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#2
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Ok, so I am finally getting around to taking a crack at the GH House. I'm not going to lie, I'm pretty intimidated by all these beautiful WIP's I'm seeing in the forum.
I'm thinking of doing a semi-overcast mid-day shot as well as a dusk shot for my exteriors. For the interior, I'm planning on doing a kind of over-bright washed out look. This is the first render I've done so far. I just created a couple rough materials for the pool and the windows and left the rest with a generic white material. I'm just trying to figure out where I'm at with colors and such. |
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#3
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...ok so I decided against the hilly environment and think I'm gonna go with a flat, densely-treed area. My hardware's limited so I went with a couple of vray proxies as trees and I'll fill in the rest during post. For the house’s materials I chose a light-colored stone for the exterior as well as a wood paneling for some accent and a white paint. I made the curved part steel as well as the columns. I used a concrete slab texture for the ground around the pool and a grass texture for the ground around the premises.
I also did a just-before-night shot with a lot of dark blue light drenching the scene and some very warm lighting in the interior to to add some contrast and balance. Most of the models I'm using are evermotion. (this is ok right?) I’ll probably upload the interiors tomorrow if time permits. I’m getting pretty close to finishing but I would love some c&c on the exteriors. |
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#4
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Ok so here is the interior pov that I decided on. It has that kind of washed-out look that I was going for. Hopefully post will bring out the detail. Let me know what you think.
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#5
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The last image is awesome! You are able to achieve that washout look.
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#6
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Great light and coloring in the interior! though i feel the framing is a little bit cut up & down... I know it's been done by others but a vertical aspect ratio seems more fitting for this space.
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#7
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Does it really hurt the image to have it cut like this? I'm so used to rendering interiors in 2:1 ratios, I never thought to bring out the vertical nature of the room. I think that, for my furniture and minimalistic setup it works to have it horizontal like this. I don't really want to do any cladding for the large ceiling block, so it seems like it would be a waste to make the shot vertical just to catch a large expanse of white wall. Any suggestions?
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#8
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Ok, so I tried out a new perspective that is also in portrait instead of landscape to bring out the vertical nature of the living area. Let me know what you think.
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#9
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I did a quick low quality test rendering of the above scene setup. I'd love to get some feedback....
Last edited by braddewald; 02-25-2010 at 08:41 PM. |
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#10
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The yellow is a bit overwhelming, and the placement of that plant on the left seems a little random. You may also want to experiment with a different material on those pillars- the marble doesn't really fit with the rest of the scene, in my opinion.
Other than that, looking good! |
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#11
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Thanks for the feedback!
The plant is absolutely placed randomly. I didn't really know what to do with that large empty area where the plant now is and I new I wanted a plant and when I put it in, I thought.. "huh, doesn't look too bad." What yellow is overwhelming, the sponge texture on the large wall? I didn't want to do any cladding on it so I went with the sponge texture. It was originally pretty close to white but the hanging lights were disappearing against the white so I brought some more yellow out in it. What would you suggest instead of a marble for the columns? Because the interior is so minimalistic and modern, it kind of limits the options. Keep the feedback coming! |
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#12
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Here's a version with some color adjustments done in Photoshop to bring the yellows in the image down to a more realistic level. (In my opinion, at least)
Not_Yellow.jpg As for the marble pillars... perhaps very clean concrete? I just don't think the color goes with the rest of the scene very well. |
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LinkBack to this Thread: http://www.ronenbekerman.com/forums/gh-house-challenge-submissions/27-brad-dewald.html
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