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Hi guys!
Well, these are my final shots. I want to thank you all for being creative and inspiring and to learn something fresh an new! It was really a pleasure participating this excellent Challenge! Cheers Ivo Sucur HQ renders (web optimized) Exterior final Interior final Last edited by isucur; 03-13-2010 at 11:37 PM. |
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#2
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Hello guys!
well, here are some WIP details of a concept i am trying to blend GH House in. Small slope, covered in trees, orientated like on sketch and referent images below. (still deciding which slope orientation, but there is enough time i think) I come from Mediterranean region so i'll try to recreate appropriate environment and vegetation. Still considering time of year and overall mood (currently in phase of light and environment testing). That will define all vegetation.. Searching for house materials, concept and inspiration.. I am not sure i will copy inline image position tag at right place, so for this post all the WIP images come as usually.. All c&c are welcome. |
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#3
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Just test renders...
searching for the right POV and overall "mood".. Last edited by isucur; 12-17-2009 at 02:20 PM. |
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#4
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very nice start Ivo,
some POVs look very interesting and I like the presentation you make! bravo mestre! kizo |
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#5
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Thanx 4 comments kizo, actually i can't wait to see your progress work, those "grassy" walls seems to be challenging subject...
Fala kizo, jedva cekan vidit onaj travnati zidic...i naravno, dalje ![]() Pozdrav! |
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#6
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Wow. Impressive. I think you've already won the prize for best-presented wip thread too!
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#7
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Thanx for the kind words Bertrand, i like your volcanic style concept, it has specificl overall feel..I am interested in your future posts..
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#8
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Sure is a nice presentation!
About the way you positioned the house, since it it is curved in general shape the main access to the entrance is situated near the waters... this is a little problematic i think. Perhaps you can rotate the house so that the approach can be more reasonable - arriving to the house from behind, entering and only then to get full view of the scenery. |
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#9
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Thanks Ronen for the advice, i will consider it definitely. Well, there is the problem regarding house approach since my original idea was to move the slope much more closer to the oval wall of the house (let's say north), but eventually i can see the problem. We shall see, maybe i dry out the river
..Thanx for the tips.. |
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#10
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Here are small corrections, although i am not sure about this ramp and garage space. Well, i think that approach road is not going to change anything, because in POV's i am trying to setup that will not be visible anyway.
I also changed slope ascent (it is smaller now) on the north side of the house. Line of the lake is corrected now (thanx Ronen) but anyhow i think i will skip POV from lake.. ![]() cheers! |
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#11
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I agree. Its one thing that often gets overlooked: the way an image is presented, even with a subtle border or frame, can make a huge difference to how it translates to the viewer.
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#12
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Thanks Tricky for your kind words, well, i consider all the details both 3d and graphics very important like we all do, but sometimes little PSP effort can make small presentation improvements. Sometimes it is actually useful but sometimes it can distract viewer's attention.
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