been mentioned. Here are my thoughts on potential ways it may be possible to improve the exterior. I think right now the flatness is mainly coming from the 200mm lens. It's most noticeable on the front overhang which only looks to be about as deep as the bedroom balcony rather than the dramatic element it is. To that end maybe a wider angle lens might help.
The red is throwing me off too. I think you're going for a morning shot but the red cast seems too dramatic. Maybe some reference photos would help. Or if you're looking at a reference photo maybe you could post it to give us an idea of the lighting scheme you're after.
With regards to the house blending into the background, it doesn't personally bother me a great deal if that's your concept but I don't recall you mentioning that in your posts. Either way it's always going to be a more dramatic image if the building pops out at you. If you like the building materials though and you like the rocks (and there's a lot to like about both), then maybe You add some more green in between the back of the house and the cliff beyond to break up the color. I'm thinking some trees back there certainly but maybe other details on the rock; moss, small clingy trees, dirt, water deposits, anything that might break up the color enough to make the house stand out more.
The grass btw, is looking absolutely fantastic. It fits really well with your scene.
-Brodie
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01-07-2010, 05:58 PM
#148
Junior Member
Looking awesome, as usual. I really do agree about the exterior shots though - too red. I realize that this effect is undoubtedly the lighting, but it gives the effect that the textures themselves are over-saturated (hopefully, that's not it, as I am sure you would have seen that right off). Maybe throw some ambient lights around with some different orange, violet, and blue hues?
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01-07-2010, 10:15 PM
#149
Junior Member
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01-08-2010, 09:42 AM
#150
Senior Member
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01-08-2010, 09:51 AM
#151
Senior Member
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01-08-2010, 02:49 PM
#152
Senior Member
Very nice. I think you're right on about the mix of red's and blues. I think you've put your finger on the problem. One little photoshop trick I use sometimes is to add a Color Balance adjustment layer. Click the Shadows box and up the blue values and then click the Highlights box and up the red/orange values. Those cooler colored shadows should do the trick.
What are you using to scatter your grass, btw?
-Brodie
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01-08-2010, 03:24 PM
#153
Senior Member
Thanks Brodie,
Yes, the colour balance tool is great.
I use VrayScatter to scatter the short grass and AdvancedPainter for the bigger weeds (gives more control and is dead easy to use).
Boy, this last image is really horrible. I'll replace it with a less compressed on asap.
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01-08-2010, 03:27 PM
#154
Junior Member
Yes, but that first one is really kick @ss!!!
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01-08-2010, 04:02 PM
#155
Senior Member
Yeah, it is, but it's a photo - and not even mine :-(
EDIT: uploaded a better-quality version of the night image above.
Below, an experiment for a wet-window shader for my rainy-day scene.
This is just a bump map applied to one of the faces of a glass pane. I'm also attaching a crop of the map.
To do this, I sprayed lots of instances of drop objects onto a plane and rendered it using an orthographic camera. The bump map is essentially a ZDepth pass with a little additional work in 2d.
The renders show two versions of the map, with different densities. Not sure yet which I prefer.
Last edited by BBB3; 01-08-2010 at 04:38 PM.
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01-08-2010, 04:12 PM
#156
Junior Member
LOL - i didn't see the word "reference" there...
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